Difference between revisions of "Template:Personality level"
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m (Added Wanda/Jinga Power duration, Fixed combined personality) |
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| Sunny= | | Sunny= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Potency by 4% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 2 = Increase | + | | 2 = Increase Potency by 6% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 3 = Increase | + | | 3 = Increase Potency by 8% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 4 = Increase | + | | 4 = Increase Potency by 10% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 5 = Increase | + | | 5 = Increase Potency by 12% when the Weather is Clear. Does not take effect on maps with no weather. |
}} | }} | ||
| Very Sunny= | | Very Sunny= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Rare Drop Rate by 5%. Increase Potency by 4% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 2 = Increase | + | | 2 = Increase Rare Drop Rate by 5%. Increase Potency by 6% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 3 = Increase | + | | 3 = Increase Rare Drop Rate by 5%. Increase Potency by 8% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 4 = Increase | + | | 4 = Increase Rare Drop Rate by 5%. Increase Potency by 10% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 5 = Increase | + | | 5 = Increase Rare Drop Rate by 5%. Increase Potency by 12% when the Weather is Clear. Does not take effect on maps with no weather. |
}} | }} | ||
| Resolved= | | Resolved= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = ?% chance to survive a lethal blow. Become invulnerable and increase | + | | 1 = ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation. |
− | | 2 = ?% chance to survive a lethal blow. Become invulnerable and increase | + | | 2 = ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation. |
− | | 3 = ?% chance to survive a lethal blow. Become invulnerable and increase | + | | 3 = ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation. |
− | | 4 = ?% chance to survive a lethal blow. Become invulnerable and increase | + | | 4 = ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation. |
− | | 5 = ?% chance to survive a lethal blow. Become invulnerable and increase | + | | 5 = ?% chance to survive a lethal blow. Become invulnerable and increase Potency by 15% for 60 seconds upon activation. |
}} | }} | ||
| Firmly Resolved= | | Firmly Resolved= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Rare Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation. |
− | | 2 = Increase | + | | 2 = Increase Rare Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation. |
− | | 3 = Increase | + | | 3 = Increase Rare Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation. |
− | | 4 = Increase | + | | 4 = Increase Rare Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation. |
− | | 5 = Increase | + | | 5 = Increase Rare Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Potency by 15% for 60 seconds upon activation. |
}} | }} | ||
| Powerful= | | Powerful= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Rare Drop Rate by 5%. Bestows the effects of "Sunny" and "Resolved." |
− | | 2 = Increase | + | | 2 = Increase Rare Drop Rate by 5%. Bestows the effects of "Sunny" and "Resolved." |
− | | 3 = Increase | + | | 3 = Increase Rare Drop Rate by 5%. Bestows the effects of "Sunny" and "Resolved." |
− | | 4 = Increase | + | | 4 = Increase Rare Drop Rate by 5%. Bestows the effects of "Sunny" and "Resolved." |
− | | 5 = Increase | + | | 5 = Increase Rare Drop Rate by 5%. Bestows the effects of "Sunny" and "Resolved." |
}} | }} | ||
| Smart Cookie= | | Smart Cookie= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase damage against enemies suffering from Status | + | | 1 = Increase damage against enemies suffering from Status Ailments by 5%. |
− | | 2 = Increase damage against enemies suffering from Status | + | | 2 = Increase damage against enemies suffering from Status Ailments by 11%. |
− | | 3 = Increase damage against enemies suffering from Status | + | | 3 = Increase damage against enemies suffering from Status Ailments by 17%. |
− | | 4 = Increase damage against enemies suffering from Status | + | | 4 = Increase damage against enemies suffering from Status Ailments by 19%. |
− | | 5 = Increase damage against enemies suffering from Status | + | | 5 = Increase damage against enemies suffering from Status Ailments by 21%. |
}} | }} | ||
− | | | + | | Super Smart Cookie= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Rare Drop Rate by 5%. Increase damage against enemies suffering from Status Ailments by 5%. |
− | | 2 = Increase | + | | 2 = Increase Rare Drop Rate by 5%. Increase damage against enemies suffering from Status Ailments by 11%. |
− | | 3 = Increase | + | | 3 = Increase Rare Drop Rate by 5%. Increase damage against enemies suffering from Status Ailments by 17%. |
− | | 4 = Increase | + | | 4 = Increase Rare Drop Rate by 5%. Increase damage against enemies suffering from Status Ailments by 19%. |
− | | 5 = Increase | + | | 5 = Increase Rare Drop Rate by 5%. Increase damage against enemies suffering from Status Ailments by 21%. |
}} | }} | ||
| Industrious= | | Industrious= | ||
Line 66: | Line 66: | ||
| Very Industrious= | | Very Industrious= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Rare Drop Rate by 5%. increase Pet Photon Art damage by 2% and PP Consumption by 5%. |
− | | 2 = Increase | + | | 2 = Increase Rare Drop Rate by 5%. Increase Pet Photon Art damage by 3% and PP Consumption by 10%. |
− | | 3 = Increase | + | | 3 = Increase Rare Drop Rate by 5%. Increase Pet Photon Art damage by 5% and PP Consumption by 15%. |
− | | 4 = Increase | + | | 4 = Increase Rare Drop Rate by 5%. Increase Pet Photon Art damage by 10% and PP Consumption by 22%. |
− | | 5 = Increase | + | | 5 = Increase Rare Drop Rate by 5%. Increase Pet Photon Art damage by 15% and PP Consumption by 30%. |
}} | }} | ||
| Elite= | | Elite= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Rare Drop Rate by 5%. Bestows the effects of "Smart Cookie" and "Industrious". |
− | | 2 = Increase | + | | 2 = Increase Rare Drop Rate by 5%. Bestows the effects of "Smart Cookie" and "Industrious". |
− | | 3 = Increase | + | | 3 = Increase Rare Drop Rate by 5%. Bestows the effects of "Smart Cookie" and "Industrious". |
− | | 4 = Increase | + | | 4 = Increase Rare Drop Rate by 5%. Bestows the effects of "Smart Cookie" and "Industrious". |
− | | 5 = Increase | + | | 5 = Increase Rare Drop Rate by 5%. Bestows the effects of "Smart Cookie" and "Industrious". |
}} | }} | ||
| Kind= | | Kind= | ||
Line 90: | Line 90: | ||
| Very Kind= | | Very Kind= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases | + | | 1 = Increases Rare Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time. |
− | | 2 = Increases | + | | 2 = Increases Rare Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time. |
− | | 3 = Increases | + | | 3 = Increases Rare Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time. |
− | | 4 = Increases | + | | 4 = Increases Rare Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time. |
− | | 5 = Increases | + | | 5 = Increases Rare Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time. |
}} | }} | ||
| Expeditious= | | Expeditious= | ||
Line 106: | Line 106: | ||
| Very Expeditious= | | Very Expeditious= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases | + | | 1 = Increases Rare Drop Rate by 5% and increases PP Recovery from attacks by ?%. |
− | | 2 = Increases | + | | 2 = Increases Rare Drop Rate by 5% and increases PP Recovery from attacks by 5%. |
− | | 3 = Increases | + | | 3 = Increases Rare Drop Rate by 5% and increases PP Recovery from attacks by 10%. |
− | | 4 = Increases | + | | 4 = Increases Rare Drop Rate by 5% and increases PP Recovery from attacks by 20%. |
− | | 5 = Increases | + | | 5 = Increases Rare Drop Rate by 5% and increases PP Recovery from attacks by 30%. |
}} | }} | ||
| Pop Star= | | Pop Star= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases | + | | 1 = Increases Rare Drop Rate by 5%. Bestows the effects of "Kind" and "Expeditious". |
− | | 2 = Increases | + | | 2 = Increases Rare Drop Rate by 5%. Bestows the effects of "Kind" and "Expeditious". |
− | | 3 = Increases | + | | 3 = Increases Rare Drop Rate by 5%. Bestows the effects of "Kind" and "Expeditious". |
− | | 4 = Increases | + | | 4 = Increases Rare Drop Rate by 5%. Bestows the effects of "Kind" and "Expeditious". |
− | | 5 = Increases | + | | 5 = Increases Rare Drop Rate by 5%. Bestows the effects of "Kind" and "Expeditious". |
}} | }} | ||
| Underdog= | | Underdog= | ||
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| Total Underdog= | | Total Underdog= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases | + | | 1 = Increases Rare Drop Rate by 5% and increases damage when HP is at 25% or lower by 5%. |
− | | 2 = Increases | + | | 2 = Increases Rare Drop Rate by 5% and increases damage when HP is at 25% or lower by 7%. |
− | | 3 = Increases | + | | 3 = Increases Rare Drop Rate by 5% and increases damage when HP is at 25% or lower by 10%. |
− | | 4 = Increases | + | | 4 = Increases Rare Drop Rate by 5% and increases damage when HP is at 25% or lower by 13%. |
− | | 5 = Increases | + | | 5 = Increases Rare Drop Rate by 5% and increases damage when HP is at 25% or lower by 17%. |
}} | }} | ||
| Indefatigable= | | Indefatigable= | ||
Line 146: | Line 146: | ||
| Very Indefatigable= | | Very Indefatigable= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Rare Drop Rate by 5% and gives a ?% chance to heal ?% of max HP upon receiving damage. |
− | | 2 = Increase | + | | 2 = Increase Rare Drop Rate by 5% and gives a ?% chance to heal 10% of max HP upon receiving damage. |
− | | 3 = Increase | + | | 3 = Increase Rare Drop Rate by 5% and gives a ?% chance to heal 13% of max HP upon receiving damage. |
− | | 4 = Increase | + | | 4 = Increase Rare Drop Rate by 5% and gives a ?% chance to heal 15% of max HP upon receiving damage. |
− | | 5 = Increase | + | | 5 = Increase Rare Drop Rate by 5% and gives a ?% chance to heal 18% of max HP upon receiving damage. |
}} | }} | ||
| Cute= | | Cute= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Rare Drop Rate by 5%. Bestows the effects of "Underdog" and "Indefatigable". |
− | | 2 = Increase | + | | 2 = Increase Rare Drop Rate by 5%. Bestows the effects of "Underdog" and "Indefatigable". |
− | | 3 = Increase | + | | 3 = Increase Rare Drop Rate by 5%. Bestows the effects of "Underdog" and "Indefatigable". |
− | | 4 = Increase | + | | 4 = Increase Rare Drop Rate by 5%. Bestows the effects of "Underdog" and "Indefatigable". |
− | | 5 = Increase | + | | 5 = Increase Rare Drop Rate by 5%. Bestows the effects of "Underdog" and "Indefatigable". |
}} | }} | ||
| Show-off= | | Show-off= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases | + | | 1 = Increases Threat Level and decreases damage received by ?%. |
− | | 2 = Increases | + | | 2 = Increases Threat Level and decreases damage received by ?%. |
− | | 3 = Increases | + | | 3 = Increases Threat Level and decreases damage received by ?%. |
− | | 4 = Increases | + | | 4 = Increases Threat Level and decreases damage received by ?%. |
− | | 5 = Increases | + | | 5 = Increases Threat Level and decreases damage received by 10%. |
}} | }} | ||
| Total Show-off= | | Total Show-off= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases | + | | 1 = Increases Rare Drop Rate by 5% while increasing Threat Level and decreasing damage received by ?%. |
− | | 2 = Increases | + | | 2 = Increases Rare Drop Rate by 5% while increasing Threat Level and decreasing damage received by ?%. |
− | | 3 = Increases | + | | 3 = Increases Rare Drop Rate by 5% while increasing Threat Level and decreasing damage received by ?%. |
− | | 4 = Increases | + | | 4 = Increases Rare Drop Rate by 5% while increasing Threat Level and decreasing damage received by ?%. |
− | | 5 = Increases | + | | 5 = Increases Rare Drop Rate by 5% while increasing Threat Level and decreasing damage received by 10%. |
}} | }} | ||
| Soothing= | | Soothing= | ||
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| Very Soothing= | | Very Soothing= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases | + | | 1 = Increases Rare Drop Rate by 5% and HP recovery speed of back-up pets by ?%. |
− | | 2 = Increases | + | | 2 = Increases Rare Drop Rate by 5% and HP recovery speed of back-up pets by ?%. |
− | | 3 = Increases | + | | 3 = Increases Rare Drop Rate by 5% and HP recovery speed of back-up pets by ?%. |
− | | 4 = Increases | + | | 4 = Increases Rare Drop Rate by 5% and HP recovery speed of back-up pets by ?%. |
− | | 5 = Increases | + | | 5 = Increases Rare Drop Rate by 5% and HP recovery speed of back-up pets by ?%. |
}} | }} | ||
| Elegant= | | Elegant= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases | + | | 1 = Increases Rare Drop Rate by 5%. Bestows the effects of "Show-off" and "Soothing". |
− | | 2 = Increases | + | | 2 = Increases Rare Drop Rate by 5%. Bestows the effects of "Show-off" and "Soothing". |
− | | 3 = Increases | + | | 3 = Increases Rare Drop Rate by 5%. Bestows the effects of "Show-off" and "Soothing". |
− | | 4 = Increases | + | | 4 = Increases Rare Drop Rate by 5%. Bestows the effects of "Show-off" and "Soothing". |
− | | 5 = Increases | + | | 5 = Increases Rare Drop Rate by 5%. Bestows the effects of "Show-off" and "Soothing". |
}} | }} | ||
| Thoughtful= | | Thoughtful= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases | + | | 1 = Increases Potency by 2% after being sent out after a stunned pet. |
− | | 2 = Increases | + | | 2 = Increases Potency by 3% after being sent out after a stunned pet. |
− | | 3 = Increases | + | | 3 = Increases Potency by 5% after being sent out after a stunned pet. |
− | | 4 = Increases | + | | 4 = Increases Potency by 7% after being sent out after a stunned pet. |
− | | 5 = Increases | + | | 5 = Increases Potency by 12% after being sent out after a stunned pet. |
}} | }} | ||
| Very Thoughtful= | | Very Thoughtful= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases | + | | 1 = Increases Rare Drop Rate by 5% and increases Potency by 2% after being sent out after a stunned pet. |
− | | 2 = Increases | + | | 2 = Increases Rare Drop Rate by 5% and increases Potency by 3% after being sent out after a stunned pet. |
− | | 3 = Increases | + | | 3 = Increases Rare Drop Rate by 5% and increases Potency by 5% after being sent out after a stunned pet. |
− | | 4 = Increases | + | | 4 = Increases Rare Drop Rate by 5% and increases Potency by 7% after being sent out after a stunned pet. |
− | | 5 = Increases | + | | 5 = Increases Rare Drop Rate by 5% and increases Potency by 12% after being sent out after a stunned pet. |
}} | }} | ||
| Sly= | | Sly= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Decreases PP | + | | 1 = Decreases PP Consumption by 5% after being sent out after a stunned pet. |
− | | 2 = Decreases PP | + | | 2 = Decreases PP Consumption by 7% after being sent out after a stunned pet. |
− | | 3 = Decreases PP | + | | 3 = Decreases PP Consumption by 10% after being sent out after a stunned pet. |
− | | 4 = Decreases PP | + | | 4 = Decreases PP Consumption by 13% after being sent out after a stunned pet. |
− | | 5 = Decreases PP | + | | 5 = Decreases PP Consumption by 20% after being sent out after a stunned pet. |
}} | }} | ||
| Extra Sly= | | Extra Sly= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases | + | | 1 = Increases Rare Drop Rate by 5% and decreases PP Consumption by 5% after being sent out after a stunned pet. |
− | | 2 = Increases | + | | 2 = Increases Rare Drop Rate by 5% and decreases PP Consumption by 7% after being sent out after a stunned pet. |
− | | 3 = Increases | + | | 3 = Increases Rare Drop Rate by 5% and decreases PP Consumption by 10% after being sent out after a stunned pet. |
− | | 4 = Increases | + | | 4 = Increases Rare Drop Rate by 5% and decreases PP Consumption by 13% after being sent out after a stunned pet. |
− | | 5 = Increases | + | | 5 = Increases Rare Drop Rate by 5% and decreases PP Consumption by 20% after being sent out after a stunned pet. |
}} | }} | ||
| Gentle= | | Gentle= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases | + | | 1 = Increases Rare Drop Rate by 5%. Bestows the effects of "Thoughtful" and "Sly". |
− | | 2 = Increases | + | | 2 = Increases Rare Drop Rate by 5%. Bestows the effects of "Thoughtful" and "Sly". |
− | | 3 = Increases | + | | 3 = Increases Rare Drop Rate by 5%. Bestows the effects of "Thoughtful" and "Sly". |
− | | 4 = Increases | + | | 4 = Increases Rare Drop Rate by 5%. Bestows the effects of "Thoughtful" and "Sly". |
− | | 5 = Increases | + | | 5 = Increases Rare Drop Rate by 5%. Bestows the effects of "Thoughtful" and "Sly". |
}} | }} | ||
| Rambunctious= | | Rambunctious= | ||
Line 250: | Line 250: | ||
| Very Rambunctious= | | Very Rambunctious= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases | + | | 1 = Increases Rare Drop Rate by 5% and gain a 0.8% damage boost every time you kill an enemy. Damage caps at 50%. |
− | | 2 = Increases | + | | 2 = Increases Rare Drop Rate by 5% and gain a 1% damage boost every time you kill an enemy. Damage caps at 50%. |
− | | 3 = Increases | + | | 3 = Increases Rare Drop Rate by 5% and gain a 1.2% damage boost every time you kill an enemy. Damage caps at 50%. |
− | | 4 = Increases | + | | 4 = Increases Rare Drop Rate by 5% and gain a 1.4% damage boost every time you kill an enemy. Damage caps at 50%. |
− | | 5 = Increases | + | | 5 = Increases Rare Drop Rate by 5% and gain a 2.0% damage boost every time you kill an enemy. Damage caps at 50%. |
}} | }} | ||
| Belligerent= | | Belligerent= | ||
Line 266: | Line 266: | ||
| Very Belligerent= | | Very Belligerent= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Rare Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (1% for 1-4 enemies, 2% for 5+ enemies). |
− | | 2 = Increase | + | | 2 = Increase Rare Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (2% for 1-4 enemies, 4% for 5+ enemies). |
− | | 3 = Increase | + | | 3 = Increase Rare Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies). |
− | | 4 = Increase | + | | 4 = Increase Rare Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies). |
− | | 5 = Increase | + | | 5 = Increase Rare Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies). |
}} | }} | ||
| Rock Star= | | Rock Star= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases | + | | 1 = Increases Rare Drop Rate by 5%. Bestows the effects of both "Rambunctious" and "Belligerent". |
− | | 2 = Increases | + | | 2 = Increases Rare Drop Rate by 5%. Bestows the effects of both "Rambunctious" and "Belligerent". |
− | | 3 = Increases | + | | 3 = Increases Rare Drop Rate by 5%. Bestows the effects of both "Rambunctious" and "Belligerent". |
− | | 4 = Increases | + | | 4 = Increases Rare Drop Rate by 5%. Bestows the effects of both "Rambunctious" and "Belligerent". |
− | | 5 = Increases | + | | 5 = Increases Rare Drop Rate by 5%. Bestows the effects of both "Rambunctious" and "Belligerent". |
}} | }} | ||
| Total Early Bird= | | Total Early Bird= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Rare Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%. |
− | | 2 = Increase | + | | 2 = Increase Rare Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%. |
− | | 3 = Increase | + | | 3 = Increase Rare Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%. |
− | | 4 = Increase | + | | 4 = Increase Rare Drop Rate by 5% and reduce the recovery time of stunned Pets by 30%. |
− | | 5 = Increase | + | | 5 = Increase Rare Drop Rate by 5% and reduce the recovery time of stunned Pets by 33%. |
+ | }} | ||
+ | | Genius= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Rare Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%. | ||
+ | | 2 = Increase Rare Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%. | ||
+ | | 3 = Increase Rare Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%. | ||
+ | | 4 = Increase Rare Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%. | ||
+ | | 5 = Increase Rare Drop Rate by 5%. Increase damage dealt to bosses by 20% and increase Active PP Recovery by 30%. | ||
+ | }} | ||
+ | | Aggressive= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Rare Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%. | ||
+ | | 2 = Increase Rare Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%. | ||
+ | | 3 = Increase Rare Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%. | ||
+ | | 4 = Increase Rare Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%. | ||
+ | | 5 = Increase Rare Drop Rate by 5%. Reduce damage taken by 70%. Decrease Critical Hit Rate by 50%, but increase Critical Hit Damage by 16%. | ||
}} | }} | ||
| #default = This personality hasn't been defined. It can be defined here: Template:Personality level | | #default = This personality hasn't been defined. It can be defined here: Template:Personality level | ||
}}</includeonly><noinclude>[[Category: Templates]][[Category: Summoner Templates]]</noinclude> | }}</includeonly><noinclude>[[Category: Templates]][[Category: Summoner Templates]]</noinclude> |