Difference between revisions of "Portal:New Genesis/Halpha Environmental Testing Zone Survey"
(→Notable Rewards: Added more camos that dropped in LC.) |
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{{DISPLAYTITLE: New Genesis: Halpha Environmental Testing Zone Survey}} | {{DISPLAYTITLE: New Genesis: Halpha Environmental Testing Zone Survey}} | ||
− | |||
{{NGS QuestNav}} | {{NGS QuestNav}} | ||
{| class="wikitable table-bordered" style="float:right; border: none;" | {| class="wikitable table-bordered" style="float:right; border: none;" | ||
Line 14: | Line 13: | ||
|- | |- | ||
! Rank 1 | ! Rank 1 | ||
− | | 3, | + | | 3,960 |
|- | |- | ||
!colspan="2"|Average Enemy Level | !colspan="2"|Average Enemy Level | ||
|- | |- | ||
! Rank 1 | ! Rank 1 | ||
− | | Lv. | + | | Lv. 90 |
|- | |- | ||
!colspan="2"|Quest Details | !colspan="2"|Quest Details | ||
Line 54: | Line 53: | ||
Boss enemies in the deepest area and Ability Buffs change daily. | Boss enemies in the deepest area and Ability Buffs change daily. | ||
− | ===Ability Buffs | + | ==Unique Enemies== |
+ | <gallery mode="packed"> | ||
+ | File:NGSUIEnemyRuineAngel.png|link=Portal:New_Genesis/Ruinus#Region_Independent|[[Portal:New_Genesis/Ruinus#Region_Independent|Ruine Angel]]<br>{{icons|NGS Wind}} | ||
+ | File:NGSUIEnemyRuineExegul.png|link=Portal:New_Genesis/Ruinus#Region_Independent|[[Portal:New_Genesis/Ruinus#Region_Independent|Ruine Exegul]]<br>{{icons|NGS Fire}} | ||
+ | File:NGSUIEnemyRuineHyunal.png|link=Portal:New_Genesis/Ruinus#Region_Independent|[[Portal:New_Genesis/Ruinus#Region_Independent|Ruine Hyunal]]<br>{{icons|NGS Lightning}} | ||
+ | File:NGSUIEnemyRuineRagne.png|link=Portal:New_Genesis/Ruinus#Region_Independent|[[Portal:New_Genesis/Ruinus#Region_Independent|Ruine Ragne]]<br>{{icons|NGS Fire}} | ||
+ | File:NGSUIEnemyRuineRingahda.png|link=Portal:New_Genesis/Ruinus#Region_Independent|[[Portal:New_Genesis/Ruinus#Region_Independent|Ruine Ringahda]]<br>{{icons|NGS Wind}} | ||
+ | File:NGSUIEnemyRuineVibras.png|link=Portal:New_Genesis/Ruinus#Region_Independent|[[Portal:New_Genesis/Ruinus#Region_Independent|Ruine Vibras]]<br>{{icons|NGS Fire}} | ||
+ | File:NGSUIEnemyRuineGunnegam.png|link=Portal:New_Genesis/Ruinus#Region_Independent|[[Portal:New_Genesis/Ruinus#Region_Independent|Ruine Gunnegam]]<br>{{icons|NGS Fire}} | ||
+ | </gallery> | ||
+ | |||
+ | ==Ability Buffs== | ||
In this quest, players should aim to capture each sector of the field within the time limit to gain more "Ability Buffs" and defeat the boss enemy at the deepest level. Boss enemies are also enhanced by "Enemy Ability Buffs", so it is important for players to acquire "Ability Buffs" to help defeat them. | In this quest, players should aim to capture each sector of the field within the time limit to gain more "Ability Buffs" and defeat the boss enemy at the deepest level. Boss enemies are also enhanced by "Enemy Ability Buffs", so it is important for players to acquire "Ability Buffs" to help defeat them. | ||
Line 61: | Line 71: | ||
Ability Buffs can be obtained by completing the conditions set for each sector of the field. Players will be moved to the deepest area where a boss enemy awaits after the time limit is up, so acquire as many Ability Buffs as possible before then. | Ability Buffs can be obtained by completing the conditions set for each sector of the field. Players will be moved to the deepest area where a boss enemy awaits after the time limit is up, so acquire as many Ability Buffs as possible before then. | ||
− | ===Trial and Rewards of the Final Area | + | ===Ability Buff Rotations=== |
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
+ | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 1-A | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:5%" | Amount | ||
+ | ! style="width:25%" | Player Enhancement Effects | ||
+ | ! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Sidestep Potency Up | ||
+ | |style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|HP recovery upon Successful Stepstep | ||
+ | |style="background:#FFE5E5;"|{{icons|NGS Light}} Light Added to Attacks/Panic Accumulation: Large | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Reduced duration of status ailments | ||
+ | |style="background:#FFE5E5;"|Sustained Player PP Damage on HP Decrease (60%) | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|Recover PP every 20 successful hits | ||
+ | |style="background:#FFE5E5;"|Additional attacks will occur automatically at regular intervals. | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|Maximum PP Up | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
+ | |style="background:#E5F4FF;"|2 | ||
+ | |style="background:#E5F4FF;"|Additional Hit on Successful Sidestep | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
+ | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 1-B | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:5%" | Amount | ||
+ | ! style="width:25%" | Player Enhancement Effects | ||
+ | ! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Sidestep Potency Up | ||
+ | |style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|HP recovery upon Successful Stepstep | ||
+ | |style="background:#FFE5E5;"|{{icons|NGS Dark}} Dark Added to Attacks/Poison Accumulation: Large | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Reduced duration of status ailments | ||
+ | |style="background:#FFE5E5;"|Abnormal status accumulation value +300% | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|PP Recovery Every 20 Successful Attacks | ||
+ | |style="background:#FFE5E5;"|Player maximum HP -75% when HP decreases | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|Maximum PP Up | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
+ | |style="background:#E5F4FF;"|2 | ||
+ | |style="background:#E5F4FF;"|Additional Hit on Successful Sidestep | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
+ | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-A | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:5%" | Amount | ||
+ | ! style="width:25%" | Player Enhancement Effects | ||
+ | ! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Normal Attack Potency Up | ||
+ | |style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Max HP Up | ||
+ | |style="background:#FFE5E5;"|{{icons|NGS Dark}} Dark Added to Attacks/Poison Accumulation: Large | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Reduced duration of status ailments | ||
+ | |style="background:#FFE5E5;"|Abnormal status accumulation value +300% | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|Damage Resistance Up | ||
+ | |style="background:#FFE5E5;"|Player maximum HP -75% when HP decreases | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
+ | |style="background:#E5F4FF;"|2 | ||
+ | |style="background:#E5F4FF;"|Additional Hit on Succesful Normal Attack | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
+ | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-B | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:5%" | Amount | ||
+ | ! style="width:25%" | Player Enhancement Effects | ||
+ | ! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Normal Attack Potency Up | ||
+ | |style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Max HP Up | ||
+ | |style="background:#FFE5E5;"|Add {{icons|NGS Light}} Light attribute to Attack/Panic Accumulation Amount: Large | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Sustained Player PP Damage on HP Decrease (60%) | ||
+ | |style="background:#FFE5E5;"|Lose -50 PP when hit | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|Damage Resistance Up | ||
+ | |style="background:#FFE5E5;"|Additional attacks will occur automatically at regular intervals. | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
+ | |style="background:#E5F4FF;"|2 | ||
+ | |style="background:#E5F4FF;"|Additional Hit on Succesful Normal Attack | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
+ | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 3 | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:5%" | Amount | ||
+ | ! style="width:25%" | Player Enhancement Effects | ||
+ | ! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up | ||
+ | |style="background:#FFE5E5;"|Damage Resistance +10% | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|PA/Technique Potency Up | ||
+ | |style="background:#FFE5E5;"|Normal Attack damage resistance +80% | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|Damage Resistance Up | ||
+ | |style="background:#FFE5E5;"|Growzard-Enabled | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|PP Recovery Amount Up | ||
+ | |style="background:#FFE5E5;"|Sustained Player PP Damage on HP Decrease (60%) | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Recover PP every 20 successful hits | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
+ | |style="background:#E5F4FF;"|2 | ||
+ | |style="background:#E5F4FF;"|Attack Speed Up | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
+ | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 4 | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:5%" | Amount | ||
+ | ! style="width:25%" | Player Enhancement Effects | ||
+ | ! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up | ||
+ | |style="background:#FFE5E5;"|Potency +400% | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|Max HP Up | ||
+ | |style="background:#FFE5E5;"|Bomlode-Enabled | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|HP Recovery Up | ||
+ | |style="background:#FFE5E5;"|Sustained Player HP Damage on HP Decrease (60%) | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Incapacitation Negation (recharges) | ||
+ | |style="background:#FFE5E5;"| | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Automatic Restasigne replenishment at regular intervals | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
+ | |style="background:#E5F4FF;"|2 | ||
+ | |style="background:#E5F4FF;"|Ability increases for 10 seconds after using Restasigne | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
+ | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 5 | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:5%" | Amount | ||
+ | ! style="width:25%" | Player Enhancement Effects | ||
+ | ! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up | ||
+ | |style="background:#FFE5E5;"|Potency +100% | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|Max HP Up | ||
+ | |style="background:#FFE5E5;"|{{icons|NGS Ice}} Ice Added to Attacks/Freeze Accumulation: Small | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit | ||
+ | |style="background:#FFE5E5;"|Growzard-Enabled | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Down Factor Up | ||
+ | |style="background:#FFE5E5;"|Additional attacks will occur automatically at regular intervals. | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Potency/Damage Resistance increases when HP is 75% or higher | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
+ | |style="background:#E5F4FF;"|2 | ||
+ | |style="background:#E5F4FF;"|Reflect Shield | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
+ | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 6 | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:5%" | Amount | ||
+ | ! style="width:25%" | Player Enhancement Effects | ||
+ | ! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|Critical Potency Up | ||
+ | |style="background:#FFE5E5;"|Damage resistance +20% | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Damage Resistance Up | ||
+ | |style="background:#FFE5E5;"|Non-critical damage resistance +60% | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|HP Recovery Up | ||
+ | |style="background:#FFE5E5;"|Bomlode-Enabled | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|Critical Rate Up | ||
+ | |style="background:#FFE5E5;"|Sustained Player HP Damage on HP Decrease (60%) | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Increase maximum amount of Restasigne held | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
+ | |style="background:#E5F4FF;"|2 | ||
+ | |style="background:#E5F4FF;"|Additional hit on Critical Hit | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
+ | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 7 | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:5%" | Amount | ||
+ | ! style="width:25%" | Player Enhancement Effects | ||
+ | ! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Normal Attack Potency Up | ||
+ | |style="background:#FFE5E5;"|Potency +100% | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|Damage Resistance Up | ||
+ | |style="background:#FFE5E5;"|Max HP +50% | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit | ||
+ | |style="background:#FFE5E5;"|Player maximum HP -75% on HP Decrease (60%) | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|HP Recovery Up | ||
+ | |style="background:#FFE5E5;"|Additional enemies appear on HP Decrease (60%) | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Increase maximum amount of Restasigne held | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
+ | |style="background:#E5F4FF;"|2 | ||
+ | |style="background:#E5F4FF;"|Additional attacks will occur automatically at regular intervals. | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
+ | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 8 | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:5%" | Amount | ||
+ | ! style="width:25%" | Player Enhancement Effects | ||
+ | ! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Attack Potency to Weak Points Up | ||
+ | |style="background:#FFE5E5;"|Potency +100% | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
+ | |style="background:#E5F4FF;"|5 | ||
+ | |style="background:#E5F4FF;"|Max HP Up | ||
+ | |style="background:#FFE5E5;"|Max HP Up +50% | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|Damage Resistance Up | ||
+ | |style="background:#FFE5E5;"|Max HP -75% on HP Decrease (60%) | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|PP Recovery Amount Up | ||
+ | |style="background:#FFE5E5;"|Additional Enemies appear on HP Decrease | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
+ | |style="background:#E5F4FF;"|4 | ||
+ | |style="background:#E5F4FF;"|Attack Potency to Downed Enemies Up | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
+ | |style="background:#E5F4FF;"|2 | ||
+ | |style="background:#E5F4FF;"|Dive Attack Potency/Down Factor Up | ||
+ | |style="background:#FFE5E5;"|- | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Player Ability Buff Effects== | ||
+ | {| class="wikitable table-bordered table-responsive-md" style="width: 80%;" | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:25%" | Enhancement Effect | ||
+ | ! style="width:10%" | Level | ||
+ | ! style="width:30%" | Multipliers | ||
+ | ! style="width:30%" | Notes | ||
+ | |- | ||
+ | |{{NGSLeciel|1}} | ||
+ | |Normal Attack Potency Up | ||
+ | |Lv.1 - 5 | ||
+ | |Potency up by (15/30/45/60/75)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|1}} | ||
+ | |Attack Potency to Weak Points Up | ||
+ | |Lv.1 - 5 | ||
+ | |Potency up by (5/10/15/20)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|1}} | ||
+ | |Critical Potency Up | ||
+ | |Lv.1 - 5 | ||
+ | |Potency up by (5/10/15/20)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|1}} | ||
+ | |Attack Potency to Destructible Parts Up | ||
+ | |Lv.1 - 5 | ||
+ | |Potency up by (20/40/60/80/100)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|1}} | ||
+ | |Sidestep Potency Up | ||
+ | |Lv.1 - 5 | ||
+ | |Potency up by (60/120/180/240/300)% | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable table-bordered table-responsive-md" style="width: 80%;" | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:25%" | Enhancement Effect | ||
+ | ! style="width:10%" | Level | ||
+ | ! style="width:30%" | Multipliers | ||
+ | ! style="width:30%" | Notes | ||
+ | |- | ||
+ | |{{NGSLeciel|2}} | ||
+ | |Max HP Up | ||
+ | |Lv.1 - 5 | ||
+ | |Maximum HP up by <br>(20/40/60/80/100)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|2}} | ||
+ | |HP recovery upon Successful Stepstep | ||
+ | |Lv.1 - 5 | ||
+ | |Max HP x (4/8/12/16)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|2}} | ||
+ | |PA/Technique Potency Up | ||
+ | |Lv.1 - 4 | ||
+ | |Power up by (8/16/24/32) | ||
+ | |Doesn't affect [[Portal:New_Genesis/Photon_Blasts|Photon Blasts]], {{Icons|NGS Compound}}[[Portal:New_Genesis/Compound_Techniques_List|Compound Techniques]], and other Active Skills. | ||
+ | |- | ||
+ | |{{NGSLeciel|2}} | ||
+ | |Damage Resistance Up | ||
+ | |Lv.1 - 5 | ||
+ | |Reduce incoming damage by <br>(10/20/30/40/50)% | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable table-bordered table-responsive-md" style="width: 80%;" | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:25%" | Enhancement Effect | ||
+ | ! style="width:10%" | Level | ||
+ | ! style="width:30%" | Multipliers | ||
+ | ! style="width:30%" | Notes | ||
+ | |- | ||
+ | |{{NGSLeciel|3}} | ||
+ | |Reduced duration of status ailments | ||
+ | |Lv.1 - 5 | ||
+ | |Reduce duration by -(20/40/60/80/99)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|3}} | ||
+ | |Damage Resistance Up | ||
+ | |Lv.1 - 5 | ||
+ | |Reduce incoming damage by <br>(10/20/30/40/50)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|3}} | ||
+ | |HP Recovery Up | ||
+ | |Lv.1 - 4 | ||
+ | |Increase HP Recovery amount by <br>(20/40/60/80/100)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|3}} | ||
+ | |HP Recovery on Normal Attack Hit | ||
+ | |Lv.1 - 4 | ||
+ | |Max HP x (1/2/3/4)% | ||
+ | |HP recovered is based on the current amount of Maximum health. | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable table-bordered table-responsive-md" style="width: 80%;" | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:25%" | Enhancement Effect | ||
+ | ! style="width:10%" | Level | ||
+ | ! style="width:30%" | Multipliers | ||
+ | ! style="width:30%" | Notes | ||
+ | |- | ||
+ | |{{NGSLeciel|4}} | ||
+ | |Damage Resistance Up | ||
+ | |Lv.1 - 5 | ||
+ | |Reduce incoming damage by (10/20/30/40/50)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|4}} | ||
+ | |Recover PP every 20 successful hits | ||
+ | |Lv.1 - 4 | ||
+ | |PP + (10/20/30/40) | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|4}} | ||
+ | |PP Recovery Up | ||
+ | |Lv.1 - 5 | ||
+ | |Natural PP Recovery +(20/40/60/80/100)%<br>Offensive PP Recovery + (10/20/30/40/50)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|4}} | ||
+ | |Incapacitation Negation (recharges) | ||
+ | |Lv.1 - 5 | ||
+ | |Recharge time: <br>(200/150/100/60/30) seconds | ||
+ | |Acts as the {{icons|NGS Hunter}}'s [[Portal:New_Genesis/Hunter|Iron Will]] Skill.<br>When another level is collected for the ability the incapacitation timer will be reset to zero. | ||
+ | |- | ||
+ | |{{NGSLeciel|4}} | ||
+ | |Down Factor Up | ||
+ | |Lv.1 - 5 | ||
+ | |Increase down factor by <br>(20/40/60/80/100)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|4}} | ||
+ | |Critical Rate Up | ||
+ | |Lv.1 - 4 | ||
+ | |Increase Critical Rate by <br>(14/28/42/56)% | ||
+ | |Has no Effect on the Potential of the {{RarityNGS|9}} [[Verschmelz_Sword|Verschmelz Series]]. | ||
+ | |- | ||
+ | |{{NGSLeciel|4}} | ||
+ | |HP Recovery Up | ||
+ | |Lv.1 - 4 | ||
+ | |Increase HP Recovery amount by <br>(20/40/60/80/100)% | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable table-bordered table-responsive-md" style="width: 80%;" | ||
+ | |- | ||
+ | ! style="width:5%" | № | ||
+ | ! style="width:25%" | Enhancement Effect | ||
+ | ! style="width:10%" | Level | ||
+ | ! style="width:30%" | Multipliers | ||
+ | ! style="width:30%" | Notes | ||
+ | |- | ||
+ | |{{NGSLeciel|5}} | ||
+ | |Maximum PP Up | ||
+ | |Lv.1 - 4 | ||
+ | |Increase Maximum PP by <br>(20/???/???/???) | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|5}} | ||
+ | |HP Recovery on Succesful Normal Attack | ||
+ | |Lv.1 - 4 | ||
+ | |Max HP x (1/2/3/4)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|5}} | ||
+ | |PP Recovery Every 20 Successful Attacks | ||
+ | |Lv.1 - 4 | ||
+ | |PP + (10/20/30/40) | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|5}} | ||
+ | |Automatic Restasigne replenishment at regular intervals | ||
+ | |Lv.1 - 5 | ||
+ | | +1 Restasigne per <br>(75/60/45/30/15) seconds | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|5}} | ||
+ | |Potency/Damage Resistance increases when HP is 75% or higher | ||
+ | |Lv.1 - 5 | ||
+ | |Increase Power by (4/8/12/16/20)%<br>Reduce incoming damage by (4/8/12/16/20)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|5}} | ||
+ | |Attack Potency to Downed Enemies Up | ||
+ | |Lv.1 - 5 | ||
+ | |Increase Potency by +(??/??/??/??/??)% | ||
+ | | | ||
+ | |- | ||
+ | |{{NGSLeciel|5}} | ||
+ | |Increase maximum amount of Restasigne held | ||
+ | |Lv.1 - 5 | ||
+ | |Increase Maximum amount held by<br> (2/4/6/8/10) | ||
+ | |When the ability is acquired Restasigne is replenished to the maximum amount. | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable table-bordered table-responsive-md" style="width: 80%;" | ||
+ | |- | ||
+ | ! style="width:5%" | | ||
+ | ! style="width:25%" | Enhancement Effect | ||
+ | ! style="width:10%" | Level | ||
+ | ! style="width:30%" | Multipliers | ||
+ | ! style="width:30%" | Notes | ||
+ | |- | ||
+ | |{{NGSLeciel|Star}} | ||
+ | |Additional Hit on Succesful Normal Attack | ||
+ | |Lv.1 - 2 | ||
+ | |Power at close range: (40/80)%<br>Long distance power: (120/240)% | ||
+ | |When a normal attack is used, fire a high-speed bullet in the direction you're currently looking.<br>Bullets converge after they fly a certain distance. | ||
+ | |- | ||
+ | |{{NGSLeciel|Star}} | ||
+ | |Additional Hit on Succesful Sidestep | ||
+ | |Lv.1 - 2 | ||
+ | |Power: (500/1000)% | ||
+ | |When you succesfully sidestep an attack, generate a grenade-shaped mine around the player.<br>Automatically explodes after one second dealing damage around the player. | ||
+ | |- | ||
+ | |{{NGSLeciel|Star}} | ||
+ | |Attack Speed Up | ||
+ | |Lv.1 - 2 | ||
+ | |Animation Speed up by (15/30)%<br>Charge Speed down by (10/20)% | ||
+ | |Applies only to normal attacks, photon arts, and photon blasts. | ||
+ | |- | ||
+ | |{{NGSLeciel|Star}} | ||
+ | |Ability increases for 10 seconds after using Restasigne | ||
+ | |Lv.1 - 2 | ||
+ | |Increase Power by (25/50)%<br>Reduce incoming damage by (25/50)% | ||
+ | |Generates a green Restasigne effect around the player when using Restasigne.<br>Allows for Restasigne usage when HP is fully recovered. | ||
+ | |- | ||
+ | |{{NGSLeciel|Star}} | ||
+ | |Reflect Shield | ||
+ | |Lv.1 - 2 | ||
+ | |Power: 2000%<br>Recast time: (40/20) seconds | ||
+ | |Generates up to three translucent Red Shields around the player.<br>When an attack is nullified, fire a high-speed bullet at the target.<br>After the shield is fully consumed, it starts recharging.<br>Doesn't activate when the player sidesteps, or uses their weapon action successfully. | ||
+ | |- | ||
+ | |{{NGSLeciel|Star}} | ||
+ | |Additional hit on Critical Hit | ||
+ | |Lv.1 - 2 | ||
+ | |Power: 200%<br>Recovery time: (1.0/0.5) seconds | ||
+ | |A coordinate attack occurs from the sky when a critical hit is applied. | ||
+ | |- | ||
+ | |{{NGSLeciel|Star}} | ||
+ | |Additional attacks occur automatically at regular intervals. | ||
+ | |Lv.1 - 2 | ||
+ | |Power: (??/??)%<br>Recast time: 1.5 seconds | ||
+ | |Releases a shockwave around the player. | ||
+ | |- | ||
+ | |{{NGSLeciel|Star}} | ||
+ | |Dive Attack Potency/Down Factor Up | ||
+ | |Lv.1 - 2 | ||
+ | |Power: (1500/3000)%<br>Increase Dive Attack Range by (100)%<br>Increase Down Factor by <br>(???/???)%<br>Recovery time: 10 seconds | ||
+ | |Generates a halo around the player when it's ready for use.<br>Dive Attacks create cracks, and spikes in the floor when landing. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Thunderstorm Enemy Suppression== | ||
+ | In the Halpha Environmental Testing Zone Survey, lightning strikes will appear together with Gigantix enemies. The lightning strikes will not only damage the player, but also cause status ailments. Defeat the Gigantix enemies to stop the lightning strikes and gain {{NGSLeciel|Star}}Ability Buff. | ||
+ | |||
+ | ==Trial and Rewards of the Final Area== | ||
In the trial that occurs in the final area of the Halpha Environmental Testing Zone Survey, you can receive rewards by defeating the target enemy. However, you can also receive rewards based on the amount of damage dealt, even if you couldn't defeat it. Try to deal as much damage as possible within the time limit to get rewards. | In the trial that occurs in the final area of the Halpha Environmental Testing Zone Survey, you can receive rewards by defeating the target enemy. However, you can also receive rewards based on the amount of damage dealt, even if you couldn't defeat it. Try to deal as much damage as possible within the time limit to get rewards. | ||
− | |||
− | |||
− | |||
==Quest Objective== | ==Quest Objective== | ||
Line 81: | Line 760: | ||
|- | |- | ||
| | | | ||
− | * {{RarityNGS|9}} [[Verschmelz | + | * {{RarityNGS|11}} [[Exelio Series]] |
− | * {{RarityNGS|8}} [[ | + | * {{RarityNGS|11}} [[Wingard Series]] |
+ | * {{RarityNGS|10}} [[Xover Series]] | ||
+ | * {{RarityNGS|10}} [[Flugelgard Series]] | ||
+ | * {{RarityNGS|9}} [[Verschmelz Series]] | ||
+ | * {{RarityNGS|9}} [[Melek Series]] | ||
+ | * {{RarityNGS|9}} [[Tisah Series]] | ||
+ | * {{RarityNGS|8}} [[Neos Justitean Series]] | ||
* {{RarityNGS|7}} [[Gold Primm Sword II]] | * {{RarityNGS|7}} [[Gold Primm Sword II]] | ||
* {{RarityNGS|6}} [[Sechetyl Sword|Sechetyl Series]] | * {{RarityNGS|6}} [[Sechetyl Sword|Sechetyl Series]] | ||
* {{RarityNGS|4}} [[Resurgir Sword|Resurgir Series]] | * {{RarityNGS|4}} [[Resurgir Sword|Resurgir Series]] | ||
* {{RarityNGS|3}} [[Gold Primm Sword]] | * {{RarityNGS|3}} [[Gold Primm Sword]] | ||
+ | * {{icons|NGS Unit}} [[Ektasis Armor]] | ||
* {{icons|NGS Unit}} [[Octo Armor]] | * {{icons|NGS Unit}} [[Octo Armor]] | ||
* {{icons|NGS Unit}} [[Gold Primm Armor II]] | * {{icons|NGS Unit}} [[Gold Primm Armor II]] | ||
* {{icons|NGS Unit}} [[Gold Primm Armor]] | * {{icons|NGS Unit}} [[Gold Primm Armor]] | ||
| | | | ||
+ | * {{NGS Augs|Might V}} | ||
+ | * {{NGS Augs|Precision V}} | ||
+ | * {{NGS Augs|Technique V}} | ||
+ | * {{NGS Augs|Melra Dualble V}} | ||
+ | * {{NGS Augs|Meltech Dualble V}} | ||
+ | * {{NGS Augs|Ratech Dualble V}} | ||
* {{NGS Augs|Gigas Maste LC}} | * {{NGS Augs|Gigas Maste LC}} | ||
* {{NGS Augs|Gladia Soul LC}} | * {{NGS Augs|Gladia Soul LC}} | ||
* {{NGS Augs|Halphinale LC}} | * {{NGS Augs|Halphinale LC}} | ||
+ | * {{NGS Augs|Grand Dread Keeper LC}} | ||
* {{NGS Augs|Highael Domina LC}} | * {{NGS Augs|Highael Domina LC}} | ||
+ | * {{NGS Augs|Highret Domina LC}} | ||
+ | * {{NGS Augs|Highkvar Domina LC}} | ||
* {{NGS Augs|Mastery LC}} | * {{NGS Augs|Mastery LC}} | ||
* {{NGS Augs|Ael Domina}} | * {{NGS Augs|Ael Domina}} | ||
Line 109: | Line 804: | ||
|- | |- | ||
| | | | ||
− | * {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Miscellaneous_Materials|Growthment]] x1- | + | * {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Miscellaneous_Materials|Growthment]] x1-15 |
+ | * {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Miscellaneous_Materials|Growthment II]] x1-15 | ||
+ | * {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Enhancement_Materials|Arms Refiner]] x1-2 | ||
+ | * {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Enhancement_Materials|Arms Refiner II]] x1-2 | ||
+ | * {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Miscellaneous_Materials|TA Customization Disc A/Melee]] | ||
+ | * {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Miscellaneous_Materials|TA Customization Disc A/Ranged]] | ||
+ | * {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Miscellaneous_Materials|TA Customization Disc A/Technique]] | ||
+ | * {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Miscellaneous_Materials|TA Customization Disc B/Melee]] | ||
+ | * {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Miscellaneous_Materials|TA Customization Disc B/Ranged]] | ||
+ | * {{icons|NGS Tool}} [[Portal:New_Genesis/Materials#Miscellaneous_Materials|TA Customization Disc B/Technique]] | ||
| | | | ||
− | * {{icons|GP}} Genesis Points x? | + | * {{icons|GP}} Genesis Points x???/???/???/2000 (C/B/A/S Rank) |
− | * {{icons|NGS Weapon Camo}} [[ | + | * {{icons|NGS Weapon Camo}} [[* Ruine Gigur Domina]] |
− | * {{icons|NGS Weapon Camo}} [[ | + | * {{icons|NGS Weapon Camo}} [[* Ruine Megalith Glaive]] |
− | * {{icons|Weapon Camo}} [[ | + | * {{icons|NGS Weapon Camo}} [[* Ruine Vibras Cannon]] |
− | * {{icons|Weapon Camo}} [[ | + | * {{icons|NGS Weapon Camo}} [[* Ruine Darf Ferita]] |
− | * {{icons|Weapon Camo}} [[ | + | * {{icons|NGS Weapon Camo}} [[* Ruine Dahrl Weigl]] |
− | * {{icons|Weapon Camo}} [[ | + | * {{icons|NGS Weapon Camo}} [[* Ruine Elder Pain]] |
+ | * {{icons|NGS Weapon Camo}} [[* Ruine Ragne Answerer]] | ||
+ | * {{icons|Weapon Camo}} [[Weapon_Camos|* Aste Unicorn]] | ||
+ | * {{icons|Weapon Camo}} [[Weapon_Camos|* Divine Staff Amaterasu]] | ||
+ | * {{icons|Weapon Camo}} [[Weapon_Camos|* Gal Wind]] | ||
+ | * {{icons|Weapon Camo}} [[Weapon_Camos|* Meteor Cudgel]] | ||
+ | * {{icons|Weapon Camo}} [[Weapon_Camos|* Motav's Prophecy]] | ||
+ | * {{icons|Weapon Camo}} [[Weapon_Camos|* Yasha]] | ||
|- | |- | ||
|} | |} | ||
{{NGS Navbox}} | {{NGS Navbox}} |
Latest revision as of 01:38, 31 August 2024
Quests | |||
Urgent Quests | Battledia Quests | Trigger Quests | Trinitas Quests |
Trainia Advance Quests | Standing Quests | Duel Quests | Limited-Time Quests |
Major Target Suppression Missions | Time Extension Quests |
Overview
"Halpha Environmental Testing Zone Survey" is a quest which involves capturing each sector of the field within the time limit to acquire "Ability Buffs", helping players to defeat the boss enemies in the deepest area. The quest can be ordered from "Leciel Exploration" at the quest counter.
It is important to note that the quest will end when the total number of times players are incapacitated (LP) reaches the limit. Even if the quest ends in this way, players will still receive rewards up to that point. Do not give up and keep trying until the very end.
Boss enemies in the deepest area and Ability Buffs change daily.
Unique Enemies
Ability Buffs
In this quest, players should aim to capture each sector of the field within the time limit to gain more "Ability Buffs" and defeat the boss enemy at the deepest level. Boss enemies are also enhanced by "Enemy Ability Buffs", so it is important for players to acquire "Ability Buffs" to help defeat them.
The details of the Enemy Ability Buffs can be checked before the quest starts, and also on the main menu after the quest starts. The effects of Ability Buffs acquired during the quest and their acquisition status are shared among all participants.
Ability Buffs can be obtained by completing the conditions set for each sector of the field. Players will be moved to the deepest area where a boss enemy awaits after the time limit is up, so acquire as many Ability Buffs as possible before then.
Ability Buff Rotations
Rotation 1-A | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Sidestep Potency Up | Player Potency/Resistance Decrease on Attack Hit | |
5 | HP recovery upon Successful Stepstep | Light Added to Attacks/Panic Accumulation: Large | |
5 | Reduced duration of status ailments | Sustained Player PP Damage on HP Decrease (60%) | |
4 | Recover PP every 20 successful hits | Additional attacks will occur automatically at regular intervals. | |
4 | Maximum PP Up | - | |
2 | Additional Hit on Successful Sidestep | - |
Rotation 1-B | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Sidestep Potency Up | Player Potency/Resistance Decrease on Attack Hit | |
5 | HP recovery upon Successful Stepstep | Dark Added to Attacks/Poison Accumulation: Large | |
5 | Reduced duration of status ailments | Abnormal status accumulation value +300% | |
4 | PP Recovery Every 20 Successful Attacks | Player maximum HP -75% when HP decreases | |
4 | Maximum PP Up | - | |
2 | Additional Hit on Successful Sidestep | - |
Rotation 2-A | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Normal Attack Potency Up | Player Potency/Resistance Decrease on Attack Hit | |
5 | Max HP Up | Dark Added to Attacks/Poison Accumulation: Large | |
5 | Reduced duration of status ailments | Abnormal status accumulation value +300% | |
4 | Damage Resistance Up | Player maximum HP -75% when HP decreases | |
4 | HP Recovery on Normal Attack Hit | - | |
2 | Additional Hit on Succesful Normal Attack | - |
Rotation 2-B | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Normal Attack Potency Up | Player Potency/Resistance Decrease on Attack Hit | |
5 | Max HP Up | Add Light attribute to Attack/Panic Accumulation Amount: Large | |
5 | Sustained Player PP Damage on HP Decrease (60%) | Lose -50 PP when hit | |
4 | Damage Resistance Up | Additional attacks will occur automatically at regular intervals. | |
4 | HP Recovery on Normal Attack Hit | - | |
2 | Additional Hit on Succesful Normal Attack | - |
Rotation 3 | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Attack Potency to Destructible Parts Up | Damage Resistance +10% | |
4 | PA/Technique Potency Up | Normal Attack damage resistance +80% | |
4 | Damage Resistance Up | Growzard-Enabled | |
5 | PP Recovery Amount Up | Sustained Player PP Damage on HP Decrease (60%) | |
5 | Recover PP every 20 successful hits | - | |
2 | Attack Speed Up | - |
Rotation 4 | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Attack Potency to Destructible Parts Up | Potency +400% | |
4 | Max HP Up | Bomlode-Enabled | |
4 | HP Recovery Up | Sustained Player HP Damage on HP Decrease (60%) | |
5 | Incapacitation Negation (recharges) | ||
5 | Automatic Restasigne replenishment at regular intervals | - | |
2 | Ability increases for 10 seconds after using Restasigne | - |
Rotation 5 | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Attack Potency to Destructible Parts Up | Potency +100% | |
4 | Max HP Up | Ice Added to Attacks/Freeze Accumulation: Small | |
4 | HP Recovery on Normal Attack Hit | Growzard-Enabled | |
5 | Down Factor Up | Additional attacks will occur automatically at regular intervals. | |
5 | Potency/Damage Resistance increases when HP is 75% or higher | - | |
2 | Reflect Shield | - |
Rotation 6 | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
4 | Critical Potency Up | Damage resistance +20% | |
5 | Damage Resistance Up | Non-critical damage resistance +60% | |
5 | HP Recovery Up | Bomlode-Enabled | |
4 | Critical Rate Up | Sustained Player HP Damage on HP Decrease (60%) | |
5 | Increase maximum amount of Restasigne held | - | |
2 | Additional hit on Critical Hit | - |
Rotation 7 | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Normal Attack Potency Up | Potency +100% | |
4 | Damage Resistance Up | Max HP +50% | |
4 | HP Recovery on Normal Attack Hit | Player maximum HP -75% on HP Decrease (60%) | |
5 | HP Recovery Up | Additional enemies appear on HP Decrease (60%) | |
5 | Increase maximum amount of Restasigne held | - | |
2 | Additional attacks will occur automatically at regular intervals. | - |
Rotation 8 | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Attack Potency to Weak Points Up | Potency +100% | |
5 | Max HP Up | Max HP Up +50% | |
4 | Damage Resistance Up | Max HP -75% on HP Decrease (60%) | |
4 | PP Recovery Amount Up | Additional Enemies appear on HP Decrease | |
4 | Attack Potency to Downed Enemies Up | - | |
2 | Dive Attack Potency/Down Factor Up | - |
Player Ability Buff Effects
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Normal Attack Potency Up | Lv.1 - 5 | Potency up by (15/30/45/60/75)% | ||
Attack Potency to Weak Points Up | Lv.1 - 5 | Potency up by (5/10/15/20)% | ||
Critical Potency Up | Lv.1 - 5 | Potency up by (5/10/15/20)% | ||
Attack Potency to Destructible Parts Up | Lv.1 - 5 | Potency up by (20/40/60/80/100)% | ||
Sidestep Potency Up | Lv.1 - 5 | Potency up by (60/120/180/240/300)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Max HP Up | Lv.1 - 5 | Maximum HP up by (20/40/60/80/100)% |
||
HP recovery upon Successful Stepstep | Lv.1 - 5 | Max HP x (4/8/12/16)% | ||
PA/Technique Potency Up | Lv.1 - 4 | Power up by (8/16/24/32) | Doesn't affect Photon Blasts, Compound Techniques, and other Active Skills. | |
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Reduced duration of status ailments | Lv.1 - 5 | Reduce duration by -(20/40/60/80/99)% | ||
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% |
||
HP Recovery Up | Lv.1 - 4 | Increase HP Recovery amount by (20/40/60/80/100)% |
||
HP Recovery on Normal Attack Hit | Lv.1 - 4 | Max HP x (1/2/3/4)% | HP recovered is based on the current amount of Maximum health. |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% | ||
Recover PP every 20 successful hits | Lv.1 - 4 | PP + (10/20/30/40) | ||
PP Recovery Up | Lv.1 - 5 | Natural PP Recovery +(20/40/60/80/100)% Offensive PP Recovery + (10/20/30/40/50)% |
||
Incapacitation Negation (recharges) | Lv.1 - 5 | Recharge time: (200/150/100/60/30) seconds |
Acts as the 's Iron Will Skill. When another level is collected for the ability the incapacitation timer will be reset to zero. | |
Down Factor Up | Lv.1 - 5 | Increase down factor by (20/40/60/80/100)% |
||
Critical Rate Up | Lv.1 - 4 | Increase Critical Rate by (14/28/42/56)% |
Has no Effect on the Potential of the Verschmelz Series. | |
HP Recovery Up | Lv.1 - 4 | Increase HP Recovery amount by (20/40/60/80/100)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Maximum PP Up | Lv.1 - 4 | Increase Maximum PP by (20/???/???/???) |
||
HP Recovery on Succesful Normal Attack | Lv.1 - 4 | Max HP x (1/2/3/4)% | ||
PP Recovery Every 20 Successful Attacks | Lv.1 - 4 | PP + (10/20/30/40) | ||
Automatic Restasigne replenishment at regular intervals | Lv.1 - 5 | +1 Restasigne per (75/60/45/30/15) seconds |
||
Potency/Damage Resistance increases when HP is 75% or higher | Lv.1 - 5 | Increase Power by (4/8/12/16/20)% Reduce incoming damage by (4/8/12/16/20)% |
||
Attack Potency to Downed Enemies Up | Lv.1 - 5 | Increase Potency by +(??/??/??/??/??)% | ||
Increase maximum amount of Restasigne held | Lv.1 - 5 | Increase Maximum amount held by (2/4/6/8/10) |
When the ability is acquired Restasigne is replenished to the maximum amount. |
Enhancement Effect | Level | Multipliers | Notes | |
---|---|---|---|---|
Additional Hit on Succesful Normal Attack | Lv.1 - 2 | Power at close range: (40/80)% Long distance power: (120/240)% |
When a normal attack is used, fire a high-speed bullet in the direction you're currently looking. Bullets converge after they fly a certain distance. | |
Additional Hit on Succesful Sidestep | Lv.1 - 2 | Power: (500/1000)% | When you succesfully sidestep an attack, generate a grenade-shaped mine around the player. Automatically explodes after one second dealing damage around the player. | |
Attack Speed Up | Lv.1 - 2 | Animation Speed up by (15/30)% Charge Speed down by (10/20)% |
Applies only to normal attacks, photon arts, and photon blasts. | |
Ability increases for 10 seconds after using Restasigne | Lv.1 - 2 | Increase Power by (25/50)% Reduce incoming damage by (25/50)% |
Generates a green Restasigne effect around the player when using Restasigne. Allows for Restasigne usage when HP is fully recovered. | |
Reflect Shield | Lv.1 - 2 | Power: 2000% Recast time: (40/20) seconds |
Generates up to three translucent Red Shields around the player. When an attack is nullified, fire a high-speed bullet at the target. After the shield is fully consumed, it starts recharging. Doesn't activate when the player sidesteps, or uses their weapon action successfully. | |
Additional hit on Critical Hit | Lv.1 - 2 | Power: 200% Recovery time: (1.0/0.5) seconds |
A coordinate attack occurs from the sky when a critical hit is applied. | |
Additional attacks occur automatically at regular intervals. | Lv.1 - 2 | Power: (??/??)% Recast time: 1.5 seconds |
Releases a shockwave around the player. | |
Dive Attack Potency/Down Factor Up | Lv.1 - 2 | Power: (1500/3000)% Increase Dive Attack Range by (100)% Increase Down Factor by (???/???)% Recovery time: 10 seconds |
Generates a halo around the player when it's ready for use. Dive Attacks create cracks, and spikes in the floor when landing. |
Thunderstorm Enemy Suppression
In the Halpha Environmental Testing Zone Survey, lightning strikes will appear together with Gigantix enemies. The lightning strikes will not only damage the player, but also cause status ailments. Defeat the Gigantix enemies to stop the lightning strikes and gain Ability Buff.
Trial and Rewards of the Final Area
In the trial that occurs in the final area of the Halpha Environmental Testing Zone Survey, you can receive rewards by defeating the target enemy. However, you can also receive rewards based on the amount of damage dealt, even if you couldn't defeat it. Try to deal as much damage as possible within the time limit to get rewards.
Quest Objective
Defeat enemies in the final area!
Quest Description
We are organizing a special research team to investigate the interior of Leciel. Our first stop is the area known as the "Halpha Environmental Testing Zone" in the lower level. Join this expedition if you think you've got what it takes. Quest ends if all LP are lost.
Notable Rewards
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