Difference between revisions of "Template:Potential level"
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m (updated Arctic Crystal (JP name) to Freezing Crystal (Global Name)) |
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(33 intermediate revisions by 8 users not shown) | |||
Line 8: | Line 8: | ||
|Physical Block= | |Physical Block= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduces damage taken from | + | |1 = Reduces damage taken from Melee and Ranged attacks by 10%. |
− | |2 = Reduces damage taken from | + | |2 = Reduces damage taken from Melee and Ranged attacks by 14%. |
− | |3 = Reduces damage taken from | + | |3 = Reduces damage taken from Melee and Ranged attacks by 20%. |
}} | }} | ||
|Technique Block= | |Technique Block= | ||
Line 68: | Line 68: | ||
|Flash Cutter= | |Flash Cutter= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Frontal | + | |1 = Frontal Critical Hit Rate during Valiant Stance increased by 10%. |
− | |2 = Frontal | + | |2 = Frontal Critical Hit Rate during Valiant Stance increased by 12%. |
− | |3 = Frontal | + | |3 = Frontal Critical Hit Rate during Valiant Stance increased by 14%. |
}} | }} | ||
|Backstabbing Emblem= | |Backstabbing Emblem= | ||
Line 86: | Line 86: | ||
|Eternal Trap= | |Eternal Trap= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the effects of | + | |1 = Boosts the effects of Tools by 20%. |
− | |2 = Boosts the effects of | + | |2 = Boosts the effects of Tools by 23%. |
− | |3 = Boosts the effects of | + | |3 = Boosts the effects of Tools by 26%. |
}} | }} | ||
|Trap Release= | |Trap Release= | ||
Line 104: | Line 104: | ||
|Trap Expert= | |Trap Expert= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduce the cool-down of setting | + | |1 = Reduce the cool-down of setting Traps. (10%) |
− | |2 = Reduce the cool-down of setting | + | |2 = Reduce the cool-down of setting Traps. (20%) |
− | |3 = Reduce the cool-down of setting | + | |3 = Reduce the cool-down of setting Traps. (30%) |
}} | }} | ||
|Phantom Bullet= | |Phantom Bullet= | ||
Line 128: | Line 128: | ||
|Immediate Dismissal= | |Immediate Dismissal= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the effect of Stylish Roll | + | |1 = Boosts the effect of Stylish Roll Perf. ATK Bonus by 3%. |
− | |2 = Boosts the effect of Stylish Roll | + | |2 = Boosts the effect of Stylish Roll Perf. ATK Bonus by 4%. |
− | |3 = Boosts the effect of Stylish Roll | + | |3 = Boosts the effect of Stylish Roll Perf. ATK Bonus by 5%. |
}} | }} | ||
|Powerful Prophecy= | |Powerful Prophecy= | ||
Line 164: | Line 164: | ||
|Inevitable Judgment= | |Inevitable Judgment= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Critical Hit Rate during Basic Stance by 18% |
− | |2 = Boosts | + | |2 = Boosts Critical Hit Rate during Basic Stance by 19% |
− | |3 = Boosts | + | |3 = Boosts Critical Hit Rate during Basic Stance by 20% |
}} | }} | ||
|Pinpoint Stance= | |Pinpoint Stance= | ||
Line 182: | Line 182: | ||
|Four-armed Gale= | |Four-armed Gale= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Boosts attack damage during Rapid Fire by ?%. |
− | |2 = | + | |2 = Boosts attack damage during Rapid Fire by ?%. |
− | |3 = | + | |3 = Boosts attack damage during Rapid Fire by ?%. |
}} | }} | ||
|Hurricane Kick= | |Hurricane Kick= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the damage of Sidestep Tackle by 100% and | + | |1 = Boosts the damage of Sidestep Tackle by 100% and Sidestep & Perf. ATK Combo by 5%. |
− | |2 = Boosts the damage of Sidestep Tackle by 200% and | + | |2 = Boosts the damage of Sidestep Tackle by 200% and Sidestep & Perf. ATK Combo by 9%. |
− | |3 = Boosts the damage of Sidestep Tackle by 300% and | + | |3 = Boosts the damage of Sidestep Tackle by 300% and Sidestep & Perf. ATK Combo by 14%. |
}} | }} | ||
|Strategic Stance= | |Strategic Stance= | ||
Line 242: | Line 242: | ||
|Stalking Strike= | |Stalking Strike= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts damage against enemies suffering from a | + | |1 = Boosts damage against enemies suffering from a Status Ailment by 17%. |
− | |2 = Boosts damage against enemies suffering from a | + | |2 = Boosts damage against enemies suffering from a Status Ailment by 19%. |
− | |3 = Boosts damage against enemies suffering from a | + | |3 = Boosts damage against enemies suffering from a Status Ailment by 21%. |
}} | }} | ||
|Pursuing Bonds= | |Pursuing Bonds= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = 22% chance of Binding an enemy suffering from a | + | |1 = 22% chance of Binding an enemy suffering from a Status Ailment. |
− | |2 = 24% chance of Binding an enemy suffering from a | + | |2 = 24% chance of Binding an enemy suffering from a Status Ailment. |
− | |3 = 26% chance of Binding an enemy suffering from a | + | |3 = 26% chance of Binding an enemy suffering from a Status Ailment. |
}} | }} | ||
|Crest of Carnage= | |Crest of Carnage= | ||
Line 266: | Line 266: | ||
|Crushing Blow= | |Crushing Blow= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Ranged damage when attacking precision points by 6%. |
− | |2 = Boosts | + | |2 = Boosts Ranged damage when attacking precision points by 7%. |
− | |3 = Boosts | + | |3 = Boosts Ranged damage when attacking precision points by 9%. |
}} | }} | ||
|Deadeye Shooter= | |Deadeye Shooter= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Ranged damage when attacking precision points by 7% |
− | |2 = Boosts | + | |2 = Boosts Ranged damage when attacking precision points by 9%. |
− | |3 = Boosts | + | |3 = Boosts Ranged damage when attacking precision points by 11%. |
}} | }} | ||
|Close-Up Hands= | |Close-Up Hands= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Ranged damage at point-blank by 12%. |
− | |2 = Boosts | + | |2 = Boosts Ranged damage at point-blank by 14%. |
− | |3 = Boosts | + | |3 = Boosts Ranged damage at point-blank by 16%. |
}} | }} | ||
|Photon Harvest= | |Photon Harvest= | ||
Line 308: | Line 308: | ||
|Prayer's Form= | |Prayer's Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts charged | + | |1 = Boosts charged Technique damage by 5%. |
− | |2 = Boosts charged | + | |2 = Boosts charged Technique damage by 7%. |
− | |3 = Boosts charged | + | |3 = Boosts charged Technique damage by 10%. |
}} | }} | ||
|Oath's Form= | |Oath's Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts charged | + | |1 = Boosts charged Technique damage by 6%. |
− | |2 = Boosts charged | + | |2 = Boosts charged Technique damage by 7%. |
− | |3 = Boosts charged | + | |3 = Boosts charged Technique damage by 8%. |
}} | }} | ||
|Innocent Appearance= | |Innocent Appearance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage of uncharged Techniques boosted by 50%. |
− | |2 = | + | |2 = Damage of uncharged Techniques boosted by 60%. |
− | |3 = | + | |3 = Damage of uncharged Techniques boosted by 70%. |
}} | }} | ||
|Burning Seal= | |Burning Seal= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduces the charge time for | + | |1 = Reduces the charge time for Fire Techniques by 10%. |
− | |2 = Reduces the charge time for | + | |2 = Reduces the charge time for Fire Techniques by 16%. |
− | |3 = Reduces the charge time for | + | |3 = Reduces the charge time for Fire Techniques by 19%. |
}} | }} | ||
|Frozen Seal= | |Frozen Seal= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduces the charge time for | + | |1 = Reduces the charge time for Ice Techniques by 10%. |
− | |2 = Reduces the charge time for | + | |2 = Reduces the charge time for Ice Techniques by 15%. |
− | |3 = Reduces the charge time for | + | |3 = Reduces the charge time for Ice Techniques by 20%. |
}} | }} | ||
|Thunder Seal= | |Thunder Seal= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduces the charge time for | + | |1 = Reduces the charge time for Lightning Techniques by 10%. |
− | |2 = Reduces the charge time for | + | |2 = Reduces the charge time for Lightning Techniques by 15%. |
− | |3 = Reduces the charge time for | + | |3 = Reduces the charge time for Lightning Techniques by 20%. |
}} | }} | ||
|Whispering Wind= | |Whispering Wind= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduces the charge time for | + | |1 = Reduces the charge time for Wind Techniques by 10%. |
− | |2 = Reduces the charge time for | + | |2 = Reduces the charge time for Wind Techniques by 15%. |
− | |3 = Reduces the charge time for | + | |3 = Reduces the charge time for Wind Techniques by 20%. |
}} | }} | ||
|Moonlit Ritual= | |Moonlit Ritual= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduces the charge time for | + | |1 = Reduces the charge time for Light Techniques by 10%. |
− | |2 = Reduces the charge time for | + | |2 = Reduces the charge time for Light Techniques by 15%. |
− | |3 = Reduces the charge time for | + | |3 = Reduces the charge time for Light Techniques by 20%. |
}} | }} | ||
|Devil's Game= | |Devil's Game= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduces the charge time for | + | |1 = Reduces the charge time for Dark Techniques by 10%. |
− | |2 = Reduces the charge time for | + | |2 = Reduces the charge time for Dark Techniques by 15%. |
− | |3 = Reduces the charge time for | + | |3 = Reduces the charge time for Dark Techniques by 20%. |
|X = *Doesn't work on Namegid. | |X = *Doesn't work on Namegid. | ||
}} | }} | ||
|Crimson Crystal= | |Crimson Crystal= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Fire Technique damage by 12%. |
− | |2 = Boosts | + | |2 = Boosts Fire Technique damage by 14%. |
− | |3 = Boosts | + | |3 = Boosts Fire Technique damage by 16%. |
}} | }} | ||
|Frozen Crystal= | |Frozen Crystal= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Ice Technique damage by 12%. |
− | |2 = Boosts | + | |2 = Boosts Ice Technique damage by 14%. |
− | |3 = Boosts | + | |3 = Boosts Ice Technique damage by 16%. |
}} | }} | ||
|Freezing Strike= | |Freezing Strike= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Technique Freeze rate by 6%. |
− | |2 = Boosts | + | |2 = Boosts Technique Freeze rate by 7%. |
− | |3 = Boosts | + | |3 = Boosts Technique Freeze rate by 8%. |
}} | }} | ||
|Thunder Crystal= | |Thunder Crystal= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Lightning Technique damage by 12%. |
− | |2 = Boosts | + | |2 = Boosts Lightning Technique damage by 14%. |
− | |3 = Boosts | + | |3 = Boosts Lightning Technique damage by 16%. |
}} | }} | ||
|Paralyzing Strike= | |Paralyzing Strike= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Technique Shock rate by 6%. |
− | |2 = Boosts | + | |2 = Boosts Technique Shock rate by 7%. |
− | |3 = Boosts | + | |3 = Boosts Technique Shock rate by 8%. |
}} | }} | ||
|Ancient Oath= | |Ancient Oath= | ||
Line 405: | Line 405: | ||
|Photon Mending= | |Photon Mending= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts PP | + | |1 = Boosts Natural PP Recovery by 10%. |
− | |2 = Boosts PP | + | |2 = Boosts Natural PP Recovery by 13%. |
− | |3 = Boosts PP | + | |3 = Boosts Natural PP Recovery by 16%. |
}} | }} | ||
|Precious Moonlight= | |Precious Moonlight= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Light Technique damage by 12%. |
− | |2 = Boosts | + | |2 = Boosts Light Technique damage by 14%. |
− | |3 = Boosts | + | |3 = Boosts Light Technique damage by 16%. |
}} | }} | ||
|Healing Wind= | |Healing Wind= | ||
Line 423: | Line 423: | ||
|Demon's Smirk= | |Demon's Smirk= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Dark Technique damage by 12%. |
− | |2 = Boosts | + | |2 = Boosts Dark Technique damage by 14%. |
− | |3 = Boosts | + | |3 = Boosts Dark Technique damage by 16%. |
}} | }} | ||
− | |Wind | + | |Aegis of the West Wind= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Wind Technique damage by 12%. |
− | |2 = Boosts | + | |2 = Boosts Wind Technique damage by 14%. |
− | |3 = Boosts | + | |3 = Boosts Wind Technique damage by 16%. |
}} | }} | ||
|Northern Gale= | |Northern Gale= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Wind Technique damage by 12%. |
− | |2 = Boosts | + | |2 = Boosts Wind Technique damage by 16%. |
− | |3 = Boosts | + | |3 = Boosts Wind Technique damage by 20%. |
}} | }} | ||
|Ultimate Perfection= | |Ultimate Perfection= | ||
Line 465: | Line 465: | ||
|Adverse Vanity= | |Adverse Vanity= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost PP recovery rate by 10% when afflicted with a | + | |1 = Boost PP recovery rate by 10% when afflicted with a Status Ailment. |
− | |2 = Boost PP recovery rate by 15% when afflicted with a | + | |2 = Boost PP recovery rate by 15% when afflicted with a Status Ailment. |
− | |3 = Boost PP recovery rate by 20% when afflicted with a | + | |3 = Boost PP recovery rate by 20% when afflicted with a Status Ailment. |
}} | }} | ||
|Adverse Field= | |Adverse Field= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts MEL by 80 when afflicted with a | + | |1 = Boosts MEL Pwr by 80 when afflicted with a Status Ailment. |
− | |2 = Boosts MEL by 90 when afflicted with a | + | |2 = Boosts MEL Pwr by 90 when afflicted with a Status Ailment. |
− | |3 = Boosts MEL by 100 when afflicted with a | + | |3 = Boosts MEL Pwr by 100 when afflicted with a Status Ailment. |
}} | }} | ||
|Breath of Life= | |Breath of Life= | ||
Line 495: | Line 495: | ||
|Revival Reversal= | |Revival Reversal= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Recovers HP by 10% during a successful | + | |1 = Recovers HP by 10% during a successful Perfect Reversal. |
− | |2 = Recovers HP by 12% during a successful | + | |2 = Recovers HP by 12% during a successful Perfect Reversal. |
− | |3 = Recovers HP by 14% during a successful | + | |3 = Recovers HP by 14% during a successful Perfect Reversal. |
}} | }} | ||
|Critical Impact= | |Critical Impact= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost Critical | + | |1 = Boost Critical Hit damage by 9%. |
− | |2 = Boost Critical | + | |2 = Boost Critical Hit damage by 11%. |
− | |3 = Boost Critical | + | |3 = Boost Critical Hit damage by 13%. |
}} | }} | ||
|Distant Hands= | |Distant Hands= | ||
Line 513: | Line 513: | ||
|Battle Awakening= | |Battle Awakening= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Focus Gauge accumulation rate by 60%. |
− | |2 = Boosts | + | |2 = Boosts Focus Gauge accumulation rate by 80%. |
− | |3 = Boosts | + | |3 = Boosts Focus Gauge accumulation rate by 100%. |
}} | }} | ||
|Decree of Intent= | |Decree of Intent= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Critical Hit Rate by 6%. |
− | |2 = Boosts | + | |2 = Boosts Critical Hit Rate by 7%. |
− | |3 = Boosts | + | |3 = Boosts Critical Hit Rate by 8%. |
}} | }} | ||
|Sure-Strike Stance= | |Sure-Strike Stance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Critical Hit Rate by 15%. |
− | |2 = Boosts | + | |2 = Boosts Critical Hit Rate by 20%. |
− | |3 = Boosts | + | |3 = Boosts Critical Hit Rate by 25%. |
}} | }} | ||
|Sure-Strike Flash= | |Sure-Strike Flash= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Critical Hit Rate by 20%. |
− | |2 = Boosts | + | |2 = Boosts Critical Hit Rate by 30%. |
− | |3 = Boosts | + | |3 = Boosts Critical Hit Rate by 40%. |
}} | }} | ||
|Splendid Chase= | |Splendid Chase= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the | + | |1 = Boosts the damage of Photon Arts by 2%. |
− | |2 = Boosts the | + | |2 = Boosts the damage of Photon Arts by 3%. |
− | |3 = Boosts the | + | |3 = Boosts the damage of Photon Arts by 4%. |
}} | }} | ||
|Heavenly Shot= | |Heavenly Shot= | ||
Line 575: | Line 575: | ||
|1 = Boosts the drop rate of affixed equipment. | |1 = Boosts the drop rate of affixed equipment. | ||
|2 = Boosts the drop rate of affixed equipment. | |2 = Boosts the drop rate of affixed equipment. | ||
− | |3 = Boosts the drop rate of affixed | + | |3 = Boosts the drop rate of affixed equipment. |
}} | }} | ||
|Good Fortune= | |Good Fortune= | ||
Line 603: | Line 603: | ||
|Conduit= | |Conduit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Threat Level accumulation and increases defense by 5%. |
− | |2 = Boosts | + | |2 = Boosts Threat Level accumulation and increases defense by 7%. |
− | |3 = Boosts | + | |3 = Boosts Threat Level accumulation and increases defense by 10%. |
}} | }} | ||
|Concealed Presence= | |Concealed Presence= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduce | + | |1 = Reduce Threat Level accumulation by 12%. |
− | |2 = Reduce | + | |2 = Reduce Threat Level accumulation by 16%. |
− | |3 = Reduce | + | |3 = Reduce Threat Level accumulation by 20%. |
}} | }} | ||
|Stalking Blaze= | |Stalking Blaze= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase the chance for | + | |1 = Increase the chance for Melee and Ranged attacks to inflict the Burn status. |
− | |2 = Increase the chance for | + | |2 = Increase the chance for Melee and Ranged attacks to inflict the Burn status. |
− | |3 = Increase the chance for | + | |3 = Increase the chance for Melee and Ranged attacks to inflict the Burn status. |
}} | }} | ||
|Shackles of Ice= | |Shackles of Ice= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost | + | |1 = Boost Freeze rate of Melee and Ranged attacks. |
− | |2 = Boost | + | |2 = Boost Freeze rate of Melee and Ranged attacks. |
− | |3 = Boost | + | |3 = Boost Freeze rate of Melee and Ranged attacks. |
}} | }} | ||
|Punishing Shock= | |Punishing Shock= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase the chance for | + | |1 = Increase the chance for Melee and Ranged attacks to inflict the Shock status. |
− | |2 = Increase the chance for | + | |2 = Increase the chance for Melee and Ranged attacks to inflict the Shock status. |
− | |3 = Increase the chance for | + | |3 = Increase the chance for Melee and Ranged attacks to inflict the Shock status. |
}} | }} | ||
|Guiding Mirage= | |Guiding Mirage= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost | + | |1 = Boost Blind rate of Melee and Ranged attacks. |
− | |2 = Boost | + | |2 = Boost Blind rate of Melee and Ranged attacks. |
− | |3 = Boost | + | |3 = Boost Blind rate of Melee and Ranged attacks. |
}} | }} | ||
|Inciting Panic= | |Inciting Panic= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost | + | |1 = Boost Panic rate of Melee and Ranged attacks. |
− | |2 = Boost | + | |2 = Boost Panic rate of Melee and Ranged attacks. |
− | |3 = Boost | + | |3 = Boost Panic rate of Melee and Ranged attacks. |
}} | }} | ||
|Festering Poison= | |Festering Poison= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost | + | |1 = Boost Poison rate of Melee and Ranged attacks. |
− | |2 = Boost | + | |2 = Boost Poison rate of Melee and Ranged attacks. |
− | |3 = Boost | + | |3 = Boost Poison rate of Melee and Ranged attacks. |
}} | }} | ||
|Spirit Reversal= | |Spirit Reversal= | ||
Line 657: | Line 657: | ||
|Golden Rule= | |Golden Rule= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase Meseta gained by 5%. |
− | |2 = Increase | + | |2 = Increase Meseta gained by 10%. |
− | |3 = Increase | + | |3 = Increase Meseta gained by 15%. |
}} | }} | ||
|Pure Hardwork= | |Pure Hardwork= | ||
Line 675: | Line 675: | ||
|Phantasmal Blessing= | |Phantasmal Blessing= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts damage based on Photon Blast Gauge. Boosts damage by 4%/7%/8% at minimum/half/full status of the Photon Blast Gauge. |
− | |2 = Boosts | + | |2 = Boosts damage based on Photon Blast Gauge. Boosts damage by 5%/8%/9% at minimum/half/full status of the Photon Blast Gauge. |
− | |3 = Boosts | + | |3 = Boosts damage based on Photon Blast Gauge. Boosts damage by 6%/9%/10% at minimum/half/full status of the Photon Blast Gauge. |
}} | }} | ||
|Craft Mastery= | |Craft Mastery= | ||
Line 699: | Line 699: | ||
|Standard Meditation= | |Standard Meditation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost | + | |1 = Boost Normal Attack damage by 10%. |
− | |2 = Boost | + | |2 = Boost Normal Attack damage by 15%. |
− | |3 = Boost | + | |3 = Boost Normal Attack damage by 20%. |
}} | }} | ||
|The Swift Huntsman= | |The Swift Huntsman= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost | + | |1 = Boost Ranged damage while moving by 9%. |
− | |2 = Boost | + | |2 = Boost Ranged damage while moving by 12%. |
− | |3 = Boost | + | |3 = Boost Ranged damage while moving by 15%. |
}} | }} | ||
|Fatal Activity= | |Fatal Activity= | ||
Line 717: | Line 717: | ||
|Divine Blessings= | |Divine Blessings= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost | + | |1 = Boost Melee, Ranged, and Technique damage when HP is below 50%. |
− | |2 = Boost | + | |2 = Boost Melee, Ranged, and Technique damage when HP is below 50%. |
− | |3 = Boost | + | |3 = Boost Melee, Ranged, and Technique damage when HP is below 50%. |
}} | }} | ||
|Barbed Restraints= | |Barbed Restraints= | ||
Line 754: | Line 754: | ||
|Moonlight Petal Shower= | |Moonlight Petal Shower= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduce the PP consumption of PAs and Techniques by 6% and boost their | + | |1 = Reduce the PP consumption of PAs and Techniques by 6% and boost their damage by 1%. |
− | |2 = Reduce the PP consumption of PAs and Techniques by 8% and boost their | + | |2 = Reduce the PP consumption of PAs and Techniques by 8% and boost their damage by 1%. |
− | |3 = Reduce the PP consumption of PAs and Techniques by 10% and boost their | + | |3 = Reduce the PP consumption of PAs and Techniques by 10% and boost their damage by 1%. |
}} | }} | ||
|Moonlight Fireworks= | |Moonlight Fireworks= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduce the PP consumption of PAs and Techniques by 4% and boost their | + | |1 = Reduce the PP consumption of PAs and Techniques by 4% and boost their damage by 4%. |
− | |2 = Reduce the PP consumption of PAs and Techniques by 5% and boost their | + | |2 = Reduce the PP consumption of PAs and Techniques by 5% and boost their damage by 5%. |
− | |3 = Reduce the PP consumption of PAs and Techniques by 6% and boost their | + | |3 = Reduce the PP consumption of PAs and Techniques by 6% and boost their damage by 6%. |
}} | }} | ||
|Pushing the Limit= | |Pushing the Limit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Consume 15% more PP when you use a PA or | + | |1 = Consume 15% more PP when you use a PA or Technique and boost its damage by 10%. |
− | |2 = Consume 15% more PP when you use a PA or | + | |2 = Consume 15% more PP when you use a PA or Technique and boost its damage by 12%. |
− | |3 = Consume 15% more PP when you use a PA or | + | |3 = Consume 15% more PP when you use a PA or Technique and boost its damage by 15%. |
}} | }} | ||
|Magic Pledge= | |Magic Pledge= | ||
Line 790: | Line 790: | ||
|Zero Assault= | |Zero Assault= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Ranged damage at point blank by 9%. |
− | |2 = Boosts | + | |2 = Boosts Ranged damage at point blank by 11%. |
− | |3 = Boosts | + | |3 = Boosts Ranged damage at point blank by 13%. |
}} | }} | ||
|Zero Logic= | |Zero Logic= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts | + | |1 = Boosts Technique damage at point blank by 12%. |
− | |2 = Boosts | + | |2 = Boosts Technique damage at point blank by 14%. |
− | |3 = Boosts | + | |3 = Boosts Technique damage at point blank by 16%. |
}} | }} | ||
|Close-up Overlap= | |Close-up Overlap= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts Melee damage at | + | |1 = Boosts Melee damage at point blank by 9%. |
− | |2 = Boosts Melee damage at | + | |2 = Boosts Melee damage at point blank by 11%. |
− | |3 = Boosts Melee damage at | + | |3 = Boosts Melee damage at point blank by 13%. |
}} | }} | ||
|Close-up Hands= | |Close-up Hands= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increases damage dealt from | + | |1 = Increases damage dealt from point blank by 12%. |
− | |2 = Increases damage dealt from | + | |2 = Increases damage dealt from point blank by 14%. |
− | |3 = Increases damage dealt from | + | |3 = Increases damage dealt from point blank by 16%. |
}} | }} | ||
|Zero Onslaught= | |Zero Onslaught= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increases all damage dealt from | + | |1 = Increases all damage dealt from point blank by 8%. |
− | |2 = Increases all damage dealt from | + | |2 = Increases all damage dealt from point blank by 10%. |
− | |3 = Increases all damage dealt from | + | |3 = Increases all damage dealt from point blank by 12%. |
}} | }} | ||
|Apt Grafter= | |Apt Grafter= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts your | + | |1 = Boosts your Critical Hit Rate by 15% and damage by 6% at very close range. |
− | |2 = Boosts your | + | |2 = Boosts your Critical Hit Rate by 20% and damage by 9% at very close range. |
− | |3 = Boosts your | + | |3 = Boosts your Critical Hit Rate by 25% and damage by 12% at very close range. |
}} | }} | ||
|Apt Hammer= | |Apt Hammer= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts your | + | |1 = Boosts your Critical Hit Rate by 25% and damage by 5% at close range. |
− | |2 = Boosts your | + | |2 = Boosts your Critical Hit Rate by 30% and damage by 8% at close range. |
− | |3 = Boosts your | + | |3 = Boosts your Critical Hit Rate by 35% and damage by 11% at close range. |
}} | }} | ||
|Apt Striker= | |Apt Striker= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts your | + | |1 = Boosts your Critical Hit Rate by 25% and damage by 5% at medium range. |
− | |2 = Boosts your | + | |2 = Boosts your Critical Hit Rate by 30% and damage by 8% at medium range. |
− | |3 = Boosts your | + | |3 = Boosts your Critical Hit Rate by 35% and damage by 11% at medium range. |
}} | }} | ||
|Apt Sniper= | |Apt Sniper= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts your critical rate by 35% and | + | |1 = Boosts your critical rate by 35% and damage by 4% at long range. |
− | |2 = Boosts your critical rate by 40% and | + | |2 = Boosts your critical rate by 40% and damage by 7% at long range. |
− | |3 = Boosts your critical rate by 45% and | + | |3 = Boosts your critical rate by 45% and damage by 10% at long range. |
}} | }} | ||
|Intelligent Usage= | |Intelligent Usage= | ||
Line 862: | Line 862: | ||
|Falspawn Slayer= | |Falspawn Slayer= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage dealt to Falspawn by 9%. Increase damage dealt to Tainted Falspawn by | + | |1 = Increase damage dealt to Falspawn by 9%. Increase damage dealt to Tainted Falspawn by 11%. |
− | |2 = Increase damage dealt to Falspawn by 11%. Increase damage dealt to Tainted Falspawn by | + | |2 = Increase damage dealt to Falspawn by 11%. Increase damage dealt to Tainted Falspawn by 13%. |
|3 = Increase damage dealt to Falspawn by 13%. Increase damage dealt to Tainted Falspawn by 15%. | |3 = Increase damage dealt to Falspawn by 13%. Increase damage dealt to Tainted Falspawn by 15%. | ||
}} | }} | ||
|Native Hunter= | |Native Hunter= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Damage against | + | |1 = Damage against Sylvants boosted by 10%. |
− | |2 = Damage against | + | |2 = Damage against Sylvants boosted by 15%. |
− | |3 = Damage against | + | |3 = Damage against Sylvants boosted by 20%. |
}} | }} | ||
|Automata Bane= | |Automata Bane= | ||
Line 1,030: | Line 1,030: | ||
|Heavenly Impact= | |Heavenly Impact= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the damage of Sliding Uppercut by | + | |1 = Boosts the damage of Sliding Uppercut by 10% |
− | |2 = Boosts the damage of Sliding Uppercut by | + | |2 = Boosts the damage of Sliding Uppercut by 15% |
− | |3 = Boosts the damage of Sliding Uppercut by | + | |3 = Boosts the damage of Sliding Uppercut by 20% |
}} | }} | ||
|Backhand Strike= | |Backhand Strike= | ||
Line 1,462: | Line 1,462: | ||
|Star Divide= | |Star Divide= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the damage of Starlings Fall by | + | |1 = Boosts the damage of Starlings Fall by 14% |
− | |2 = Boosts the damage of Starlings Fall by | + | |2 = Boosts the damage of Starlings Fall by 17% |
− | |3 = Boosts the damage of Starlings Fall by | + | |3 = Boosts the damage of Starlings Fall by 20% |
}} | }} | ||
|Rampaging Falcon= | |Rampaging Falcon= | ||
Line 1,502: | Line 1,502: | ||
|Burning Hearts= | |Burning Hearts= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Attacks against Flaming Detritus in certain quests are more effective. |
− | |2 = | + | |2 = Attacks against Flaming Detritus in certain quests are more effective. |
− | |3 = | + | |3 = Standing up for the lives and hopes of the people... means standing up for their future. |
|X = *Inflicts 119 (Lv.1), 130 (Lv.2), or 150 (Lv.3) damage to flames. | |X = *Inflicts 119 (Lv.1), 130 (Lv.2), or 150 (Lv.3) damage to flames. | ||
}} | }} | ||
Line 1,521: | Line 1,521: | ||
|Darkness Release= | |Darkness Release= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts damage by 6%, PP | + | |1 = Boosts damage by 6%, Natural PP Rate increased by 10% |
− | |2 = Boosts damage by 9%, PP | + | |2 = Boosts damage by 9%, Natural PP Rate increased by 10% |
− | |3 = Boosts damage by 12%, PP | + | |3 = Boosts damage by 12%, Natural PP Rate increased by 10% |
}} | }} | ||
|Anti-Air Training= | |Anti-Air Training= | ||
Line 1,533: | Line 1,533: | ||
|Shell Guard= | |Shell Guard= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase MEL Def by 75 and increase | + | |1 = Increase MEL Def by 75 and increase Melee and Ranged damage by 13% while Guard Stance is active. |
− | |2 = Increase MEL Def by 100 and increase | + | |2 = Increase MEL Def by 100 and increase Melee and Ranged damage by 15% while Guard Stance is active. |
− | |3 = Increase MEL Def by 150 and increase | + | |3 = Increase MEL Def by 150 and increase Melee and Ranged Power by 18% while Guard Stance is active. |
}} | }} | ||
|Immediate Counter= | |Immediate Counter= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the | + | |1 = Boosts the damage of Perfect Attacks by 15% after a Perfect Guard. |
− | |2 = Boosts the | + | |2 = Boosts the damage of Perfect Attacks by 17% after a Perfect Guard. |
− | |3 = Boosts the | + | |3 = Boosts the damage of Perfect Attacks by 20% after a Perfect Guard. |
}} | }} | ||
|Symbol of Courage= | |Symbol of Courage= | ||
Line 1,557: | Line 1,557: | ||
|Glimmering Fluorescence= | |Glimmering Fluorescence= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduce the PP consumption of PAs and Techniques by 20% and reduce their | + | |1 = Reduce the PP consumption of PAs and Techniques by 20% and reduce their damage by 5%. |
− | |2 = Reduce the PP consumption of PAs and Techniques by 25% and reduce their | + | |2 = Reduce the PP consumption of PAs and Techniques by 25% and reduce their damage by 5%. |
− | |3 = Reduce the PP consumption of PAs and Techniques by 30% and reduce their | + | |3 = Reduce the PP consumption of PAs and Techniques by 30% and reduce their damage by 5%. |
}} | }} | ||
|Pleiades Flag Cut= | |Pleiades Flag Cut= | ||
Line 1,587: | Line 1,587: | ||
|Homicidal Intent= | |Homicidal Intent= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increases Critical Power by 5% and | + | |1 = Increases Critical Hit Power by 5% and damage to precision points by 6%. |
− | |2 = Increases Critical Power by 7% and | + | |2 = Increases Critical Hit Power by 7% and damage to precision points by 6%. |
− | |3 = Increases Critical Power by 10% and | + | |3 = Increases Critical Hit Power by 10% and damage to precision points by 6%. |
}} | }} | ||
|Light Conversion= | |Light Conversion= | ||
Line 1,611: | Line 1,611: | ||
|Rapid Response I= | |Rapid Response I= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase | + | |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase damage by 5%. |
− | |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase | + | |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase damage by 9%. |
− | |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase | + | |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase damage by 13%. |
}} | }} | ||
|Rapid Response II= | |Rapid Response II= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 5%, increase Active PP Recovery by 10% and increase | + | |1 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 5%, increase Active PP Recovery by 10% and increase damage by 3%. |
− | |2 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 12%, increase Active PP Recovery by 15% and increase | + | |2 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 12%, increase Active PP Recovery by 15% and increase damage by 5%. |
− | |3 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 20%, increase Active PP Recovery by 20% and increase | + | |3 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 20%, increase Active PP Recovery by 20% and increase damage by 8%. |
}} | }} | ||
|Divine Photon Crystal= | |Divine Photon Crystal= | ||
Line 1,642: | Line 1,642: | ||
|Gear Ward= | |Gear Ward= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Decrease PP Recovery by 60%, increase | + | |1 = Decrease PP Recovery by 60%, increase damage by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%. |
− | |2 = Decrease PP Recovery by 60%, increase | + | |2 = Decrease PP Recovery by 60%, increase damage by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%. |
− | |3 = Decrease PP Recovery by 60%, increase | + | |3 = Decrease PP Recovery by 60%, increase damage by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%. |
}} | }} | ||
|Oath to a New Dawn= | |Oath to a New Dawn= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 5% when attacking an enemy's elemental weakness. |
− | |2 = Increase | + | |2 = Increase damage by 7% when attacking an enemy's elemental weakness. |
− | |3 = Increase | + | |3 = Increase damage by 10% when attacking an enemy's elemental weakness. |
}} | }} | ||
|Decorated Soldier= | |Decorated Soldier= | ||
Line 1,672: | Line 1,672: | ||
|Vows Manifested= | |Vows Manifested= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost the damage of charged | + | |1 = Boost the damage of charged Techniques by 6%. |
− | |2 = Boost the damage of charged | + | |2 = Boost the damage of charged Techniques by 7%. |
− | |3 = Boost the damage of charged | + | |3 = Boost the damage of charged Techniques by 8%. |
}} | }} | ||
|Jet-Black Providence= | |Jet-Black Providence= | ||
Line 1,684: | Line 1,684: | ||
|Greater Phantasm Bane= | |Greater Phantasm Bane= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost damage to | + | |1 = Boost damage to Phantasms by 7% and reduce damage taken from Phantasms by 10%. |
− | |2 = Boost damage to | + | |2 = Boost damage to Phantasms by 10% and reduce damage taken from Phantasms by 15%. |
− | |3 = Boost damage to | + | |3 = Boost damage to Phantasms by 13% and reduce damage taken from Phantasms by 20%. |
}} | }} | ||
|Gleam of Devotion= | |Gleam of Devotion= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 14% when above 40% PP and 70% HP. |
− | |2 = Increase | + | |2 = Increase damage by 16% when above 40% PP and 70% HP. |
− | |3 = Increase | + | |3 = Increase damage by 18% when above 40% PP and 70% HP. |
}} | }} | ||
|Strategic Blow= | |Strategic Blow= | ||
Line 1,702: | Line 1,702: | ||
|Thunderbolt Stance= | |Thunderbolt Stance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by ?%. |
− | |2 = Increase | + | |2 = Increase damage by 8% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by ?%. |
− | |3 = Increase | + | |3 = Increase damage by 10% when the Focus Gauge is Level 2 or higher and increase Active PP Recovery by 20%. |
}} | }} | ||
|Epicenter= | |Epicenter= | ||
Line 1,714: | Line 1,714: | ||
|Dragon's Wrath= | |Dragon's Wrath= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%. | + | |1 = Increase Critical Hit Power by 12% and Critical Hit Rate by 15% when HP is above 50%. |
− | |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%. | + | |2 = Increase Critical Hit Power by 14% and Critical Hit Rate by 20% when HP is above 50%. |
− | |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%. | + | |3 = Increase Critical Hit Power by 16% and Critical Hit Rate by 25% when HP is above 50%. |
}} | }} | ||
|Insentient Innocence= | |Insentient Innocence= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the | + | |1 = Boosts the damage of Dead Approach by 14%. |
− | |2 = Boosts the | + | |2 = Boosts the damage of Dead Approach by 17%. |
− | |3 = Boosts the | + | |3 = Boosts the damage of Dead Approach by 20%. |
}} | }} | ||
|Rushing Bullet= | |Rushing Bullet= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boosts the | + | |1 = Boosts the damage of Bullet Squall by 14%. |
− | |2 = Boosts the | + | |2 = Boosts the damage of Bullet Squall by 17%. |
− | |3 = Boosts the | + | |3 = Boosts the damage of Bullet Squall by 20%. |
}} | }} | ||
|Elegant Songstress' Dance= | |Elegant Songstress' Dance= | ||
Line 1,738: | Line 1,738: | ||
|Frozen Prison= | |Frozen Prison= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increases | + | |1 = Increases Freeze durability by 100%. |
− | |2 = Increases | + | |2 = Increases Freeze durability by 200%. |
− | |3 = Increases | + | |3 = Increases Freeze durability by 300%. |
}} | }} | ||
|円穿昴斬槍= | |円穿昴斬槍= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increases the | + | |1 = Increases the damage of Whirlwind Sweep and Impact Rise by 10%. |
− | |2 = Increases the | + | |2 = Increases the damage of Whirlwind Sweep and Impact Rise by 13%. |
− | |3 = Increases the | + | |3 = Increases the damage of Whirlwind Sweep and Impact Rise by 17%. |
}} | }} | ||
|Giant Frozen Crystal= | |Giant Frozen Crystal= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increases the damage of | + | |1 = Increases the damage of Ice Techniques by 12%. |
− | |2 = Increases the damage of | + | |2 = Increases the damage of Ice Techniques by 16%. |
− | |3 = Increases the damage of | + | |3 = Increases the damage of Ice Techniques by 20%. |
}} | }} | ||
|Phantom Resonance= | |Phantom Resonance= | ||
Line 1,816: | Line 1,816: | ||
|Switchblade Surprise= | |Switchblade Surprise= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Fires an energy wave on | + | |1 = Fires an energy wave on Normal Attacks. |
− | |2 = Fires an energy wave on | + | |2 = Fires an energy wave on Normal Attacks. |
− | |3 = Fires an energy wave on | + | |3 = Fires an energy wave on Normal Attacks. |
}} | }} | ||
|Sacred Spirit's Protection= | |Sacred Spirit's Protection= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7%. Increase HP recovery by 10%. |
− | |2 = Increase | + | |2 = Increase damage by 9%. Increase HP recovery by 20%. |
− | |3 = Increase | + | |3 = Increase damage by 12%. Increase HP recovery by 30%. |
}} | }} | ||
|Eye of the Storm= | |Eye of the Storm= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range. |
− | |2 = Increase | + | |2 = Increase damage by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range. |
− | |3 = Increase | + | |3 = Increase damage by 13% and Critical Hit Rate by 25% while in close range. Restore HP when dealing damage at close range. |
}} | }} | ||
|Approaching Storm= | |Approaching Storm= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range. |
− | |2 = Increase | + | |2 = Increase damage by 10% and Critical Hit Rate by 30% while at mid-range. Restore HP when dealing damage at mid-range. |
− | |3 = Increase | + | |3 = Increase damage by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range. |
}} | }} | ||
|Storm on the Horizon= | |Storm on the Horizon= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range. |
− | |2 = Increase | + | |2 = Increase damage by 9% and Critical Hit Rate by 40% while at long range. Restore HP when dealing damage at long range. |
− | |3 = Increase | + | |3 = Increase damage by 11% and Critical Hit Rate by 45% while at long range. Restore HP when dealing damage at long range. |
}} | }} | ||
|No Training Wheels= | |No Training Wheels= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increased PP consumption by 10%, increase the damage of | + | |1 = Increased PP consumption by 10%, increase the damage of Normal Attacks by 70%. |
− | |2 = Increased PP consumption by 10%, increase the damage of | + | |2 = Increased PP consumption by 10%, increase the damage of Normal Attacks by 76%. |
− | |3 = Increased PP consumption by 10%, increase the damage of | + | |3 = Increased PP consumption by 10%, increase the damage of Normal Attacks by 82%. |
}} | }} | ||
|Spirited Persistence = | |Spirited Persistence = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage over time (6%~12%, 70s to MAX). Resets upon consuming a -mate item. |
− | |2 = Increase | + | |2 = Increase damage over time (6%~16%, 70s to MAX). Resets upon consuming a -mate item. |
− | |3 = Increase | + | |3 = Increase damage over time (6%~20%, 70s to MAX). Resets upon consuming a -mate item. |
}} | }} | ||
|Spirited Ascension = | |Spirited Ascension = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage over time (6%~12%, 50s to MAX). Resets upon taking damage. |
− | |2 = Increase | + | |2 = Increase damage over time (6%~16%, 50s to MAX). Resets upon taking damage. |
− | |3 = Increase | + | |3 = Increase damage over time (6%~20%, 50s to MAX). Resets upon taking damage. |
}} | }} | ||
|Spirited Advance = | |Spirited Advance = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage over time (6%~12%, 60s to MAX). Resets upon using Blind Escape. |
− | |2 = Increase | + | |2 = Increase damage over time (6%~16%, 60s to MAX). Resets upon using Blind Escape. |
− | |3 = Increase | + | |3 = Increase damage over time (6%~20%, 60s to MAX). Resets upon using Blind Escape. |
}} | }} | ||
|Indomitable Soul= | |Indomitable Soul= | ||
Line 1,882: | Line 1,882: | ||
|Full-Body Strike= | |Full-Body Strike= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase the | + | |1 = Increase the damage of Ducking Blow and Heartless Impact by 10%. |
− | |2 = Increase the | + | |2 = Increase the damage of Ducking Blow and Heartless Impact by 13%. |
− | |3 = Increase the | + | |3 = Increase the damage of Ducking Blow and Heartless Impact by 17%. |
}} | }} | ||
|Elem. Sync: Lightning & Light= | |Elem. Sync: Lightning & Light= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. |
− | |2 = Increase | + | |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. |
− | |3 = Increase | + | |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. |
}} | }} | ||
|Elem. Sync: Ice & Light= | |Elem. Sync: Ice & Light= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. |
− | |2 = Increase | + | |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. |
− | |3 = Increase | + | |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. |
}} | }} | ||
|Elem. Sync: Light & Dark= | |Elem. Sync: Light & Dark= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. |
− | |2 = Increase | + | |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. |
− | |3 = Increase | + | |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. |
}} | }} | ||
|Elem. Sync: Fire & Light= | |Elem. Sync: Fire & Light= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. |
− | |2 = Increase | + | |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. |
− | |3 = Increase | + | |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. |
}} | }} | ||
|Elem. Sync: Fire & Wind= | |Elem. Sync: Fire & Wind= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. |
− | |2 = Increase | + | |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. |
− | |3 = Increase | + | |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. |
}} | }} | ||
|Elem. Sync: Wind & Dark= | |Elem. Sync: Wind & Dark= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. |
− | |2 = Increase | + | |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. |
− | |3 = Increase | + | |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. |
}} | }} | ||
|Elem. Sync: Fire & Lightning= | |Elem. Sync: Fire & Lightning= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. |
− | |2 = Increase | + | |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. |
− | |3 = Increase | + | |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. |
}} | }} | ||
|Elem. Sync: Ice & Lightning= | |Elem. Sync: Ice & Lightning= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. |
− | |2 = Increase | + | |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. |
− | |3 = Increase | + | |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. |
}} | }} | ||
|Elem. Sync: Wind & Light= | |Elem. Sync: Wind & Light= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. |
− | |2 = Increase | + | |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. |
− | |3 = Increase | + | |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. |
}} | }} | ||
|Elem. Sync: Ice & Wind= | |Elem. Sync: Ice & Wind= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. |
− | |2 = Increase | + | |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. |
− | |3 = Increase | + | |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. |
}} | }} | ||
|Elem. Sync: Lightning & Dark= | |Elem. Sync: Lightning & Dark= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. |
− | |2 = Increase | + | |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. |
− | |3 = Increase | + | |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. |
}} | }} | ||
|Elem. Sync: Fire & Dark= | |Elem. Sync: Fire & Dark= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. |
− | |2 = Increase | + | |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. |
− | |3 = Increase | + | |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. |
}} | }} | ||
|Elem. Sync: Fire & Ice= | |Elem. Sync: Fire & Ice= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. |
− | |2 = Increase | + | |2 = Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. |
− | |3 = Increase | + | |3 = Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. |
}} | }} | ||
|Season of Blessings= | |Season of Blessings= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase the | + | |1 = Increase the damage of Photon Arts/Techniques by 5% and reduce their PP consumption by 10% |
− | |2 = Increase the | + | |2 = Increase the damage of Photon Arts/Techniques by 7% and reduce their PP consumption by 15%. |
− | |3 = Increase the | + | |3 = Increase the damage of Photon Arts/Techniques by 10% and reduce their PP consumption by 20%. |
}} | }} | ||
|Tenacious Spirit= | |Tenacious Spirit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increases | + | |1 = Increases damage dealt by 6%, Decreases damage taken by 15%, and Eliminates knockback. |
− | |2 = Increases | + | |2 = Increases damage dealt by 6%, Decreases damage taken by 17%, and Eliminates knockback. |
− | |3 = Increases | + | |3 = Increases damage dealt by 6%, Decreases damage taken by 20%, and Eliminates knockback. |
}} | }} | ||
|Paratrooper= | |Paratrooper= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by ?% and increase Automatic PP Regeneration by 50% in midair. Increase Active PP Regeneration by ?% on the ground. |
− | |2 = Increase | + | |2 = Increase damage by ?% and increase Automatic PP Regeneration by 75% in midair. Increase Active PP Regeneration by ?% on the ground. |
− | |3 = Increase | + | |3 = Increase damage by 11% and increase Automatic PP Regeneration by 100% in midair. Increase Active PP Regeneration by 40% on the ground. |
}} | }} | ||
|風の囁き= | |風の囁き= | ||
Line 1,996: | Line 1,996: | ||
|Vestiges of Starlight= | |Vestiges of Starlight= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6% and increase Active PP Recovery by 20%. |
− | |2 = Increase | + | |2 = Increase damage by 9% and increase Active PP Recovery by 30%. |
− | |3 = Increase | + | |3 = Increase damage by 12% and increase Active PP Recovery by 40%. |
}} | }} | ||
|Eternal Manipulator= | |Eternal Manipulator= | ||
Line 2,008: | Line 2,008: | ||
|Galeblade= | |Galeblade= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase | + | |1 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase damage by 10% when Katana Focus is active. |
− | |2 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase | + | |2 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase damage by 12% when Katana Focus is active. |
− | |3 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase | + | |3 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase damage by 14% when Katana Focus is active. |
}} | }} | ||
|Ancient Dart Rounds= | |Ancient Dart Rounds= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Add an extra attack (100% | + | |1 = Add an extra attack (100% Potency) to Normal Attacks that has a chance to inflict Stun. Increase damage by 8% when you are a certain distance from the target. |
− | |2 = Add an extra attack (250% | + | |2 = Add an extra attack (250% Potency) to Normal Attacks that has a chance to inflict Stun. Increase damage by 9% when you are a certain distance from the target. |
− | |3 = Add an extra attack (400% | + | |3 = Add an extra attack (400% Potency) to Normal Attacks that has a chance to inflict Stun. Increase damage by 10% when you are a certain distance from the target. |
}} | }} | ||
|Snow-white Petals= | |Snow-white Petals= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Increase the chance to inflict Status Ailments by +?%. Increase damage by an additional 5% against enemies afflicted with a Status Ailment. |
− | |2 = Increase | + | |2 = Increase damage by 9%. Increase the chance to inflict Status Ailments by +?%. Increase damage by an additional 7% against enemies afflicted with a Status Ailment. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Increase the chance to inflict Status Ailments by +150%. Increase damage by an additional 10% against enemies afflicted with a Status Ailment. |
}} | }} | ||
|Blizzard Bloom= | |Blizzard Bloom= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Increase the chance to inflict Status Ailments by +?% (Augments) / +?% (Techniques). Increase damage by an additional 5% against enemies afflicted with a Status Ailment. |
− | |2 = Increase | + | |2 = Increase damage by 9%. Increase the chance to inflict Status Ailments by +?% (Augments) / +?% (Techniques). Increase damage by an additional 7% against enemies afflicted with a Status Ailment. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Increase the chance to inflict Status Ailments by +50% (Augments) / +25% (Techniques). Increase damage by an additional 10% against enemies afflicted with a Status Ailment. |
}} | }} | ||
|Snow-kissed Petals= | |Snow-kissed Petals= | ||
Line 2,038: | Line 2,038: | ||
|Fighter Tactics= | |Fighter Tactics= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Critical Hit Rate by 10% and Critical Power by 10% when Fighter is set as your Subclass. | + | |1 = Increase Critical Hit Rate by 10% and Critical Hit Power by 10% when Fighter is set as your Subclass. |
− | |2 = Increase Critical Hit Rate by 20% and Critical Power by 12% | + | |2 = Increase Critical Hit Rate by 20% and Critical Hit Power by 12% when Fighter is set as your Subclass. |
− | |3 = Increase Critical Hit Rate by 30% and Critical Power by 14% | + | |3 = Increase Critical Hit Rate by 30% and Critical Hit Power by 14% when Fighter is set as your Subclass. |
}} | }} | ||
|Braver Tactics= | |Braver Tactics= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8% and reduce PP consumption by 10% when Braver is set as your Subclass. |
− | |2 = Increase | + | |2 = Increase damage by 10% and reduce PP consumption by 20% when Braver is set as your Subclass. |
− | |3 = Increase | + | |3 = Increase damage by 12% and reduce PP consumption by 30% when Braver is set as your Subclass. |
}} | }} | ||
|Honed Blessings: Wing= | |Honed Blessings: Wing= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%. |
− | |2 = Increase | + | |2 = Increase damage and Natural PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%. |
− | |3 = Increase | + | |3 = Increase damage, Natural PP Recovery, and Active PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%. |
}} | }} | ||
|Barren Blossom= | |Barren Blossom= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by ?%, Pet damage by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light". |
− | |2 = Increase | + | |2 = Increase damage by ?%, Pet damage by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light". |
− | |3 = Increase | + | |3 = Increase damage by 20%, Pet damage by 3% and decrease damage taken by 40% in the Quest "Barren Blossom, Butcher of Light". |
}} | }} | ||
|Photon Capture Shot= | |Photon Capture Shot= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Decrease the | + | |1 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 5 per hit, and damage of non-Normal Attacks by 5%. |
− | |2 = Decrease the | + | |2 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 7 per hit, and damage of non-Normal Attacks by 7%. |
− | |3 = Decrease the | + | |3 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 10 per hit, and damage of non-Normal Attacks by 10%. |
+ | |X = Note: Does not apply to Scion Classes. | ||
}} | }} | ||
|Blessing of Life= | |Blessing of Life= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Increase ATK for all party members by 2% and restore 5% HP every 30 seconds for all players in the party. |
− | |2 = Increase | + | |2 = Increase damage by 10%. Increase ATK for all party members by 2% and restore 7% HP every 30 seconds for all players in the party. |
− | |3 = Increase | + | |3 = Increase damage by 12%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. |
}} | }} | ||
|Life's Guidance= | |Life's Guidance= | ||
Line 2,086: | Line 2,087: | ||
|Augmented Blossoming (Clifard) = | |Augmented Blossoming (Clifard) = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10%. Doubles the stats granted/reduced by Augments attached to the Weapon. |
− | |2 = Increase | + | |2 = Increase damage by 12%. Doubles the stats granted/reduced by Augments attached to the Weapon. |
− | |3 = Increase | + | |3 = Increase damage by 14%. Doubles the stats granted/reduced by Augments attached to the Weapon. |
}} | }} | ||
|Malicious Melody (Clifard) = | |Malicious Melody (Clifard) = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%. | |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%. | ||
− | |2 = Increase Natural PP Recovery by | + | |2 = Increase Natural PP Recovery by 7% and Active PP Recovery by 10%. |
|3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%. | |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%. | ||
}} | }} | ||
|Saber of Scarlet Flame = | |Saber of Scarlet Flame = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds. |
− | |2 = Increase | + | |2 = Increase damage by 9%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds. |
}} | }} | ||
|Saber of Scarlet Flame Redux = | |Saber of Scarlet Flame Redux = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 16%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds. |
− | |2 = Increase | + | |2 = Increase damage by 20%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds. |
− | |3 = Increase | + | |3 = Increase damage by 24%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
Line 2,117: | Line 2,118: | ||
|Sinister Stare = | |Sinister Stare = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% | + | |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% Potency). |
− | |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1700% | + | |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1700% Potency). |
− | |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% | + | |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% Potency). |
}} | }} | ||
|Symbol of Hope = | |Symbol of Hope = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Restore 30% of Max HP every 40s. Increase | + | |1 = Restore 30% of Max HP every 40s. Increase damage by 7% and reduce damage taken by 1%. |
− | |2 = Restore 60% of Max HP every 40s. Increase | + | |2 = Restore 60% of Max HP every 40s. Increase damage by 9% and reduce damage taken by 3%. |
− | |3 = Restore 100% of Max HP every 40s. Increase | + | |3 = Restore 100% of Max HP every 40s. Increase damage by 11% and reduce damage taken by 5%. |
}} | }} | ||
|Dawn Crystal = | |Dawn Crystal = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Natural PP Recovery by | + | |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 24%. Increase damage by 5% when PP is at 30% or greater. |
− | |2 = Increase Natural PP Recovery by | + | |2 = Increase Natural PP Recovery by 7% and Active PP Recovery by 27%. Increase damage by 7% when PP is at 30% or greater. |
− | |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase | + | |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase damage by 10% when PP is at 30% or greater. |
}} | }} | ||
|Homicidal Attack = | |Homicidal Attack = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Critical Hit Rate by 1%, increase Critical Power by 5%, and | + | |1 = Increase Critical Hit Rate by 1%, increase Critical Hit Power by 5%, and damage on precision points by 6%. |
− | |2 = Increase Critical Hit Rate by 3%, increase Critical Power by 7%, and | + | |2 = Increase Critical Hit Rate by 3%, increase Critical Hit Power by 7%, and damage on precision points by 6%. |
− | |3 = Increase Critical Hit Rate by 5%, increase Critical Power by 10%, and | + | |3 = Increase Critical Hit Rate by 5%, increase Critical Hit Power by 10%, and damage on precision points by 6%. |
}} | }} | ||
|Machine Gun Gale = | |Machine Gun Gale = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase | + | |1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase damage by 10% for 60 seconds. |
− | |2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase | + | |2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase damage by 12% for 60 seconds. |
− | |3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase | + | |3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase damage by 14% for 60 seconds. |
}} | }} | ||
|Unsealing Blade = | |Unsealing Blade = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Changes form with a Perfect Guard: 5% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); | + | |1 = Changes form with a Perfect Guard: 5% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); damage increased by 10% and PP Consumption decreased by 10%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if Focus runs out. |
− | |2 = Changes form with a Perfect Guard: 7% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); | + | |2 = Changes form with a Perfect Guard: 7% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); damage increased by 11% and PP Consumption decreased by 15%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if Focus runs out. |
− | |3 = Changes form with a Perfect Guard: 10% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); | + | |3 = Changes form with a Perfect Guard: 10% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); damage increased by 12% and PP Consumption decreased by 20%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if Focus runs out. |
}} | }} | ||
|Thundering Blades = | |Thundering Blades = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. When using a PA, lightning charged Photon Blades are generated. (Blades: 150%) |
− | |2 = Increase | + | |2 = Increase damage by 7%. When using a PA, lightning charged Photon Blades are generated. (Blades: 200%) |
− | |3 = Increase | + | |3 = Increase damage by 8%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%) |
}} | }} | ||
|Inversive Polarity = | |Inversive Polarity = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost the | + | |1 = Boost the damage of Reverse Tap by 14%. |
− | |2 = Boost the | + | |2 = Boost the damage of Reverse Tap by 17%. |
− | |3 = Boost the | + | |3 = Boost the damage of Reverse Tap by 20%. |
}} | }} | ||
|Revolving Step = | |Revolving Step = | ||
Line 2,177: | Line 2,178: | ||
|Lethal Combat Fury = | |Lethal Combat Fury = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Recover PP when an enemy is killed nearby (1 PP/Enemy). |
− | |2 = Increase | + | |2 = Increase damage by 7%. Recover PP when an enemy is killed nearby (2 PP/Enemy). |
− | |3 = Increase | + | |3 = Increase damage by 8%. Recover PP when an enemy is killed nearby (3 PP/Enemy). |
}} | }} | ||
|Lethal Combat Ctrl = | |Lethal Combat Ctrl = | ||
Line 2,189: | Line 2,190: | ||
|Heroic Anthem = | |Heroic Anthem = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Increase the rate of Heroic Boost accumulation by +50%. |
− | |2 = Increase | + | |2 = Increase damage by 10%. Increase the rate of Heroic Boost accumulation by +70%. |
− | |3 = Increase | + | |3 = Increase damage by 12%. Increase the rate of Heroic Boost accumulation by +100%. |
}} | }} | ||
|Evasive Offense= | |Evasive Offense= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 5%. Increase damage by an additional 12% for 10 seconds after successfully evading an attack as Hero. |
− | |2 = Increase | + | |2 = Increase damage by 7%. Increase damage by an additional 12% for 10 seconds after successfully evading an attack as Hero. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Increase damage by an additional 12% for 10 seconds after successfully evading an attack as Hero. |
}} | }} | ||
|Evasive Slash= | |Evasive Slash= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10%. Release a damaging blast (1000% Potency) upon successfully evading an attack as Hero. |
− | |2 = Increase | + | |2 = Increase damage by 12%. Release a damaging blast (1000% Potency) upon successfully evading an attack as Hero. |
− | |3 = Increase | + | |3 = Increase damage by 14%. Release a damaging blast (1000% Potency) upon successfully evading an attack as Hero. |
}} | }} | ||
|Greater Supernatural Bane= | |Greater Supernatural Bane= | ||
Line 2,219: | Line 2,220: | ||
|Dark Incantation= | |Dark Incantation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase the charge time of Dark Techniques by 50% and increase their | + | |1 = Increase the charge time of Dark Techniques by 50% and increase their damage by 20%. Excludes Namegid. |
− | |2 = Increase the charge time of Dark Techniques by 50% and increase their | + | |2 = Increase the charge time of Dark Techniques by 50% and increase their damage by 24%. Excludes Namegid. |
− | |3 = Increase the charge time of Dark Techniques by 50% and increase their | + | |3 = Increase the charge time of Dark Techniques by 50% and increase their damage by 30%. Excludes Namegid. |
}} | }} | ||
|Challenger of Darkness = | |Challenger of Darkness = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Elder] transformation time by 5 seconds. |
− | |2 = Increase | + | |2 = Increase damage based on [[Dark Blast]] Gauge (16% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Elder] transformation time by 6 seconds. |
− | |3 = Increase | + | |3 = Increase damage based on [[Dark Blast]] Gauge (17% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Elder] transformation time by 7 seconds. |
}} | }} | ||
|Dark Ingenuity = | |Dark Ingenuity = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage based on [[Dark Blast]] Gauge (13% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Luther] transformation time by 5 seconds. |
− | |2 = Increase | + | |2 = Increase damage based on [[Dark Blast]] Gauge (14% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Luther] transformation time by 6 seconds. |
− | |3 = Increase | + | |3 = Increase damage based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Luther] transformation time by 7 seconds. |
}} | }} | ||
|Spellbinding Darkness = | |Spellbinding Darkness = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage based on [[Dark Blast]] Gauge (13% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds. |
− | |2 = Increase | + | |2 = Increase damage based on [[Dark Blast]] Gauge (14% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds. |
− | |3 = Increase | + | |3 = Increase damage based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds. |
}} | }} | ||
|Dark Playtime = | |Dark Playtime = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage based on [[Dark Blast]] Gauge (13% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Gemini] transformation time by 5 seconds. |
− | |2 = Increase | + | |2 = Increase damage based on [[Dark Blast]] Gauge (14% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Gemini] transformation time by 6 seconds. |
− | |3 = Increase | + | |3 = Increase damage based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Gemini] transformation time by 7 seconds. |
}} | }} | ||
|Shield of the Dark Saint= | |Shield of the Dark Saint= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s). |
− | |2 = Increase | + | |2 = Increase damage by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s). |
− | |3 = Increase | + | |3 = Increase damage by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s). |
}} | }} | ||
|Shield of Dark Temptation= | |Shield of Dark Temptation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). |
− | |2 = Increase | + | |2 = Increase damage by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). |
− | |3 = Increase | + | |3 = Increase damage by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s). |
}} | }} | ||
|Bewitching Darkness = | |Bewitching Darkness = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase rate of Dark Blast Gauge accumulation by | + | |1 = Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds. |
− | |2 = Increase rate of Dark Blast Gauge accumulation by | + | |2 = Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds. |
− | |3 = Increase rate of Dark Blast Gauge accumulation by | + | |3 = Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds. |
}} | }} | ||
|Decrepifying Blade= | |Decrepifying Blade= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10%. Applies Jellen on Attacks (Effect 5%, Duration 5s). |
− | |2 = Increase | + | |2 = Increase damage by 11%. Applies Jellen on Attacks (Effect 5%, Duration 7s). |
− | |3 = Increase | + | |3 = Increase damage by 13%. Applies Jellen on Attacks (Effect 5%, Duration 10s). |
}} | }} | ||
|Purifying Shield= | |Purifying Shield= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. |
− | |2 = Increase | + | |2 = Increase damage by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. |
− | |3 = Increase | + | |3 = Increase damage by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. |
}} | }} | ||
|Purifying Melody= | |Purifying Melody= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Generates a barrier (-40% Damage Taken, | + | |1 = Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s. |
− | |2 = Generates a barrier (-40% Damage Taken, | + | |2 = Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s. |
|3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s. | |3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s. | ||
}} | }} | ||
|Shield of Temptation= | |Shield of Temptation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. |
− | |2 = Increase | + | |2 = Increase damage by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. |
− | |3 = Increase | + | |3 = Increase damage by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. |
}} | }} | ||
|Notes of Temptation= | |Notes of Temptation= | ||
Line 2,297: | Line 2,298: | ||
|Impressive Assault= | |Impressive Assault= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase the damage of Normal Attacks by 30%. Increase the | + | |1 = Increase the damage of Normal Attacks by 30%. Increase the damage of all other attacks by 6%. |
− | |2 = Increase the damage of Normal Attacks by 40%. Increase the | + | |2 = Increase the damage of Normal Attacks by 40%. Increase the damage of all other attacks by 6%. |
− | |3 = Increase the damage of Normal Attacks by 50%. Increase the | + | |3 = Increase the damage of Normal Attacks by 50%. Increase the damage of all other attacks by 6%. |
}} | }} | ||
|Enduring Sparkle= | |Enduring Sparkle= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 5%. |
− | |2 = Increase | + | |2 = Increase damage by 7%. |
− | |3 = Increase | + | |3 = Increase damage by 10%. |
}} | }} | ||
|Drumbeat Shine= | |Drumbeat Shine= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 5%. Successfully evade an attack with Sidestep or Stylish Roll to restore PP. Effect is negated if damage is taken. |
− | |2 = Increase | + | |2 = Increase damage by 7%. Successfully evade an attack with Sidestep or Stylish Roll to restore PP. Effect is negated if damage is taken. |
− | |3 = Increase | + | |3 = Increase damage by 9%. Successfully evade an attack with Sidestep or Stylish Roll to restore PP. Effect is negated if damage is taken. |
}} | }} | ||
|Cataclysmic Rhythm= | |Cataclysmic Rhythm= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Boost the potency of Elemental Burst (+20% Potency) and automatically activate Elemental Burst when using a Photon Art. |
− | |2 = Increase | + | |2 = Increase damage by 7% Boost the potency of Elemental Burst (+20% Potency) and automatically activate Elemental Burst when using a Photon Art. |
− | |3 = Increase | + | |3 = Increase damage by 8%. Boost the potency of Elemental Burst (+20% Potency) and automatically activate Elemental Burst when using a Photon Art. |
}} | }} | ||
|Sacred Bird Blessing= | |Sacred Bird Blessing= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 5%. Increase PP Recovery amount by 100% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne. |
− | |2 = Increase | + | |2 = Increase damage by 7%. Increase PP Recovery amount by 200% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne. |
− | |3 = Increase | + | |3 = Increase damage by 9%. Increase PP Recovery amount by 300% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne. |
}} | }} | ||
|Counter Punch= | |Counter Punch= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7%. Successfully evade an attack with Sway to summon a giant fist. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Successfully evade an attack with Sway to summon a giant fist. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Successfully evade an attack with Sway to summon a giant fist. |
}} | }} | ||
|Sunlit Deity= | |Sunlit Deity= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. During Clear Weather, gain an additional 1% damage bonus. |
− | |2 = Increase | + | |2 = Increase damage by 7%. During Clear Weather, gain an additional 2% damage bonus. |
− | |3 = Increase | + | |3 = Increase damage by 10%. During Clear Weather, gain an additional 3% damage bonus. |
}} | }} | ||
|Offensive Defensive= | |Offensive Defensive= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage (6% Base, 12% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack. |
− | |2 = Increase | + | |2 = Increase damage (6%,Base, 16% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack. |
− | |3 = Increase | + | |3 = Increase damage (6% Base, 20% MAX after 70s) and reduce damage taken (0% Base, 50% MAX after 180s) over time. Bonus resets if struck by an attack. |
}} | }} | ||
|Nightfall Tactics= | |Nightfall Tactics= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = When using PAs or Techs, PP consumption is reduced by 5% and | + | |1 = When using PAs or Techs, PP consumption is reduced by 5% and damage is increased by 3%. |
− | |2 = When using PAs or Techs, PP consumption is reduced by 10% and | + | |2 = When using PAs or Techs, PP consumption is reduced by 10% and damage is increased by 4%. |
− | |3 = When using PAs or Techs, PP consumption is reduced by 20% and | + | |3 = When using PAs or Techs, PP consumption is reduced by 20% and damage is increased by 5%. |
}} | }} | ||
|Water Rounds= | |Water Rounds= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10% and increase the amount of PP restored by Normal Attacks (+2). |
− | |2 = Increase | + | |2 = Increase damage by 12% and increase the amount of PP restored by Normal Attacks (+2). |
− | |3 = Increase | + | |3 = Increase damage by 14% and increase the amount of PP restored by Normal Attacks (+2). |
}} | }} | ||
|Daybreak Tactics= | |Daybreak Tactics= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Critical Hit Rate by 10% and increase | + | |1 = Increase Critical Hit Rate by 10% and increase Critical Hit Power by 7%. |
− | |2 = Increase Critical Hit Rate by 25% and increase | + | |2 = Increase Critical Hit Rate by 25% and increase Critical Hit Power by 10%. |
− | |3 = Increase Critical Hit Rate by 100% and increase | + | |3 = Increase Critical Hit Rate by 100% and increase Critical Hit Power by 12%. |
}} | }} | ||
|Critical Formation= | |Critical Formation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 9% and increase Critical Hit Rate by 7%. |
− | |2 = Increase | + | |2 = Increase damage by 10% and increase Critical Hit Rate by 8%. |
− | |3 = Increase | + | |3 = Increase damage by 12% and increase Critical Hit Rate by 10%. |
}} | }} | ||
|Quadruple Blast= | |Quadruple Blast= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 5%. Change Normal Attack into four homing shells. |
− | |2 = Increase | + | |2 = Increase damage by 6%. Change Normal Attack into four homing shells. |
− | |3 = Increase | + | |3 = Increase damage by 7%. Change Normal Attack into four homing shells. |
}} | }} | ||
|Sacred Bird Guidance= | |Sacred Bird Guidance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Automatically charge Focus while in mid-air. |
− | |2 = Increase | + | |2 = Increase damage by 7%. Automatically charge Focus while in mid-air. |
− | |3 = Increase | + | |3 = Increase damage by 8%. Automatically charge Focus while in mid-air. |
}} | }} | ||
|Gleaming Wired Lance= | |Gleaming Wired Lance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost the | + | |1 = Boost the damage of Grappling PAs when at max Focus (6%). Consume no Focus for a short duration after performing a Perfect Guard (5s). (Potency +4%) |
− | |2 = Boost the | + | |2 = Boost the damage of Grappling PAs when at max Focus (8%). Consume no Focus for a short duration after performing a Perfect Guard (10s). (Potency +4%) |
− | |3 = Boost the | + | |3 = Boost the damage of Grappling PAs when at max Focus (10%). Consume no Focus for a short duration after performing a Perfect Guard (15s). (Potency +4%) |
}} | }} | ||
|Phantom Technique= | |Phantom Technique= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10%. Shorten the charge time of Support Techniques. The damage of Zondeel is reduced. |
− | |2 = Increase | + | |2 = Increase damage by 11%. Shorten the charge time of Support Techniques. The damage of Zondeel is reduced. |
− | |3 = Increase | + | |3 = Increase damage by 13%. Shorten the charge time of Support Techniques. The damage of Zondeel is reduced. |
}} | }} | ||
|Cyclone Circuit= | |Cyclone Circuit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%) |
− | |2 = Increase | + | |2 = Increase damage by 8%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%) |
− | |3 = Increase | + | |3 = Increase damage by 9%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%) |
}} | }} | ||
|Light of the Demon Blade= | |Light of the Demon Blade= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 14% when HP is 25% or lower. |
− | |2 = Increase | + | |2 = Increase damage by 15% when HP is 25% or lower. |
− | |3 = Increase | + | |3 = Increase damage by 17% when HP is 25% or lower. |
}} | }} | ||
|Shining Quiver= | |Shining Quiver= | ||
Line 2,411: | Line 2,412: | ||
|Ruins Menace: Onslaught= | |Ruins Menace: Onslaught= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 15% and halve damage taken in the Urgent Quest "Black Fellwyrm Rises from the Ruins". |
− | |2 = Increase | + | |2 = Increase damage by 17% and halve damage taken in the Urgent Quest "Black Fellwyrm Rises from the Ruins". |
− | |3 = Increase | + | |3 = Increase damage by 20% and halve damage taken in the Urgent Quest "Black Fellwyrm Rises from the Ruins". |
}} | }} | ||
|Ruins Menace: War Song= | |Ruins Menace: War Song= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 3% for both Pets and Players and halve damage taken in the Urgent Quest "Black Fellwyrm Rises from the Ruins". |
− | |2 = Increase | + | |2 = Increase damage by 4% for both Pets and Players and halve damage taken in the Urgent Quest "Black Fellwyrm Rises from the Ruins". |
− | |3 = Increase | + | |3 = Increase damage by 5% for both Pets and Players and halve damage taken in the Urgent Quest "Black Fellwyrm Rises from the Ruins". |
}} | }} | ||
|Spirit of a Knight= | |Spirit of a Knight= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
− | |2 = Increase | + | |2 = Increase damage by 9%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
}} | }} | ||
|Spirit of a Paladin= | |Spirit of a Paladin= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
− | |2 = Increase | + | |2 = Increase damage by 11%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
− | |3 = Increase | + | |3 = Increase damage by 12%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
}} | }} | ||
|Knight's Melody= | |Knight's Melody= | ||
Line 2,441: | Line 2,442: | ||
|Paladin's Melody= | |Paladin's Melody= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 1%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
− | |2 = Increase | + | |2 = Increase damage by 1%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
− | |3 = Increase | + | |3 = Increase damage by 2%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
}} | }} | ||
|Ruinous Providence= | |Ruinous Providence= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Increase damage (3%) and Attack PP Recovery (+20%) against bosses. |
− | |2 = Increase | + | |2 = Increase damage by 10%. Increase damage (4%) and Attack PP Recovery (+30%) against bosses. |
− | |3 = Increase | + | |3 = Increase damage by 12%. Increase damage (5%) and Attack PP Recovery (+40%) against bosses. |
}} | }} | ||
|Pursuing Bow= | |Pursuing Bow= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 4%. Produces a Chaser Arrow when a PA hits an enemy. Boosts the damage of this Potential's Chaser Arrow effect for a limited time after successfully dodging an attack with Sidestep. |
− | |2 = Increase | + | |2 = Increase damage by 6%. Produces a Chaser Arrow when a PA hits an enemy. Boosts the damage of this Potential's Chaser Arrow effect for a limited time after successfully dodging an attack with Sidestep. |
− | |3 = Increase | + | |3 = Increase damage by 8%. Produces a Chaser Arrow when a PA hits an enemy. Boosts the damage of this Potential's Chaser Arrow effect for a limited time after successfully dodging an attack with Sidestep. |
}} | }} | ||
|Persistent Fury= | |Persistent Fury= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (5% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). |
− | |2 = Increase | + | |2 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (7% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). |
− | |3 = Increase | + | |3 = Increase damage and Critical Hit Rate (+16% Damage/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). |
}} | }} | ||
|Oath of Flame= | |Oath of Flame= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 5%. Increase damage by an additional 5% when attacking an enemy's elemental weakness. |
− | |2 = Increase | + | |2 = Increase damage by 6%. Increase damage by an additional 6% when attacking an enemy's elemental weakness. |
− | |3 = Increase | + | |3 = Increase damage by 7%. Increase damage by an additional 7% when attacking an enemy's elemental weakness. |
}} | }} | ||
|Oath of Crimson Flame= | |Oath of Crimson Flame= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 11%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. |
− | |2 = Increase | + | |2 = Increase damage by 12%. Increase damage by an additional 4% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. |
− | |3 = Increase | + | |3 = Increase damage by 13%. Increase damage by an additional 5% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. |
}} | }} | ||
|Oath of Violet Flame= | |Oath of Violet Flame= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 3%. Increase damage by an additional 11% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals. |
− | |2 = Increase | + | |2 = Increase damage by 4%. Increase damage by an additional 12% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals. |
− | |3 = Increase | + | |3 = Increase damage by 5%. Increase damage by an additional 13% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals. |
}} | }} | ||
|Melody of Flame= | |Melody of Flame= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness. |
− | |2 = Increase | + | |2 = Increase damage by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness. |
− | |3 = Increase | + | |3 = Increase damage by 1%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. |
}} | }} | ||
|Melody of Crimson Flame= | |Melody of Crimson Flame= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. |
− | |2 = Increase | + | |2 = Increase damage by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. |
− | |3 = Increase | + | |3 = Increase damage by 2%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. |
}} | }} | ||
|Two Sides of a Coin= | |Two Sides of a Coin= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Increase damage (10%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack. |
− | |2 = Increase | + | |2 = Increase damage by 6%. Increase damage (12%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with an attack. |
− | |3 = Increase | + | |3 = Increase damage by 6%. Increase damage (14%) when the weapon is sheathed for ~2 seconds. Bonus disappears ~14 seconds after dealing damage with attack. |
}} | }} | ||
|Sacred Bird Oracle= | |Sacred Bird Oracle= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry. |
}} | }} | ||
|Chaotic Right Hand= | |Chaotic Right Hand= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Alter attack performance when using Weapon Action. Excludes Lusters. |
− | |2 = Increase | + | |2 = Increase damage by 6%. Alter attack performance when using Weapon Action. Excludes Lusters. |
− | |3 = Increase | + | |3 = Increase damage by 6%. Alter attack performance when using Weapon Action. Excludes Lusters. |
}} | }} | ||
|Bloodthirsty Curse= | |Bloodthirsty Curse= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
− | |2 = Increase | + | |2 = Increase damage by 7%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
− | |3 = Increase | + | |3 = Increase damage by 8%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
}} | }} | ||
|Bullets of Demise= | |Bullets of Demise= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Consumes a Blight Round to increase Positron Blast performance. |
− | |2 = Increase | + | |2 = Increase damage by 6%. Consumes a Blight Round to increase Positron Blast performance. |
− | |3 = Increase | + | |3 = Increase damage by 6%. Consumes a Blight Round to increase Positron Blast performance. |
}} | }} | ||
|Rod of Permafrost= | |Rod of Permafrost= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7%. Enhance the performance of Normal Attacks and increase the damage of Photon Bullet. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Enhance the performance of Normal Attacks and increase the damage of Photon Bullet. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Enhance the performance of Normal Attacks and increase the damage of Photon Bullet. |
}} | }} | ||
|Phantom Performance= | |Phantom Performance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
− | |2 = Increase | + | |2 = Increase damage based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
− | |3 = Increase | + | |3 = Increase damage based on the Photon Blast Gauge (3%/3%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
}} | }} | ||
|Phantom Nature= | |Phantom Nature= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage based on the Photon Blast Gauge (7%/8%/9%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
− | |2 = Increase | + | |2 = Increase damage based on the Photon Blast Gauge (9%/10%/11%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
− | |3 = Increase | + | |3 = Increase damage based on the Photon Blast Gauge (11%/12%/13%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
}} | }} | ||
|Thunderblade Knight= | |Thunderblade Knight= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 18% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning. |
− | |2 = Increase | + | |2 = Increase damage by 20% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning. |
− | |3 = Increase | + | |3 = Increase damage by 23% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning. |
}} | }} | ||
|Quick and Daring= | |Quick and Daring= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +30%) |
− | |2 = Increase | + | |2 = Increase damage by 6%. Stop Natural PP Regeneration, but restore PP (+70) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +40%) |
− | |3 = Increase | + | |3 = Increase damage by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +50%) |
}} | }} | ||
|Divine Protection= | |Divine Protection= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 5%. Unleash a follow-up attack that damages your surroundings after performing an attack. |
− | |2 = Increase | + | |2 = Increase damage by 6%. Unleash a follow-up attack that damages your surroundings after performing an attack. |
− | |3 = Increase | + | |3 = Increase damage by 7%. Unleash a follow-up attack that damages your surroundings after performing an attack. |
}} | }} | ||
|Eye of the Phoenix= | |Eye of the Phoenix= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase PA/ | + | |1 = Increase PA/Technique damage by 12% when attacking an enemy's weak point or Elemental Weakness. |
− | |2 = Increase PA/ | + | |2 = Increase PA/Technique damage by 14% when attacking an enemy's weak point or Elemental Weakness. |
− | |3 = Increase PA/ | + | |3 = Increase PA/Technique damage by 16% when attacking an enemy's weak point or Elemental Weakness. |
}} | }} | ||
|Beam of Protection= | |Beam of Protection= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Increase Active PP Recovery by 5% and reduce PP consumption by 5%. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Increase Active PP Recovery by 10% and reduce PP consumption by 10%. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Increase Active PP Recovery by 15% and reduce PP consumption by 15%. |
}} | }} | ||
|Technique Unleashed= | |Technique Unleashed= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase the | + | |1 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time. |
− | |2 = Increase the | + | |2 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time. |
− | |3 = Increase the | + | |3 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time. |
}} | }} | ||
|Enduring History= | |Enduring History= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 4%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
− | |2 = Increase | + | |2 = Increase damage by 6%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
− | |3 = Increase | + | |3 = Increase damage by 8%. Increase damage (5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
}} | }} | ||
|Everlasting Life= | |Everlasting Life= | ||
Line 2,597: | Line 2,598: | ||
|Enduring Ceremony= | |Enduring Ceremony= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 1%. Increase damage (2% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
− | |2 = Increase | + | |2 = Increase damage by 2%. Increase damage (2% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
− | |3 = Increase | + | |3 = Increase damage by 3%. Increase damage (2% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
}} | }} | ||
|Everlasting Performance= | |Everlasting Performance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance | + | |1 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance based on the number of hits. |
− | |2 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance | + | |2 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance based on the number of hits. |
|3 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (10% MAX) based on the number of hits. | |3 = Bestow the effect of "Enduring Ceremony" and additionally increase Damage Resistance (10% MAX) based on the number of hits. | ||
}} | }} | ||
|Point-blank Blast= | |Point-blank Blast= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll. |
}} | }} | ||
|Photon Resurrection= | |Photon Resurrection= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |2 = Increase | + | |2 = Increase damage by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |3 = Increase | + | |3 = Increase damage by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
}} | }} | ||
|Starry Remembrance= | |Starry Remembrance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Restore PP by 30% when casting a PA/Technique while below 10% PP. |
− | |2 = Increase | + | |2 = Increase damage by 9%. Restore PP by 30% when casting a PA/Technique while below 10% PP. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Restore PP by 30% when casting a PA/Technique while below 10% PP. |
}} | }} | ||
|Starry Serenade= | |Starry Serenade= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 3%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Cooldown). |
− | |2 = Increase | + | |2 = Increase damage by 4%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Cooldown). |
− | |3 = Increase | + | |3 = Increase damage by 5%. Restore PP by 30% when casting a PA/Technique while below 10% PP (120s Cooldown). |
}} | }} | ||
|Photon Serenade= | |Photon Serenade= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 3%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |2 = Increase | + | |2 = Increase damage by 4%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |3 = Increase | + | |3 = Increase damage by 5%. Fully restore PP when casting a PA/Technique while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
}} | }} | ||
|Unflagging Spirit= | |Unflagging Spirit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
− | |2 = Increase | + | |2 = Increase damage by 9%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
}} | }} | ||
|Dark Phantom= | |Dark Phantom= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
− | |2 = Increase | + | |2 = Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
− | |3 = Increase | + | |3 = Increase damage based on the Photon Blast Gauge (5%/6%/7%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
}} | }} | ||
|Shield of the Dark Saint= | |Shield of the Dark Saint= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. |
− | |3 = Increase | + | |3 = Increase damage by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s. |
}} | }} | ||
|Shield of Dark Temptation= | |Shield of Dark Temptation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. |
− | |3 = Increase | + | |3 = Increase damage by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s. |
}} | }} | ||
|Second Coming of Darkness= | |Second Coming of Darkness= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. |
− | |2 = Increase | + | |2 = Increase damage by 9%. |
− | |3 = Increase | + | |3 = Increase damage by 10%. |
}} | }} | ||
|Serenade of Darkness= | |Serenade of Darkness= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 3%. |
− | |2 = Increase | + | |2 = Increase damage by 4%. |
− | |3 = Increase | + | |3 = Increase damage by 5%. |
}} | }} | ||
|Field Work= | |Field Work= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10%. Apply bonus effects based on the active Field Skills. |
− | |2 = Increase | + | |2 = Increase damage by 11%. Apply bonus effects based on the active Field Skills. |
− | |3 = Increase | + | |3 = Increase damage by 12%. Apply bonus effects based on the active Field Skills. |
}} | }} | ||
|Blessing of the Golden Knight= | |Blessing of the Golden Knight= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 13%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. |
− | |2 = Increase | + | |2 = Increase damage by 15%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. |
− | |3 = Increase | + | |3 = Increase damage by 17%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. |
}} | }} | ||
− | | | + | |Silver Flame= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Change your 3rd Normal Attack into an explosive bullet. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Change your 3rd Normal Attack into an explosive bullet. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Change your 3rd Normal Attack into an explosive bullet. |
}} | }} | ||
|Furious Dash= | |Furious Dash= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 5%. Inflict damage while running. Unleash a shockwave attack when you stop running. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Inflict damage while running. Unleash a shockwave attack when you stop running. |
− | |3 = Increase | + | |3 = Increase damage by 11%. Inflict damage while running. Unleash a shockwave attack when you stop running. |
}} | }} | ||
|Mighty Spirit= | |Mighty Spirit= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 16% against bosses. Recover 4 PP per second when near bosses. |
− | |2 = Increase | + | |2 = Increase damage by 18% against bosses. Recover 4 PP per second when near bosses. |
− | |3 = Increase | + | |3 = Increase damage by 20% against bosses. Recover 4 PP per second when near bosses. |
}} | }} | ||
|Apparition's Headstone= | |Apparition's Headstone= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 9%. Boost Marker Accumulation Rate upon detonating a Phantom Marker. |
− | |2 = Increase | + | |2 = Increase damage by 11%. Boost Marker Accumulation Rate upon detonating a Phantom Marker. |
− | |3 = Increase | + | |3 = Increase damage by 13%. Boost Marker Accumulation Rate upon detonating a Phantom Marker. |
}} | }} | ||
|Blessings in Black= | |Blessings in Black= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8% and Damage Resistance by 10%. |
− | |2 = Increase | + | |2 = Increase damage by 10% and Damage Resistance by 10%. |
− | |3 = Increase | + | |3 = Increase damage by 12% and Damage Resistance by 10%. |
}} | }} | ||
|Performance in Black= | |Performance in Black= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 1% and Damage Resistance by 10%. |
− | |2 = Increase | + | |2 = Increase damage by 2% and Damage Resistance by 10%. |
− | |3 = Increase | + | |3 = Increase damage by 3% and Damage Resistance by 10%. |
}} | }} | ||
|Rapid Response III= | |Rapid Response III= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase | + | |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase damage by 2%. Increase PA damage by 8% for 14 seconds when the weapon is unsheathed while at maximum PP. |
− | |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase | + | |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase damage by 4%. Increase PA damage by 10% for 14 seconds when the weapon is unsheathed while at maximum PP. |
− | |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase | + | |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase damage by 6%. Increase PA damage by 12% for 14 seconds when the weapon is unsheathed while at maximum PP. |
}} | }} | ||
|Illuminating Blade= | |Illuminating Blade= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7%. Enhance the properties of Normal Attacks. |
− | |2 = Increase | + | |2 = Increase damage by 9%. Enhance the properties of Normal Attacks. |
− | |3 = Increase | + | |3 = Increase damage by 11%. Enhance the properties of Normal Attacks. |
}} | }} | ||
|Resplendent Blessings= | |Resplendent Blessings= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 4%. Grant additional bonuses based on your maximum PP. |
− | |2 = Increase | + | |2 = Increase damage by 5%. Grant additional bonuses based on your maximum PP. |
− | |3 = Increase | + | |3 = Increase damage by 6%. Grant additional bonuses based on your maximum PP. |
}} | }} | ||
|Battle Wounds= | |Battle Wounds= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 11%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 1% damage and 30% Damage Resistance for 120 seconds. |
− | |2 = Increase | + | |2 = Increase damage by 12%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 2% damage and 30% Damage Resistance for 120 seconds. |
− | |3 = Increase | + | |3 = Increase damage by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% damage and 30% Damage Resistance for 120 seconds. |
}} | }} | ||
|Mutated Consolation= | |Mutated Consolation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 10%. |
− | |2 = Increase | + | |2 = Increase damage by 7%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 25%. |
− | |3 = Increase | + | |3 = Increase damage by 8%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 45%. |
}} | }} | ||
|Crimson Lotus of Purgatory= | |Crimson Lotus of Purgatory= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Increase the damage of Counter Edge by 15%. Restore Focus Gauge when you successfully perform Katana Counter. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Increase the damage of Counter Edge by 15%. Restore Focus Gauge when you successfully perform Katana Counter. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Increase the damage of Counter Edge by 15%. Restore Focus Gauge when you successfully perform Katana Counter. |
}} | }} | ||
|Luminous Shot= | |Luminous Shot= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Enhance the performance of Desperado Dance when the Focus Gauge is above a certain level. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Enhance the performance of Desperado Dance when the Focus Gauge is above a certain level. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Enhance the performance of Desperado Dance when the Focus Gauge is above a certain level. |
}} | }} | ||
|Luminous Slash= | |Luminous Slash= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10%. When the Focus Gauge is maxed, enhance the performance of Dash Wing and consume Focus on activation. |
− | |2 = Increase | + | |2 = Increase damage by 12%. When the Focus Gauge is maxed, enhance the performance of Dash Wing and consume Focus on activation. |
− | |3 = Increase | + | |3 = Increase damage by 15%. When the Focus Gauge is maxed, enhance the performance of Dash Wing and consume Focus on activation. |
}} | }} | ||
|Hammer Flash= | |Hammer Flash= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. When the Focus Gauge is maxed, consume all Focus when using Heavenly Drop and execute an additional attack that hits all nearby enemies. |
− | |2 = Increase | + | |2 = Increase damage by 8%. When the Focus Gauge is maxed, consume all Focus when using Heavenly Drop and execute an additional attack that hits all nearby enemies. |
− | |3 = Increase | + | |3 = Increase damage by 10%. When the Focus Gauge is maxed, consume all Focus when using Heavenly Drop and execute an additional attack that hits all nearby enemies. |
}} | }} | ||
|Jet Boots at Dusk= | |Jet Boots at Dusk= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Reduce PP consumption by 15% upon hitting a target with Encore Jump. Effect expires when landing. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Reduce PP consumption by 20% upon hitting a target with Encore Jump. Effect expires when landing. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Reduce PP consumption by 25% upon hitting a target with Encore Jump. Effect expires when landing. |
}} | }} | ||
|Impeccable Slash= | |Impeccable Slash= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 5%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art. |
− | |2 = Increase | + | |2 = Increase damage by 7%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art. |
− | |3 = Increase | + | |3 = Increase damage by 9%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art. |
}} | }} | ||
|Virtuous Cycle= | |Virtuous Cycle= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Resist knockback and gradually increase | + | |1 = Resist knockback and gradually increase damage when performing consecutive Perfect Attacks. (+4% per, MAX 16%) |
− | |2 = Resist knockback and gradually increase | + | |2 = Resist knockback and gradually increase damage when performing consecutive Perfect Attacks. (+7% per, MAX 16%) |
− | |3 = Resist knockback and gradually increase | + | |3 = Resist knockback and gradually increase damage when performing consecutive Perfect Attacks. (+12% per, MAX 16%) |
}} | }} | ||
|Sealed Fang= | |Sealed Fang= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Increase Critical Hit Rate by 10%. |
− | |2 = Increase | + | |2 = Increase damage by 11%. Increase Critical Hit Rate by 15%. |
− | |3 = Increase | + | |3 = Increase damage by 14%. Increase Critical Hit Rate by 20%. |
}} | }} | ||
|Sealed Canticle= | |Sealed Canticle= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 1%. Increase Critical Hit Rate by 10%. |
− | |2 = Increase | + | |2 = Increase damage by 2%. Increase Critical Hit Rate by 15%. |
− | |3 = Increase | + | |3 = Increase damage by 3%. Increase Critical Hit Rate by 20%. |
}} | }} | ||
|Soulbound Munition= | |Soulbound Munition= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Increase Normal Attack and Photonic Laser activation speed. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Increase Normal Attack and Photonic Laser activation speed. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Increase Normal Attack and Photonic Laser activation speed. |
}} | }} | ||
|Budding Flower Harvest Moon= | |Budding Flower Harvest Moon= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Gain a bonus that evolves over time. |
− | |2 = Increase | + | |2 = Increase damage by 9%. Gain a bonus that evolves over time. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Gain a bonus that evolves over time. |
}} | }} | ||
|Invocation of Ire= | |Invocation of Ire= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | + | |1 = Increase damage by 6%. Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. |
− | |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | + | |2 = Increase damage by 8%. Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. |
− | |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | + | |3 = Increase damage by 10%. Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. |
}} | }} | ||
|Exalted in Death= | |Exalted in Death= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect. |
− | |2 = Increase | + | |2 = Increase damage by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect. |
− | |3 = Increase | + | |3 = Increase damage by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect. |
}} | }} | ||
|Soulbound Sunderer= | |Soulbound Sunderer= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. |
− | |2 = Increase | + | |2 = Increase damage by 10%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. |
− | |3 = Increase | + | |3 = Increase damage by 12%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. |
}} | }} | ||
|Distinguished Endeavor= | |Distinguished Endeavor= | ||
Line 2,843: | Line 2,844: | ||
|Cerulean Tide= | |Cerulean Tide= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt. |
}} | }} | ||
|Critical Rewards= | |Critical Rewards= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60. |
− | |3 = Increase | + | |3 = Increase damage by 9%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60. |
}} | }} | ||
|Genbu's Oath= | |Genbu's Oath= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Reduce damage taken by 10% and gain knockback resistance. |
− | |2 = Increase | + | |2 = Increase damage by 7%. Reduce damage taken by 15% and gain knockback resistance. |
− | |3 = Increase | + | |3 = Increase damage by 8%. Reduce damage taken by 20% and gain knockback resistance. |
}} | }} | ||
|Slicing Wings= | |Slicing Wings= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Add additional Ranged hits to Normal Attacks upon blocking an attack with Twin Daggers Spin. |
}} | }} | ||
|Illuminating Impaler= | |Illuminating Impaler= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action. |
− | |2 = Increase | + | |2 = Increase damage by 7%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action. |
− | |3 = Increase | + | |3 = Increase damage by 8%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action. |
}} | }} | ||
− | | | + | |Azure Dragon's Vow= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 4%. Grant an additional damage bonus when hitting with a PA that consumes Focus. damage greatly increases after the third PA. |
− | |2 = Increase | + | |2 = Increase damage by 6%. Grant an additional damage bonus when hitting with a PA that consumes Focus. damage greatly increases after the third PA. |
− | |3 = Increase | + | |3 = Increase damage by 8%. Grant an additional damage bonus when hitting with a PA that consumes Focus. damage greatly increases after the third PA. |
}} | }} | ||
|Golden Dragon Eruption= | |Golden Dragon Eruption= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage. |
− | |2 = Increase | + | |2 = Increase damage by 7%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage. |
− | |3 = Increase | + | |3 = Increase damage by 8%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage. |
}} | }} | ||
|Transcendent Quickshot= | |Transcendent Quickshot= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. The first three PAs/Normal Attacks after unsheathing do not require charging. |
− | |2 = Increase | + | |2 = Increase damage by 8%. The first three PAs/Normal Attacks after unsheathing do not require charging. |
− | |3 = Increase | + | |3 = Increase damage by 10%. The first three PAs/Normal Attacks after unsheathing do not require charging. |
}} | }} | ||
|Mellifluous Waltz= | |Mellifluous Waltz= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 1%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once. |
− | |2 = Increase | + | |2 = Increase damage by 2%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once. |
− | |3 = Increase | + | |3 = Increase damage by 3%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once. |
}} | }} | ||
|Enduring Echo= | |Enduring Echo= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 1%. |
− | |2 = Increase | + | |2 = Increase damage by 2%. |
− | |3 = Increase | + | |3 = Increase damage by 3%. |
}} | }} | ||
|Unflagging Battle Hymn= | |Unflagging Battle Hymn= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 4%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. |
− | |2 = Increase | + | |2 = Increase damage by 5%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. |
− | |3 = Increase | + | |3 = Increase damage by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. |
}} | }} | ||
|Deep Blue Dawn= | |Deep Blue Dawn= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 9%. Natural PP recovery is halted, in return you regain 5 PP every second. |
− | |2 = Increase | + | |2 = Increase damage by 11%. Natural PP recovery is halted, in return you regain 5 PP every second. |
− | |3 = Increase | + | |3 = Increase damage by 13%. Natural PP recovery is halted, in return you regain 5 PP every second. |
}} | }} | ||
|Blood Red Sunset= | |Blood Red Sunset= | ||
Line 2,921: | Line 2,922: | ||
|Sheer Brutality= | |Sheer Brutality= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6% and increase damage taken by 70%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. |
− | |2 = Increase | + | |2 = Increase damage by 8% and increase damage taken by 60%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. |
− | |3 = Increase | + | |3 = Increase damage by 10% and increase damage taken by 50%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. |
}} | }} | ||
|Suzaku's Covenant= | |Suzaku's Covenant= | ||
Line 2,933: | Line 2,934: | ||
|Byakko's Decree= | |Byakko's Decree= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduce Normal Attack | + | |1 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases. |
− | |2 = Reduce Normal Attack | + | |2 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases. |
− | |3 = Reduce Normal Attack | + | |3 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases. |
}} | }} | ||
|Yuletide Miracle= | |Yuletide Miracle= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Cooldown). |
− | |2 = Increase | + | |2 = Increase damage by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Cooldown). |
− | |3 = Increase | + | |3 = Increase damage by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Cooldown). |
}} | }} | ||
|Liberated Fang= | |Liberated Fang= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Critical Hit Rate by 10% and increase | + | |1 = Increase Critical Hit Rate by 10% and increase damage by 10%. Decrease PP consumption by 10%. |
− | |2 = Increase Critical Hit Rate by 15% and increase | + | |2 = Increase Critical Hit Rate by 15% and increase damage by 13%. Decrease PP consumption by 12%. |
− | |3 = Increase Critical Hit Rate by 20% and increase | + | |3 = Increase Critical Hit Rate by 20% and increase damage by 16%. Decrease PP consumption by 15%. |
}} | }} | ||
|Liberated Psalm= | |Liberated Psalm= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Critical Hit Rate by 10% and increase | + | |1 = Increase Critical Hit Rate by 10% and increase damage by 4%. Decrease PP consumption by 15%. |
− | |2 = Increase Critical Hit Rate by 15% and increase | + | |2 = Increase Critical Hit Rate by 15% and increase damage by 6%. Decrease PP consumption by 17%. |
− | |3 = Increase Critical Hit Rate by 20% and increase | + | |3 = Increase Critical Hit Rate by 20% and increase damage by 8%. Decrease PP consumption by 20%. |
}} | }} | ||
|Beam of the Morning Star= | |Beam of the Morning Star= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Recover an additional 5 PP when Perfect Guard PP Aile is activated. |
− | |2 = Increase | + | |2 = Increase damage by 10%. Recover an additional 5 PP when Perfect Guard PP Aile is activated. |
− | |3 = Increase | + | |3 = Increase damage by 12%. Recover an additional 5 PP when Perfect Guard PP Aile is activated. |
}} | }} | ||
|Heroic Defense= | |Heroic Defense= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 7%. Gain Super Armor and 20% damage resistance, but lose 20 PP when taking damage. |
− | |2 = Increase | + | |2 = Increase damage by 9%. Gain Super Armor and 20% damage resistance, but lose 20 PP when taking damage. |
− | |3 = Increase | + | |3 = Increase damage by 11%. Gain Super Armor and 20% damage resistance, but lose 20 PP when taking damage. |
}} | }} | ||
− | |Golden Crest= | + | |Golden Holy Crest= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Sets a potency-increasing zone (13%) when a Brightblade Buster charged attack or Nova Strike is used. Unleashes an AoE attack after 15 seconds. |
− | |2 = | + | |2 = Sets a potency-increasing zone (15%) when a Brightblade Buster charged attack or Nova Strike is used. Unleashes an AoE attack after 15 seconds. |
− | |3 = | + | |3 = Sets a potency-increasing zone (17%) when a Brightblade Buster charged attack or Nova Strike is used. Unleashes an AoE attack after 15 seconds. |
}} | }} | ||
|Southern Seas= | |Southern Seas= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Element matches the enemy's Elemental Weakness. |
− | |2 = Increase | + | |2 = Increase damage by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Element matches the enemy's Elemental Weakness. |
− | |3 = Increase | + | |3 = Increase damage by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Element matches the enemy's Elemental Weakness. |
}} | }} | ||
|Dew-kissed Rose= | |Dew-kissed Rose= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 9%. Instantly use Mates without drinking. Cooldown occurs after use or when swapping weapons. |
− | |2 = Increase | + | |2 = Increase damage by 11%. Instantly use Mates without drinking. Cooldown occurs after use or when swapping weapons. |
− | |3 = Increase | + | |3 = Increase damage by 13%. Instantly use Mates without drinking. Cooldown occurs after use or when swapping weapons. |
}} | }} | ||
− | | | + | |Electromagnetic Barrier= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Cooldown upon activation. |
− | |2 = Increase | + | |2 = Increase damage by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Cooldown upon activation. |
− | |3 = Increase | + | |3 = Increase damage by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Cooldown upon activation. |
}} | }} | ||
|Supreme King Awakening= | |Supreme King Awakening= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase | + | |1 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase damage by 11% for 20 seconds. |
− | |2 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase | + | |2 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase damage by 11% for 20 seconds. |
− | |3 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase | + | |3 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase damage by 11% for 20 seconds. |
}} | }} | ||
− | | | + | |Fighting Spirit = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 12%. Increase the Pwr boost granted by Shifta by 600 Pwr. |
− | |2 = Increase | + | |2 = Increase damage by 14%. Increase the Pwr boost granted by Shifta by 600 Pwr. |
− | |3 = Increase | + | |3 = Increase damage by 16%. Increase the Pwr boost granted by Shifta by 600 Pwr. |
}} | }} | ||
|Assault Rifle Laser= | |Assault Rifle Laser= | ||
Line 3,027: | Line 3,028: | ||
|3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
}} | }} | ||
− | | | + | |Heavy Hitter= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks. |
− | |2 = Increase | + | |2 = Increase damage by 8%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed (20%). Gain Super Armor and Damage Resistance (10%) while performing Normal Attacks. |
}} | }} | ||
|Sincere Courage= | |Sincere Courage= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 14%, gain Super Armor and 40% Damage Resistance. |
− | |2 = | + | |2 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 15%, gain Super Armor and 40% Damage Resistance. |
− | |3 = | + | |3 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 16%, gain Super Armor and 40% Damage Resistance. |
}} | }} | ||
|Sincere Virtue= | |Sincere Virtue= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 14%, gain Super Armor and regenerate 20 PP every 10 seconds. |
− | |2 = | + | |2 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 15%, gain Super Armor and regenerate 20 PP every 10 seconds. |
− | |3 = | + | |3 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 16%, gain Super Armor and regenerate 20 PP every 10 seconds. |
}} | }} | ||
|Sincere Wisdom= | |Sincere Wisdom= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 14%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. |
− | |2 = | + | |2 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 15%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. |
− | |3 = | + | |3 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 16%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. |
}} | }} | ||
|Steady Power= | |Steady Power= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor. |
− | |2 = | + | |2 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor. |
− | |3 = | + | |3 = Damage bonus decreases when taking damage and recovers over time. When damage bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor. |
}} | }} | ||
|Sincere Performance= | |Sincere Performance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Damage bonus decreases when taking damage and recovers over time. |
− | |2 = Increase | + | |2 = Increase damage by 9%. Damage bonus decreases when taking damage and recovers over time. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Damage bonus decreases when taking damage and recovers over time. |
}} | }} | ||
|Steady Performance= | |Steady Performance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8%. Damage bonus decreases when taking damage and recovers over time. When damage bonus is 8%, Pet regenerates 10% HP every 10 seconds. |
− | |2 = Increase | + | |2 = Increase damage by 9%. Damage bonus decreases when taking damage and recovers over time. When damage bonus is 9%, Pet regenerates 10% HP every 10 seconds. |
− | |3 = Increase | + | |3 = Increase damage by 10%. Damage bonus decreases when taking damage and recovers over time. When damage bonus is 10%, Pet regenerates 10% HP every 10 seconds. |
}} | }} | ||
|Dark Night Strongbow= | |Dark Night Strongbow= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 12%. Reduce the damage of Banishing Arrow by 99%, but recover 75 PP upon detonating a Banishing Arrow. |
− | |2 = Increase | + | |2 = Increase damage by 14%. Reduce the damage of Banishing Arrow by 99%, but recover 75 PP upon detonating a Banishing Arrow. |
− | |3 = Increase | + | |3 = Increase damage by 16%. Reduce the damage of Banishing Arrow by 99%, but recover 75 PP upon detonating a Banishing Arrow. |
}} | }} | ||
|Brilliant Splendor= | |Brilliant Splendor= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 9% and gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack. |
− | |2 = Increase | + | |2 = Increase damage by 12% and gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack. |
− | |3 = Increase | + | |3 = Increase damage by 15% and gain a low chance (10%) to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon landing an attack (100). |
}} | }} | ||
|Fated Reincarnation= | |Fated Reincarnation= | ||
Line 3,113: | Line 3,114: | ||
|Crimson Waltz= | |Crimson Waltz= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. |
− | |2 = Increase | + | |2 = Increase damage by 12%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. |
− | |3 = Increase | + | |3 = Increase damage by 14%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. |
}} | }} | ||
|Radiant Field= | |Radiant Field= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP. |
− | |2 = Increase | + | |2 = Increase damage by 12%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP. |
− | |3 = Increase | + | |3 = Increase damage by 14%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP. |
}} | }} | ||
|Dark Requiem= | |Dark Requiem= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10%. Boost the effect of Mark PP Drain and Mark Heal by 200%. |
− | |2 = Increase | + | |2 = Increase damage by 12%. Boost the effect of Mark PP Drain and Mark Heal by 200%. |
− | |3 = Increase | + | |3 = Increase damage by 14%. Boost the effect of Mark PP Drain and Mark Heal by 200%. |
}} | }} | ||
|Shifting Offense= | |Shifting Offense= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 11%. After dodging an attack with Sidestep, using a Normal Attack or PA fires a homing bullet at your target. |
− | |2 = Increase | + | |2 = Increase damage by 13%. After dodging an attack with Sidestep, using a Normal attack or PA fires a homing bullet at your target. |
− | |3 = Increase | + | |3 = Increase damage by 15%. After dodging an attack with Sidestep, using a Normal Attack or PA fires a homing bullet at your target. |
}} | }} | ||
|Silver Accompaniment= | |Silver Accompaniment= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2. |
− | |2 = Increase | + | |2 = Increase damage by 12%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2. |
− | |3 = Increase | + | |3 = Increase damage by 14%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2. |
}} | }} | ||
|Swift Retribution= | |Swift Retribution= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage +11%. Increase the damage of uncharged Satellite Cannon by 300%. |
− | |2 = | + | |2 = Damage +13%. Increase the damage of uncharged Satellite Cannon by 300%. |
− | |3 = | + | |3 = Damage +15%. Increase the damage of uncharged Satellite Cannon by 300%. |
}} | }} | ||
|Fleet Flash= | |Fleet Flash= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage +6%. Boost Normal Attack speed by 15%. Consume Mate items instantly. |
− | |2 = | + | |2 = Damage +8%. Boost Normal Attack speed by 15%. Consume Mate items instantly. |
− | |3 = | + | |3 = Damage +10%. Boost Normal Attack speed by 15%. Consume Mate items instantly. |
}} | }} | ||
|Gleaming Fangs= | |Gleaming Fangs= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage +9%. Upon striking with an attack, increase damage by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. |
− | |2 = | + | |2 = Damage +11%. Upon striking with an attack, increase damage by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. |
− | |3 = | + | |3 = Damage +13%. Upon striking with an attack, increase damage by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. |
}} | }} | ||
|Gleaming Ensemble= | |Gleaming Ensemble= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage +4%. Upon striking with an attack, increase damage by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. |
− | |2 = | + | |2 = Damage +6%. Upon striking with an attack, increase damage by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. |
− | |3 = | + | |3 = Damage +8%. Upon striking with an attack, increase damage by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. |
}} | }} | ||
|Supernova= | |Supernova= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage +6%. Produce a follow-up attack when casting a Charged Technique from a Talis card. |
− | |2 = | + | |2 = Damage +8%. Produce a follow-up attack when casting a Charged Technique from a Talis card. |
− | |3 = | + | |3 = Damage +10%. Produce a follow-up attack when casting a Charged Technique from a Talis card. |
}} | }} | ||
<!--Hidden Potential--> | <!--Hidden Potential--> | ||
Line 3,188: | Line 3,189: | ||
|Critical Slam= | |Critical Slam= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Critical Hit Rate by 25% and increase Critical Power by 17%. | + | |1 = Increase Critical Hit Rate by 25% and increase Critical Hit Power by 17%. |
− | |2 = Increase Critical Hit Rate by 25% and increase Critical Power by 19%. | + | |2 = Increase Critical Hit Rate by 25% and increase Critical Hit Power by 19%. |
− | |3 = Increase Critical Hit Rate by 25% and increase Critical Power by 22%. | + | |3 = Increase Critical Hit Rate by 25% and increase Critical Hit Power by 22%. |
|hidden = true | |hidden = true | ||
}} | }} | ||
|Converging Light= | |Converging Light= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = PA/ | + | |1 = PA/Technique PP consumption reduced by 10%, PA/Technique damage boosted by 5%. |
− | |2 = PA/ | + | |2 = PA/Technique PP consumption reduced by 15%, PA/Technique damage boosted by 7%. |
− | |3 = PA/ | + | |3 = PA/Technique PP consumption reduced by 20%, PA/Technique damage boosted by 10%. |
|hidden = true | |hidden = true | ||
}} | }} | ||
Line 3,230: | Line 3,231: | ||
|Eternal Protection= | |Eternal Protection= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Technique PP consumption is reduced by 10%. Boost Technique damage by 10%. |
− | |2 = | + | |2 = Technique PP consumption is reduced by 12%. Boost Technique damage by 12%. |
− | |3 = | + | |3 = Technique PP consumption is reduced by 15%. Boost Technique damage by 15%. |
|hidden = true | |hidden = true | ||
}} | }} | ||
Line 3,258: | Line 3,259: | ||
|清明なる加護= | |清明なる加護= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and | + | |1 = Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and damage by 10%. |
− | |2 = Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and | + | |2 = Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and damage by 12%. |
− | |3 = Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and | + | |3 = Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and damage by 15%. |
|hidden = true | |hidden = true | ||
}} | }} | ||
|Absolute Range= | |Absolute Range= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 25% at close range. |
− | |2 = Increase | + | |2 = Increase damage by 27% at close range. |
− | |3 = Increase | + | |3 = Increase damage by 30% at close range. |
|hidden = true | |hidden = true | ||
}} | }} | ||
|Aerial Break= | |Aerial Break= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 20% in midair. |
− | |2 = Increase | + | |2 = Increase damage by 22% in midair. |
− | |3 = Increase | + | |3 = Increase damage by 25% in midair. |
|hidden = true | |hidden = true | ||
}} | }} | ||
Line 3,318: | Line 3,319: | ||
|Glimmering Rhythm= | |Glimmering Rhythm= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase the | + | |1 = Increase the damage of Perfect Attacks by 18%. Increase the PP Recovery of non-Perfect Attacks by 30%. |
− | |2 = Increase the | + | |2 = Increase the damage of Perfect Attacks by 20%. Increase the PP Recovery of non-Perfect Attacks by 35%. |
− | |3 = Increase the | + | |3 = Increase the damage of Perfect Attacks by 22%. Increase the PP Recovery of non-Perfect Attacks by 40%. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,332: | Line 3,333: | ||
|Rock-Solid Morale= | |Rock-Solid Morale= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Ranged | + | |1 = Increase Ranged damage by 18% while standing still. |
− | |2 = Increase Ranged | + | |2 = Increase Ranged damage by 20% while standing still. |
− | |3 = Increase Ranged | + | |3 = Increase Ranged damage by 22% while standing still. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
− | | | + | |Freezing Crystal= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase the damage of Ice Techniques by 12%. | |1 = Increase the damage of Ice Techniques by 12%. | ||
Line 3,360: | Line 3,361: | ||
|紫妖狂斬= | |紫妖狂斬= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increased chance to inflict | + | |1 = Increased chance to inflict Panic, damage is increased by 20% when attacking an enemy that is inflicted with Panic. |
− | |2 = Increased chance to inflict | + | |2 = Increased chance to inflict Panic, damage is increased by 23% when attacking an enemy that is inflicted with Panic. |
− | |3 = Increased chance to inflict | + | |3 = Increased chance to inflict Panic, damage is increased by 27% when attacking an enemy that is inflicted with Panic. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
|Chaining Melody= | |Chaining Melody= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduce the | + | |1 = Reduce the Cooldown Time of Chain Trigger based on the Chain Finish value. (0.1 seconds per chain) |
− | |2 = Reduce the | + | |2 = Reduce the Cooldown Time of Chain Trigger based on the Chain Finish value. (0.112 seconds per chain) |
− | |3 = Reduce the | + | |3 = Reduce the Cooldown Time of Chain Trigger based on the Chain Finish value. (0.125 seconds per chain) |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
|風祈救済= | |風祈救済= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10% and reduce damage taken by 15%. |
− | |2 = Increase | + | |2 = Increase damage by 12% and reduce damage taken by 17%. |
− | |3 = Increase | + | |3 = Increase damage by 15% and reduce damage taken by 20%. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,395: | Line 3,396: | ||
|叡智への導き= | |叡智への導き= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Technique | + | |1 = Increase Technique damage by 10% and boost the effect of Photon Flare by 220 TEC Pwr. |
− | |2 = Increase Technique | + | |2 = Increase Technique damage by 12% and boost the effect of Photon Flare by 250 TEC Pwr. |
− | |3 = Increase Technique | + | |3 = Increase Technique damage by 14% and boost the effect of Photon Flare by 280 TEC Pwr. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
|Critical Savagery= | |Critical Savagery= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Critical Power by 13% and Critical Hit Rate by 50%. | + | |1 = Increase Critical Hit Power by 13% and Critical Hit Rate by 50%. |
− | |2 = Increase Critical Power by 15% and Critical Hit Rate by 60%. | + | |2 = Increase Critical Hit Power by 15% and Critical Hit Rate by 60%. |
− | |3 = Increase Critical Power by 18% and Critical Hit Rate by 70%. | + | |3 = Increase Critical Hit Power by 18% and Critical Hit Rate by 70%. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,416: | Line 3,417: | ||
|Clear Morale= | |Clear Morale= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and | + | |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and damage by 8%. |
− | |2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and | + | |2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and damage by 9%. |
− | |3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and | + | |3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and damage by 10%. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,444: | Line 3,445: | ||
|Ultimate Calamity= | |Ultimate Calamity= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase the chance of | + | |1 = Increase the chance of afflicting a Status Ailment by ?%. Increase damage against enemies suffering a Status Ailment by 18%. |
− | |2 = Increase the chance of | + | |2 = Increase the chance of afflicting a Status Ailment by ?%. Increase damage against enemies suffering a Status Ailment by 20%. |
− | |3 = Increase the chance of | + | |3 = Increase the chance of afflicting a Status Ailment by 50%. Increase damage against enemies suffering a Status Ailment by 24%. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
|Terra Firma= | |Terra Firma= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 19% when you are on the ground. |
− | |2 = Increase | + | |2 = Increase damage by 21% when you are on the ground. |
− | |3 = Increase | + | |3 = Increase damage by 23% when you are on the ground. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,460: | Line 3,461: | ||
|1 = Boosts the damage of Normal Attacks by 60%. | |1 = Boosts the damage of Normal Attacks by 60%. | ||
|2 = Boosts the damage of Normal Attacks by 70%. | |2 = Boosts the damage of Normal Attacks by 70%. | ||
− | |3 = Boosts the damage of Normal Attacks by 80%. | + | |3 = Boosts the damage of Normal Attacks by 80%. |
+ | |X = Note: Does not apply to Scion Classes. | ||
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
|Leaping Strike= | |Leaping Strike= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 17% when attacking in midair. |
− | |2 = Increase | + | |2 = Increase damage by 19% when attacking in midair. |
− | |3 = Increase | + | |3 = Increase damage by 21% when attacking in midair. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
|Phantom Spring= | |Phantom Spring= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage increases inversely with the Photon Blast Gauge. (1 ~ 19%) |
− | |2 = | + | |2 = Damage increases inversely with the Photon Blast Gauge. (2 ~ 21%) |
− | |3 = | + | |3 = Damage increases inversely with the Photon Blast Gauge. (3 ~ 23%) |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,500: | Line 3,502: | ||
|Clown's Mischief = | |Clown's Mischief = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Increase Poison Status Rate. Increase damage by 7% when attacking a Poisoned enemy. |
− | |2 = Increase | + | |2 = Increase damage by 7%. Increase Poison Status Rate. Increase damage by 9% when attacking a Poisoned enemy. |
− | |3 = Increase | + | |3 = Increase damage by 8%. Increase Poison Status Rate. Increase damage by 12% when attacking a Poisoned enemy. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,514: | Line 3,516: | ||
|Umbral Wings= | |Umbral Wings= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 8% and Active PP Recovery by 10% while attacking in midair. |
− | |2 = Increase | + | |2 = Increase damage by 10% and Active PP Recovery by 20% while attacking in midair. |
− | |3 = Increase | + | |3 = Increase damage by 12% and Active PP Recovery by 30% while attacking in midair. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
|Garland Guard= | |Garland Guard= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increases | + | |1 = Increases damage and PP Recovery for every successful Perfect Guard. (?%/PG) Bonus is lost when damage is received outside of Guard. (?% MAX) |
− | |2 = Increases | + | |2 = Increases damage and PP Recovery for every successful Perfect Guard. (?%/PG) Bonus is lost when damage is received outside of Guard. (?% MAX) |
− | |3 = Increases | + | |3 = Increases damage and PP Recovery for every successful Perfect Guard. (5%/PG) Bonus is lost when damage is received outside of Guard. (15% MAX) |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,542: | Line 3,544: | ||
|Enchanted Magazine = | |Enchanted Magazine = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10%. Decrease PP consumption by ?% when a special bullet is loaded. |
− | |2 = Increase | + | |2 = Increase damage by 11%. Decrease PP consumption by ?% when a special bullet is loaded. |
− | |3 = Increase | + | |3 = Increase damage by 13%. Decrease PP consumption by 13% when a special bullet is loaded. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
|Sparking Offensive= | |Sparking Offensive= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. |
− | |2 = Increase | + | |2 = Increase damage by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. |
− | |3 = Increase | + | |3 = Increase damage by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
|Innocent Wings= | |Innocent Wings= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. |
− | |2 = Increase | + | |2 = Increase damage by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. |
− | |3 = Increase | + | |3 = Increase damage by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,577: | Line 3,579: | ||
|Phantom Bud= | |Phantom Bud= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage fluctuates depending on the Photon Blast Gauge. (?%~?%) |
− | |2 = | + | |2 = Damage fluctuates depending on the Photon Blast Gauge. (?%~?%) |
− | |3 = | + | |3 = Damage fluctuates depending on the Photon Blast Gauge. (?%~16%) |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
|流星爆砕奏= | |流星爆砕奏= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 20% when HP is over 75%. |
− | |2 = Increase | + | |2 = Increase damage by 21% when HP is over 75%. |
− | |3 = Increase | + | |3 = Increase damage by 23% when HP is over 75%. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
|Meteor Dance= | |Meteor Dance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage as successive Perfect Attacks are performed. (5% per JA, 18% MAX) |
− | |2 = Increase | + | |2 = Increase damage as successive Perfect Attacks are performed. (6% per JA, 18% MAX) |
− | |3 = | + | |3 = Increasedamage as successive Perfect Attacks are performed. (9% per JA, 18% MAX) |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,605: | Line 3,607: | ||
|Exorcism on a Stormy Night= | |Exorcism on a Stormy Night= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage and Active PP Recovery when on the ground. |
− | |2 = Increase | + | |2 = Increase damage and Active PP Recovery when on the ground. |
− | |3 = Increase | + | |3 = Increase damage and Active PP Recovery when on the ground. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
|蹴撃の次元龍= | |蹴撃の次元龍= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by ?% and Active PP Regeneration by ?% while airborne. |
− | |2 = Increase | + | |2 = Increase damage by ?% and Active PP Regeneration by ?% while airborne. |
− | |3 = Increase | + | |3 = Increase damage by 20% and Active PP Regeneration by 15% while airborne. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,624: | Line 3,626: | ||
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
− | | | + | |The Bride Clad in Black= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by up to 25% over time. |
− | |2 = Increase | + | |2 = Increase damage by up to 25% over time. |
− | |3 = Increase | + | |3 = Increase damage by up to 25% over time. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,634: | Line 3,636: | ||
|Delicate Undertaking= | |Delicate Undertaking= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed). |
− | |2 = Increase | + | |2 = Increase damage based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed). |
− | |3 = Increase | + | |3 = Increase damage based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed) |
|arena = true | |arena = true | ||
}} | }} | ||
Line 3,642: | Line 3,644: | ||
|Augmented Evolution= | |Augmented Evolution= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.25% damage, 2% Auto PP Recov., 2% Atk PP Recov. / Augment) |
− | |2 = Increase | + | |2 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.5% damage, 3% Auto PP Recov., 2.5% Atk PP Recov. / Augment) |
− | |3 = Increase | + | |3 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (2% damage, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Augment) |
|arena = true | |arena = true | ||
}} | }} | ||
Line 3,650: | Line 3,652: | ||
|Augmented Blossoming = | |Augmented Blossoming = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 10%. Doubles the stats granted/reduced by Augments attached to the Weapon. |
− | |2 = Increase | + | |2 = Increase damage by 12%. Doubles the stats granted/reduced by Augments attached to the Weapon. |
− | |3 = Increase | + | |3 = Increase damage by 14%. Doubles the stats granted/reduced by Augments attached to the Weapon. |
|special = true | |special = true | ||
}} | }} | ||
Line 3,658: | Line 3,660: | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%. | |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%. | ||
− | |2 = Increase Natural PP Recovery by | + | |2 = Increase Natural PP Recovery by 7% and Active PP Recovery by 10%. |
|3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%. | |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%. | ||
|special = true | |special = true | ||
Line 3,664: | Line 3,666: | ||
|Practiced Augmentation = | |Practiced Augmentation = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% damage and -?% PP Consumption per Augment) |
− | |2 = Increase | + | |2 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% damage and -?% PP Consumption per Augment) |
− | |3 = Increase | + | |3 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+1.625% damage and -2.5% PP Consumption per Augment) |
|special = true | |special = true | ||
}} | }} | ||
|Dignified March = | |Dignified March = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage up to 15% over time. (13% base, 120s to max) |
− | |2 = Increase | + | |2 = Increase damage up to 16% over time. (13% base, 120s to max) |
− | |3 = Increase | + | |3 = Increase damage up to 17% over time. (13% base, 120s to max) |
|special = true | |special = true | ||
}} | }} | ||
|Lethal Combat Fury: Defense = | |Lethal Combat Fury: Defense = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage increases by 12% during the Buster Quest Defense Phase in addition to Lethal Combat Fury's effects. |
− | |2 = | + | |2 = Damage increases by 12% during the Buster Quest Defense Phase in addition to Lethal Combat Fury's effects. |
− | |3 = | + | |3 = Damage increases by 12% during the Buster Quest Defense Phase in addition to Lethal Combat Fury's effects. |
|special = true | |special = true | ||
}} | }} | ||
|Lethal Combat Fury: Offensive = | |Lethal Combat Fury: Offensive = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage increases by 12% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Fury's effects. |
− | |2 = | + | |2 = Damage increases by 12% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Fury's effects. |
− | |3 = | + | |3 = Damage increases by 12% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Fury's effects. |
|special = true | |special = true | ||
}} | }} | ||
|Lethal Combat Ctrl: Defense = | |Lethal Combat Ctrl: Defense = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage increases by 3% during the Buster Quest Defense Phase in addition to Lethal Combat Ctrl's effects. |
− | |2 = | + | |2 = Damage increases by 3% during the Buster Quest Defense Phase in addition to Lethal Combat Ctrl's effects. |
− | |3 = | + | |3 = Damage increases by 3% during the Buster Quest Defense Phase in addition to Lethal Combat Ctrl's effects. |
|special = true | |special = true | ||
}} | }} | ||
|Lethal Combat Ctrl: Offense = | |Lethal Combat Ctrl: Offense = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage increases by 3% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Ctrl's effects. |
− | |2 = | + | |2 = Damage increases by 3% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Ctrl's effects. |
− | |3 = | + | |3 = Damage increases by 3% during the Buster Quest Attack and Buster Phase in addition to Lethal Combat Ctrl's effects. |
|special = true | |special = true | ||
}} | }} | ||
|Enduring Sparkle = | |Enduring Sparkle = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 5%. |
− | |2 = Increase | + | |2 = Increase damage by 7%. |
− | |3 = Increase | + | |3 = Increase damage by 10%. |
|special = true | |special = true | ||
}} | }} | ||
|Dark Phantom Redux= | |Dark Phantom Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
− | |2 = Increase | + | |2 = Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
− | |3 = Increase | + | |3 = Increase damage based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. |
|special = true | |special = true | ||
}} | }} | ||
|Unflagging Spirit Redux= | |Unflagging Spirit Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 16%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
− | |2 = Increase | + | |2 = Increase damage by 17%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
− | |3 = Increase | + | |3 = Increase damage by 18%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
+ | |special = true | ||
+ | }} | ||
+ | |Unflagging Battle Hymn Redux= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |2 = Increase damage by 7%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |3 = Increase damage by 8%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
|special = true | |special = true | ||
}} | }} | ||
|Photon Resurrection Redux= | |Photon Resurrection Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |2 = Increase | + | |2 = Increase damage by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |3 = Increase | + | |3 = Increase damage by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
|special = true | |special = true | ||
}} | }} | ||
|Photon Serenade Redux= | |Photon Serenade Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |2 = Increase | + | |2 = Increase damage by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
− | |3 = Increase | + | |3 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown). |
|special = true | |special = true | ||
}} | }} | ||
|Invocation of Ire Redux= | |Invocation of Ire Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | + | |1 = Increase damage by 20%. Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. |
− | |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | + | |2 = Increase damage by 22%. Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. |
− | |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | + | |3 = Increase damage by 24%. Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. |
|special = true | |special = true | ||
}} | }} | ||
|Liberated Fang Redux= | |Liberated Fang Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Critical Hit Rate by 10% and increase | + | |1 = Increase Critical Hit Rate by 10% and increase damage by 19%. Decrease PP consumption by 10%. |
− | |2 = Increase Critical Hit Rate by 15% and increase | + | |2 = Increase Critical Hit Rate by 15% and increase damage by 21%. Decrease PP consumption by 12%. |
− | |3 = Increase Critical Hit Rate by 20% and increase | + | |3 = Increase Critical Hit Rate by 20% and increase damage by 23%. Decrease PP consumption by 15%. |
|special = true | |special = true | ||
}} | }} | ||
|Liberated Psalm Redux= | |Liberated Psalm Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Critical Hit Rate by 10% and increase | + | |1 = Increase Critical Hit Rate by 10% and increase damage by 9%. Decrease PP consumption by 15%. |
− | |2 = Increase Critical Hit Rate by 15% and increase | + | |2 = Increase Critical Hit Rate by 15% and increase damage by 10%. Decrease PP consumption by 17%. |
− | |3 = Increase Critical Hit Rate by 20% and increase | + | |3 = Increase Critical Hit Rate by 20% and increase damage by 11%. Decrease PP consumption by 20%. |
|special = true | |special = true | ||
}} | }} | ||
Line 3,763: | Line 3,772: | ||
|Thundering Blades Redux= | |Thundering Blades Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 16%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%) |
− | |2 = Increase | + | |2 = Increase damage by 18%. When using a PA, lightning charged Photon Blades are generated. (Blades: 300%) |
− | |3 = Increase | + | |3 = Increase damage by 20%. When using a PA, lightning charged Photon Blades are generated. (Blades: 350%) |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Double Scarlet Blade Redux= | |Double Scarlet Blade Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 16%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds. |
− | |2 = Increase | + | |2 = Increase damage by 20%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds. |
− | |3 = Increase | + | |3 = Increase damage by 24%. Increase the damage of Double Saber's Whirlwind and increase duration by 16 seconds. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Mysterious Wand Redux= | |Mysterious Wand Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 3%. Increase the speed of Normal Attacks by ~18.5%. Generates a Wave Attack on the third Normal Attack. |
− | |2 = Increase | + | |2 = Increase damage by 4%. Increase the speed of Normal Attacks by ~18.5%. Generates a Wave Attack on the third Normal Attack. |
− | |3 = Increase | + | |3 = Increase damage by 5%. Increase the speed of Normal Attacks by ~18.5%. Generates a Wave Attack on the third Normal Attack. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
Line 3,791: | Line 3,800: | ||
|Machine Gun Gale Redux= | |Machine Gun Gale Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase | + | |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by 18% for 60 seconds. |
− | |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase | + | |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by 20% for 60 seconds. |
− | |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase | + | |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase damage by 22% for 60 seconds. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Unsealing Blade Redux= | |Unsealing Blade Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Changes form with a Perfect Guard: 5% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); | + | |1 = Changes form with a Perfect Guard: 5% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); damage increased by 16% and PP Consumption decreased by 15%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if Focus runs out. |
− | |2 = Changes form with a Perfect Guard: 10% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); | + | |2 = Changes form with a Perfect Guard: 10% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); damage increased by 18% and PP Consumption decreased by 20%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if Focus runs out. |
− | |3 = Changes form with a Perfect Guard: 15% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); | + | |3 = Changes form with a Perfect Guard: 15% HP Recovery every 10 sec, fills Focus over time (70 seconds to max), and immunity to flinch (Sealed Form); damage increased by 20% and PP Consumption decreased by 25%, 10% chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed Form if Focus runs out. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
Line 3,812: | Line 3,821: | ||
|Galeblade Redux= | |Galeblade Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase | + | |1 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase damage by 13% when Katana Focus is active. |
− | |2 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase | + | |2 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase damage by 17% when Katana Focus is active. |
− | |3 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase | + | |3 = Increases the effect of Katana Focus and fills Katana Focus when unsheathed. Increase damage by 21% when Katana Focus is active. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Ancient Dart Rounds Redux= | |Ancient Dart Rounds Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Add an extra attack (100% | + | |1 = Add an extra attack (100% Potency) to Normal Attacks that has a chance to inflict Stun. Increase damage by 16% when you are a certain distance from the target. |
− | |2 = Add an extra attack (250% | + | |2 = Add an extra attack (250% Potency) to Normal Attacks that has a chance to inflict Stun. Increase damage by 18% when you are a certain distance from the target. |
− | |3 = Add an extra attack (400% | + | |3 = Add an extra attack (400% Potency) to Normal Attacks that has a chance to inflict Stun. Increase damage by 20% when you are a certain distance from the target. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Heroic Anthem Redux= | |Heroic Anthem Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 18%. Increase the rate of Heroic Boost accumulation by +50%. |
− | |2 = Increase | + | |2 = Increase damage by 20%. Increase the rate of Heroic Boost accumulation by +70%. |
− | |3 = Increase | + | |3 = Increase damage by 22%. Increase the rate of Heroic Boost accumulation by +100%. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Sacred Bird Blessing Redux= | |Sacred Bird Blessing Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 16%. Increase PP Regen amount by 200% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne. |
− | |2 = Increase | + | |2 = Increase damage by 18%. Increase PP Regen amount by 300% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne. |
− | |3 = Increase | + | |3 = Increase damage by 20%. Increase PP Regen amount by 400% while Guarding. When the Focus Gauge is maxed, Partisan Focus will not be consumed while airborne. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Counter Punch Redux= | |Counter Punch Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 16%. Successfully evade an attack with Sway to summon a giant fist. |
− | |2 = Increase | + | |2 = Increase damage by 18%. Successfully evade an attack with Sway to summon a giant fist. |
− | |3 = Increase | + | |3 = Increase damage by 20%. Successfully evade an attack with Sway to summon a giant fist. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Drumbeat Shine Redux= | |Drumbeat Shine Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 16%. Successfully evade an attack with Sidestep or Stylish Roll to restore PP. Effect is negated if damage is taken. |
− | |2 = Increase | + | |2 = Increase damage by 18%. Successfully evade an attack with Sidestep or Stylish Roll to restore PP. Effect is negated if damage is taken. |
− | |3 = Increase | + | |3 = Increase damage by 20%. Successfully evade an attack with Sidestep or Stylish Roll to restore PP. Effect is negated if damage is taken. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Cataclysmic Rhythm Redux= | |Cataclysmic Rhythm Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 18%. Boost the potency of Elemental Burst (+30% Potency) and automatically activate Elemental Burst when using a Photon Art. |
− | |2 = Increase | + | |2 = Increase damage by 19%. Boost the potency of Elemental Burst (+30% Potency) and automatically activate Elemental Burst when using a Photon Art. |
− | |3 = Increase | + | |3 = Increase damage by 20%. Boost the potency of Elemental Burst (+30% Potency) and automatically activate Elemental Burst when using a Photon Art. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Cyclone Circuit Redux= | |Cyclone Circuit Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%) |
− | |2 = Increase | + | |2 = Increase damage by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%) |
− | |3 = Increase | + | |3 = Increase damage by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%) |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Sacred Bird Oracle Redux= | |Sacred Bird Oracle Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 18%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry. |
− | |2 = Increase | + | |2 = Increase damage by 20%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry. |
− | |3 = Increase | + | |3 = Increase damage by 22%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Chaotic Right Hand Redux= | |Chaotic Right Hand Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 14%. Alter attack performance when using Weapon Action. Excludes Lusters. |
− | |2 = Increase | + | |2 = Increase damage by 16%. Alter attack performance when using Weapon Action. Excludes Lusters. |
− | |3 = Increase | + | |3 = Increase damage by 18%. Alter attack performance when using Weapon Action. Excludes Lusters. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Bloodthirsty Curse Redux= | |Bloodthirsty Curse Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 16%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
− | |2 = Increase | + | |2 = Increase damage by 18%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
− | |3 = Increase | + | |3 = Increase damage by 20%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Sacred Bird Guidance Redux= | |Sacred Bird Guidance Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 18%. Automatically charge Focus while in mid-air. |
− | |2 = Increase | + | |2 = Increase damage by 20%. Automatically charge Focus while in mid-air. |
− | |3 = Increase | + | |3 = Increase damage by 22%. Automatically charge Focus while in mid-air. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Bullets of Demise Redux= | |Bullets of Demise Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 14%. Consumes a Blight Round to increase Positron Blast performance. |
− | |2 = Increase | + | |2 = Increase damage by 16%. Consumes a Blight Round to increase Positron Blast performance. |
− | |3 = Increase | + | |3 = Increase damage by 18%. Consumes a Blight Round to increase Positron Blast performance. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Quadruple Blast Redux= | |Quadruple Blast Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 15%. Change Normal Attack into four homing shells. |
− | |2 = Increase | + | |2 = Increase damage by 17%. Change Normal Attack into four homing shells. |
− | |3 = Increase | + | |3 = Increase damage by 19%. Change Normal Attack into four homing shells. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
|Phantom Technique Redux= | |Phantom Technique Redux= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage by 20%. Shorten the charge time of Support Techniques. The damage of Zondeel is reduced. |
− | |2 = Increase | + | |2 = Increase damage by 22%. Shorten the charge time of Support Techniques. The damage of Zondeel is reduced. |
− | |3 = Increase | + | |3 = Increase damage by 24%. Shorten the charge time of Support Techniques. The damage of Zondeel is reduced. |
|ultimate = true | |ultimate = true | ||
}} | }} | ||
| | | | ||
− | |#default = This potential hasn't been defined. It can be defined here: [http:// | + | |#default = This potential hasn't been defined. It can be defined here: [http://pso2na.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit] |
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
[[Category:Weapon Templates]] | [[Category:Weapon Templates]] | ||
</noinclude> | </noinclude> |
Latest revision as of 20:08, 27 July 2023