Difference between revisions of "Portal:New Genesis/Bouncer"
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{| style="width:800px" class="wikitable table-bordered" | {| style="width:800px" class="wikitable table-bordered" | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | width="136px"|[[File:NGSUISkillDefeatPPGain.png|link=|38px]]<br>'''''[[#dpg|Defeat PP Gain]]''''' ''{{Icons|Main Class}}'' | + | | width="136px"|[[File:NGSUISkillDefeatPPGain.png|link=|38px]]<br>'''''[[#dpg|Defeat PP Gain]]''''' ''{{Icons|NGS Main Class}}'' |
− | | width="136px"|[[File: | + | | width="136px"|[[File:NGSUISkillPhysicalDecline.png|link=|38px]]<br>'''''[[#pd|Physical Decline]]''''' ''{{Icons|NGS Main Class}}'' |
− | | width="136px"|[[File: | + | | width="136px"|[[File:NGSUISkillElementalDecline.png|link=|38px]]<br>'''''[[#ed|Elemental Decline]]''''' ''{{Icons|NGS Main Class}}'' |
− | | width="136px"|[[File: | + | | width="136px"|[[File:NGSUISkillDeclineAmplifier.png|link=|38px]]<br>'''''[[#da2|Decline Amplifier]]''''' ''{{Icons|NGS Main Class}}'' |
− | | width="136px"|[[File: | + | | width="136px"|[[File:NGSUISkillDeclineJellenEffect.png|link=|38px]]<br>'''''[[#dje|Decline Jellen Effect]]''''' ''{{Icons|NGS Main Class}}'' |
− | | width="136px"|[[File: | + | | width="136px"|[[File:NGSUISkillSpecialAbilityOptimizationBO.png|link=|38px]]<br>'''''[[#saob|Special Ability Optimization BO]]''''' ''{{Icons|NGS Main Class}}'' |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:NGSUISkillDefeatAmplifier.png|link=|38px]]<br>[[#da|Defeat Amplifier]] |
− | | | + | | [[File:NGSUISkillPartialDestroyAdvantage.png|link=|38px]]<br>[[#pda|Partial Destroy Advantage]] |
| | | | ||
| [[File:UISkillFoieBrand.png|link=|38px]]<br>[[#fb|Foie Brand]] | | [[File:UISkillFoieBrand.png|link=|38px]]<br>[[#fb|Foie Brand]] | ||
Line 36: | Line 36: | ||
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:NGSUISkillFanaticBlade.png|link=|38px]]<br>[[#fb|Fanatic Blade]] | | [[File:NGSUISkillFanaticBlade.png|link=|38px]]<br>[[#fb|Fanatic Blade]] | ||
− | | [[File: | + | | [[File:UISkillBladeSCAlternation.png|link=|38px]]<br>[[#bsa|Blade SC Alternation]] |
| [[File:NGSUISkillJetAttackExtra.png|link=|38px]]<br>[[#jae|Jet Attack Extra]] | | [[File:NGSUISkillJetAttackExtra.png|link=|38px]]<br>[[#jae|Jet Attack Extra]] | ||
| [[File:UISkillZanGale.png|link=|38px]]<br>[[#zg|Zan Gale]] | | [[File:UISkillZanGale.png|link=|38px]]<br>[[#zg|Zan Gale]] | ||
| [[File:UISkillGrantsGlitter.png|link=|38px]]<br>[[#gg|Grants Glitter]] | | [[File:UISkillGrantsGlitter.png|link=|38px]]<br>[[#gg|Grants Glitter]] | ||
| [[File:UISkillMegidSphere.png|link=|38px]]<br>[[#ms|Megid Sphere]] | | [[File:UISkillMegidSphere.png|link=|38px]]<br>[[#ms|Megid Sphere]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:NGSUISkillFanaticBladeAugment.png|link=|38px]]<br>[[#fba|Fanatic Blade Augment]] | | [[File:NGSUISkillFanaticBladeAugment.png|link=|38px]]<br>[[#fba|Fanatic Blade Augment]] | ||
Line 63: | Line 47: | ||
| [[File:NGSUISkillBootTrickBounceCounter.png|link=|38px]]<br>[[#btbc|Boot Trick Bounce Counter]] | | [[File:NGSUISkillBootTrickBounceCounter.png|link=|38px]]<br>[[#btbc|Boot Trick Bounce Counter]] | ||
| [[File:NGSUISkillThrustDrive.png|link=|38px]]<br>[[#td|Thrust Drive]] | | [[File:NGSUISkillThrustDrive.png|link=|38px]]<br>[[#td|Thrust Drive]] | ||
− | | | + | | [[File:UISkillBootsArtsSkipBeat.png|link=|38px]]<br>[[#basb|Boots Arts Skip Beat]] |
|- | |- | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:NGSUISkillBladeArtParry.png|link=|38px]]<br>'''''[[#bap|Blade Arts Parry]]''''' ''{{Icons|NGS Main Class}}'' |
− | | | + | | [[File:UISkillPinionBlade.png|link=|38px]]<br>[[#pb|Pinion Blade]] |
− | | | + | | [[File:NGSUISkillJetBootsElementSet.png|link=|38px]]<br>[[#jbes|Jet Boots Elemental Set]] |
− | | | + | | [[File:NGSUISkillJetsweepJolt.png|link=|38px]]<br>[[#jj|Jetsweep Jolt]] |
| [[File:UISkillThrustDriveSkipAttack.png|link=|38px]]<br>[[#tdsa|Thrust Drive Skip Attack]] | | [[File:UISkillThrustDriveSkipAttack.png|link=|38px]]<br>[[#tdsa|Thrust Drive Skip Attack]] | ||
+ | | | ||
+ | |- | ||
+ | |-style="text-align:center" | ||
+ | | [[File:UISkillBladeArtsParryCounterEdge.png|link=|38px]]<br>'''''[[#bapce|Blade Arts Parry Counter Edge]]''''' | ||
+ | | [[File:UISkillPhotonBladeProtect.png|link=|38px]]<br>[[#pbp|Photon Blade Protect]] | ||
+ | | [[File:UISkillJetsweepJoltRapidBoost.png|link=|38px]]<br>'''''[[#jjrb|Jetsweep Jolt Rapid Boost]]''''' ''{{Icons|NGS Main Class}}'' | ||
+ | | [[File:NGSUISkillJetsweepJoltPPSave.png|link=|38px]]<br>'''''[[#jjps|Jetsweep Jolt PP Save]]''''' ''{{Icons|NGS Main Class}}'' | ||
+ | | [[File:UISkillJetsweepJoltShortCooldown.png|link=|38px]]<br>'''''[[#jjsc|Jetsweep Jolt Short Cooldown]]''''' | ||
| | | | ||
|} | |} | ||
+ | |||
</div> | </div> | ||
==Skills== | ==Skills== | ||
Line 212: | Line 205: | ||
! Decline Efficacy Rate | ! Decline Efficacy Rate | ||
| 140% || 170% || 200% | | 140% || 170% || 200% | ||
+ | |} | ||
+ | |||
+ | <div id="dje"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:NGSUISkillDeclineJellenEffect.png|link=|38px]]<br>Decline Jellen Effect | ||
+ | | colspan="10"| Adds a Weaken Enemy Attack effect to Physical Decline and Elemental Decline.<br>The effect is increased if you afflict the enemy with both Physical and Elemental Decline.<br>'''Can only be used by a Main Class/Bouncer weapon.''' {{Icons|NGS Main Class}} {{Icons|NGS Soaring Blades}} {{Icons|NGS Jet Boots}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | !Potency (Stage 1) | ||
+ | |90% | ||
+ | |- style="text-align:center" | ||
+ | !Potency (Stage 2) | ||
+ | |88% | ||
+ | |} | ||
+ | |||
+ | <div id="saob"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:NGSUISkillSpecialAbilityOptimizationBO.png|link=|38px]]<br>Special Ability Optimization BO | ||
+ | | colspan="2"| The Melee Weapon Potency and Technique Weapon Potency bonuses from your equipped weapon and armor Augments are each added up, and the one that is higher is applied to both your Melee and Technique Weapon Potency.<br>'''Can only be used by a Main Class/Bouncer weapon.''' {{Icons|NGS Main Class}} {{Icons|NGS Soaring Blades}} {{Icons|NGS Jet Boots}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
Line 347: | Line 379: | ||
!Cooldown | !Cooldown | ||
|60 sec | |60 sec | ||
+ | |} | ||
+ | |||
+ | <div id="bsa"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillBladeSCAlternation.png|link=|38px]]<br>Blade SC Alternation | ||
+ | | colspan="10"| Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Soaring Blades}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="5" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
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{| style="width:600px" class="wikitable table-bordered table-responsive-md" | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center; width:100px" |[[File:UISkillBladeArtsParryCounterEdge.png|link=|38px]]<br>Blade Arts Parry Counter Edge | ! style="text-align:center; width:100px" |[[File:UISkillBladeArtsParryCounterEdge.png|link=|38px]]<br>Blade Arts Parry Counter Edge | ||
− | | colspan="10"| | + | | colspan="10"| Unleash a counter when you successfully negate an attack with Blade Arts Parry.<br>'''Can only be used by a Main Class/Soaring Blades.''' {{Icons|NGS Main Class}} {{Icons|NGS Soaring Blades}} |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="11"|Prerequisite - Blade Arts Parry Counter Edge Lv.1 | | colspan="11"|Prerequisite - Blade Arts Parry Counter Edge Lv.1 | ||
Line 401: | Line 451: | ||
! Cooldown | ! Cooldown | ||
| 2s | | 2s | ||
+ | |} | ||
+ | |||
+ | <div id="pb"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillPinionBlade.png|link=|38px]]<br>Pinion Blade | ||
+ | | colspan="10"| '''[Active Skill]'''<br> Unleashes a powerful forward slash by expending a gauge built up via attacking.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Soaring Blades}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | !Potency | ||
+ | |2600 | ||
+ | |- style="text-align:center" | ||
+ | !Cooldown | ||
+ | |30 sec | ||
|} | |} | ||
Line 455: | Line 526: | ||
! - | ! - | ||
| - | | - | ||
+ | |} | ||
+ | |||
+ | <div id="jjrb"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillJetsweepJoltRapidBoost.png|link=|38px]]<br>Jetsweep Jolt Rapid Boost | ||
+ | | colspan="10"| Increases your Photon Art attack speed for a set time when you use Jetsweep Jolt.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|NGS Main Class}} {{Icons|NGS Jet Boots}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Jetsweep Jolt Lv.1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Effect Duration | ||
+ | | 30s | ||
|} | |} | ||
Line 463: | Line 552: | ||
| colspan="10"| Your PP consumption is temporarily reduced after using Jetsweep Jolt.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|NGS Main Class}} {{Icons|NGS Jet Boots}} | | colspan="10"| Your PP consumption is temporarily reduced after using Jetsweep Jolt.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|NGS Main Class}} {{Icons|NGS Jet Boots}} | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | colspan="11"|Prerequisite - | + | | colspan="11"|Prerequisite - Jetsweep Jolt Lv.1 |
|- style="text-align:center" | |- style="text-align:center" | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
Line 472: | Line 561: | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! Effect Duration | ! Effect Duration | ||
− | | | + | | 30s |
|- style="text-align:center" | |- style="text-align:center" | ||
! PP Consumption | ! PP Consumption | ||
Line 484: | Line 573: | ||
| colspan="10"| When you successfully dodge with a Weapon Action, the cooldown time for Jetsweep Jolt is reduced.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|NGS Main Class}} {{Icons|NGS Jet Boots}} | | colspan="10"| When you successfully dodge with a Weapon Action, the cooldown time for Jetsweep Jolt is reduced.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|NGS Main Class}} {{Icons|NGS Jet Boots}} | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | colspan="11"|Prerequisite - | + | | colspan="11"|Prerequisite - Jetsweep Jolt Lv.1 |
|- style="text-align:center" | |- style="text-align:center" | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
Line 577: | Line 666: | ||
! width="100px"|Skill Level | ! width="100px"|Skill Level | ||
| rowspan="4" | | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="basb"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillBootsArtsSkipBeat.png|link=|38px]]<br>Boots Arts Skip Beat | ||
+ | | colspan="10"| After using different Photon Arts successively, Normal Attack changes to a powerful attack treated as third stage.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="5" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! 1 | ! 1 |
Latest revision as of 01:37, 3 July 2023
Bouncer is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards close and medium range combat.
Highly mobile, and skilled at aerial combat. Its Physical and Elemental Downs will give you the edge in battle.
Class Weapon Overview
Bouncers has access to two unique weapons: Soaring Blades and Jet Boots.
Soaring Blades
A pair of long blades capable of engaging in a wide area with its attacks. Its unique feature is performing Variant Attacks by activating the same Photon Art while in the middle of one.
Using the Photon Blades Weapon Action, you can release a pair of flying photon blades that will strike at the enemy from a long range. Its utilities expands further with the skills Fanatic Blade, Photon Blade PP Recovery, and Blade Art Parry.
Jet Boots
A pair of Technique footwear that allows the usage of Techniques and Photon Arts in fast aerial combat. By holding down its Photon Arts, another different attack can be performed with additional PP consumption. With the skill Jet Boots Elemental Set, an element can be attached to its attacks by charging a Technique.
Using the Trick Bounce Weapon Action, you can quickly turn around and evade enemy attacks. With the skill Boot Trick Bounce Counter, you can release a shockwave counter at the enemy with a successful evade.
Skill Tree Overview
Skills
Defeat PP Gain |
You recover PP when a nearby enemy is downed. Can only be used by a Main Class. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery Rate | 50% |
Defeat Amplifier |
Increases the Down Factor applied to your enemies. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Phy. Down Factor Increase | 110% | 112% | 113% | 114% | 115% | 116% | 117% | 118% | 119% | 120% | 121% | 122% | 123% | 124% | 125% |
Phy. Down Factor Increase | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% |
Elem. Down Factor Increase | 110% | 112% | 113% | 114% | 115% | 116% | 117% | 118% | 119% | 120% | 121% | 122% | 123% | 124% | 125% |
Elem. Down Factor Increase | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% |
Partial Destroy Advantage |
Increases the damage that you deal, and reduces the damage that you take according to the number of enemy parts destroyed on a single enemy. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Increase Damage per Attack | 1.00% | 1.30% | 1.60% | 1.80% | 2.00% | |||||
Increase Damage per Attack | 0.50% | 0.60% | 0.70% | 0.80% | 1.00% | |||||
Decrease Damage per Attack | 2.00% | 2.60% | 3.20% | 3.60% | 4.00% | |||||
Decrease Damage per Attack | 1.00% | 1.20% | 1.40% | 1.60% | 2.00% | |||||
Max No. of Destroyed Parts | 3 | 3 | 3 | 3 | 3 |
Physical Decline |
Hitting an enemy with your Photon Arts makes it easier to induce Physical Down. An additional PA hit can increase the Down Factor up to Lv. 3. Can only be used by a Main Class/Soaring Blades. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Phy. Down Factor Increase (Lv. 1) | 105% | |||||||||
Phy. Down Factor Increase (Lv. 2) | 110% | |||||||||
Phy. Down Factor Increase (Lv. 3) | 115% |
Elemental Decline |
Hitting an enemy with your Photon Arts makes it easier to induce Elemental Down. An additional PA hit can increase the Down Factor up to Lv. 3. Can only be used by a Main Class/Jet Boots. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Elem. Down Factor Increase (Lv. 1) | 105% | |||||||||
Elem. Down Factor Increase (Lv. 2) | 110% | |||||||||
Elem. Down Factor Increase (Lv. 3) | 115% |
Decline Amplifier |
Down Factor Increases stages will increase more easily for Physical Decline and Elemental Decline. Can only be used by a Main Class. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | ||||||||
Decline Efficacy Rate | 140% | 170% | 200% |
Decline Jellen Effect |
Adds a Weaken Enemy Attack effect to Physical Decline and Elemental Decline. The effect is increased if you afflict the enemy with both Physical and Elemental Decline. Can only be used by a Main Class/Bouncer weapon. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency (Stage 1) | 90% | |||||||||
Potency (Stage 2) | 88% |
Special Ability Optimization BO |
The Melee Weapon Potency and Technique Weapon Potency bonuses from your equipped weapon and armor Augments are each added up, and the one that is higher is applied to both your Melee and Technique Weapon Potency. Can only be used by a Main Class/Bouncer weapon. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Foie Brand |
When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Barta Blot |
When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Number Required (Stage 1) | 4 times | ||||||||
Number Required (Stage 2) | 7 times |
Zonde-Clad |
Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Number Required | 10 times |
Zan Gale |
Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Grants Glitter |
Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Megid Sphere |
When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Fanatic Blade |
[Active Skill] Increases the frequency and potency of your Photon Blades for a set time. Can only be used with Soaring Blades. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency | 40% | |||||||||
Effect Duration | 15 sec | |||||||||
Cooldown | 60 sec |
Blade SC Alternation |
Sidestep Counter changes to an attack that quickly rushes at the enemy. Can only be used with Soaring Blades. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Blade Arts Parry |
Enemy attacks are nullified just once when you press the weapon action button while unleashing a Photon Art. Can only be used by a Main Class/Soaring Blades. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Jet Attack Extra |
You can string 4 Normal Attacks together. Can only be used with Jet Boots. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Blade Arts Parry Counter Edge |
Unleash a counter when you successfully negate an attack with Blade Arts Parry. Can only be used by a Main Class/Soaring Blades. | |||||||||
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Prerequisite - Blade Arts Parry Counter Edge Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Cooldown | 2s |
Pinion Blade |
[Active Skill] Unleashes a powerful forward slash by expending a gauge built up via attacking. Can only be used with Soaring Blades. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Potency | 2600 | |||||||||
Cooldown | 30 sec |
Jet Boots Element Set |
Gain an additional attack with the element that corresponds to the last technique used when hitting an enemy with your Photon Arts. Can only be used with Jet Boots. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Jetsweep Jolt |
[Active Skill] Build up the gauge by attacking or dodging, then expend it to fire a single powerful blast. Can only be used with Jet Boots. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Cooldown | 20 sec |
Photon Blade Protect |
Negate enemy attacks when you use a Weapon Action. Can only be used by Soaring Blades. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Jetsweep Jolt Rapid Boost |
Increases your Photon Art attack speed for a set time when you use Jetsweep Jolt. Can only be used by a Main Class/Jet Boots. | |||||||||
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Prerequisite - Jetsweep Jolt Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Effect Duration | 30s |
Jetsweep Jolt PP Save |
Your PP consumption is temporarily reduced after using Jetsweep Jolt. Can only be used by a Main Class/Jet Boots. | |||||||||
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Prerequisite - Jetsweep Jolt Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Effect Duration | 30s | |||||||||
PP Consumption | 90% |
Jetsweep Jolt Short Cooldown |
When you successfully dodge with a Weapon Action, the cooldown time for Jetsweep Jolt is reduced. Can only be used by a Main Class/Jet Boots. | |||||||||
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Prerequisite - Jetsweep Jolt Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | ||||||||
Cooldown Reduction | 5s | 10s | 15s |
Fanatic Blade Augment |
Increases the number of Photon Blades fired while Fanatic Blade is active. Can only be used with Soaring Blades. | |||||||||
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Prerequisite - Fanatic Blade Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | |||||||||
No. of Shots | 4 | 6 |
Photon Blade PP Recovery |
Increases PP recovery amount when you land a Normal Attack on an enemy struck by a Photon Blade. Can only be used with Soaring Blades. | |||||||||
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Prerequisite - Fanatic Blade Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
PP Recovery | 5% |
Jet Intensity |
Holding down the Normal Attack button when enemies are within a certain range will unleash combo attacks that gradually increase in speed. Can only be used with Jet Boots. | |||||||||
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Prerequisite - Jet Attack Extra Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Boot Trick Bounce Counter |
When you successfully dodge using a Weapon Action, you automatically unleash a counter. Pressing the Normal Attack button in addition will release another one. Can only be used with Jet Boots. | |||||||||
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Prerequisite - Jet Attack Extra Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Thrust Drive |
Pressing the Normal Attack button at a certain time after releasing a Technique will cause you to charge at the enemy. Can only be used with Jet Boots. | |||||||||
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Prerequisite - Jet Attack Extra Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Boots Arts Skip Beat |
After using different Photon Arts successively, Normal Attack changes to a powerful attack treated as third stage. Can only be used with Jet Boots. | |||||||||
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Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
Thrust Drive Skip Attack |
After using Thrust Drive, your Normal Attack changes to its fourth step. Can only be used by Jet Boots. | |||||||||
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Prerequisite - Thrust Drive Lv.1 | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
- | - |
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