Difference between revisions of "Jen Steel"
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(Created page with "{{Weapon |Rarity=15 |StatsRequirement=920 |StatsType=MEL Pwr |WeaponType=Swords |Classes=Hunter; Hero |Potential=Steady Power |AugmentFactors=Might VI |SGradeAugment=Tier Divi...") |
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|WeaponDropInfo=* [[Zig Permit Exchange Shop]] | |WeaponDropInfo=* [[Zig Permit Exchange Shop]] | ||
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+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | {{rarity|15}} Steel Series | ||
+ | |- | ||
+ | | {{icons|Sword}} [[Jen Steel]]<br> | ||
+ | {{icons|Wired Lances}} [[Curva Steel]]<br> | ||
+ | {{icons|Partisan}} [[Rau Steel]]<br> | ||
+ | {{icons|Daggers}} [[Dao Steel]]<br> | ||
+ | {{icons|Double Saber}} [[Prezza Steel]]<br> | ||
+ | {{icons|Knuckles}} [[Folza Steel]]<br> | ||
+ | {{icons|Katana}} [[Petra Steel]]<br> | ||
+ | {{icons|Soaring Blades}} [[Kalva Steel]]<br> | ||
+ | {{icons|Gunblade}} [[Vlade Steel]]<br> | ||
+ | {{icons|Rifle}} [[Carbiner Steel]]<br> | ||
+ | {{icons|Launcher}} [[Mole Steel]]<br> | ||
+ | {{icons|Twin Machineguns}} [[Wei Steel]]<br> | ||
+ | {{icons|Bow}} [[Arco Steel]]<br> | ||
+ | {{icons|Rod}} [[Mas Steel]]<br> | ||
+ | {{icons|Talis}} [[Puschke Steel]]<br> | ||
+ | {{icons|Wand}} [[Guwen Steel]]<br> | ||
+ | {{icons|Jet Boots}} [[Dino Steel]]<br> | ||
+ | {{icons|Harmonizer}} [[Van Steel]] | ||
+ | |} |
Revision as of 03:10, 30 March 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Jen Steel
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Rarity:
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Req: 920
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
| |||
MEL Pwr |
2104 |
2840 |
Grind |
||||
RNG Pwr |
Element |
||||||
TEC Pwr |
Affix |
||||||
Augment Factor |
Might VI | ||||||
Supported S-Grade Augment Slots |
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Damage bonus decreases when taking damage and recovers over time. When damage bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor. | |||||||
Damage bonus decreases when taking damage and recovers over time. When damage bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor. | |||||||
Damage bonus decreases when taking damage and recovers over time. When damage bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor. |
Drop Info
Additional Info