Difference between revisions of "Atlas Farder EX"
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(Created page with "{{Weapon |Rarity=15 |StatsRequirement=850 |StatsType=MEL Pwr |WeaponType=Swords |Classes=Hunter; Hero |Potential=Unflagging Spirit |Potential2=Unflagging Spirit Redux |Augment...") |
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** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority) | ** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority) | ||
}} | }} | ||
+ | {| class="wikitable mw-collapsible table-bordered table-responsive-md" | ||
+ | | {{rarity|15}} Atlas EX Series | ||
+ | |- | ||
+ | | {{icons|Sword}} [[Atlas Farder EX]]<br> | ||
+ | {{icons|Wired Lances}} [[Atlas Weisz EX]]<br> | ||
+ | {{icons|Partisan}} [[Atlas Victo EX]]<br> | ||
+ | {{icons|Daggers}} [[Atlas Loque EX]]<br> | ||
+ | {{icons|Double Saber}} [[Atlas Vire EX]]<br> | ||
+ | {{icons|Knuckles}} [[Atlas Vadi EX]]<br> | ||
+ | {{icons|Katana}} [[Atlas Atlasua EX]]<br> | ||
+ | {{icons|Soaring Blades}} [[Atlas Slecht EX]]<br> | ||
+ | {{icons|Gunblade}} [[Atlas Alz EX]]<br> | ||
+ | {{icons|Rifle}} [[Atlas Drache EX]]<br> | ||
+ | {{icons|Launcher}} [[Atlas Volare EX]]<br> | ||
+ | {{icons|Twin Machineguns}} [[Atlas Radda EX]]<br> | ||
+ | {{icons|Bow}} [[Atlas Agria EX]]<br> | ||
+ | {{icons|Rod}} [[Atlas Zems EX]]<br> | ||
+ | {{icons|Talis}} [[Atlas Letra EX]]<br> | ||
+ | {{icons|Wand}} [[Atlas Eyth EX]]<br> | ||
+ | {{icons|Jet Boots}} [[Atlas Exocet EX]]<br> | ||
+ | {{icons|Harmonizer}} [[Atlas Tacht EX]] | ||
+ | |} |
Revision as of 02:31, 30 March 2021
Swords | Wired Lances | Partisans | Twin Daggers | Double Sabers | Knuckles | Katanas | Soaring Blades | Gunblades |
Assault Rifles | Launchers | Twin Machine Guns | Bows |
Rods | Talises | Wands | Jet Boots | Harmonizers |
Atlas Farder EX
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Rarity:
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Req: 850
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
1786 |
2411 |
Grind |
||||
RNG Pwr |
Element |
||||||
TEC Pwr |
Affix |
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Augment Factor |
S4: Flashguard Lucent | ||||||
Supported S-Grade Augment Slots |
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Increase damage by 8%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 9%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 16%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 17%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. | |||||||
Increase damage by 18%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds. |
Drop Info
Additional Info
The Potential has the following properties:
- Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.
- Only activates once per Quest.
- Does not activate on 1 HP.
- Shares the same conditions with Spirit of a Knight, Knight's Melody, Spirit of a Paladin, and Paladin's Melody, meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.
- The order of effects that prevent a single incapacitation are as follows:
- (First Priority) Hunter's Iron Will -> Fighter's Overload Safeguard -> This Potential -> Hero Will (Last Priority)