Difference between revisions of "Automata"
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==Ultralized== | ==Ultralized== | ||
{{EnemyHeader}} | {{EnemyHeader}} | ||
− | {{EnemyRow| | + | {{EnemyRow|shutolmizer|UIEnemyShutolmizer.png|Shutolmizer|[[Risk Exploration: Underground Shafts]]|<!--DropList-->|???|Element: •{{icons|Lightning}}<br>Weakpoints:<br>•Core|Ultra Hard variant of Tranmizer. Can freely change its forms at will . Core will only be exposed after its stationary laser cannon attack. Counts as a Tranmizer for Client Orders.}} |
Revision as of 02:10, 13 December 2020
Tainted Enemies | Falspawn | Draconians | Automata | Sylvants | Oceanids | Nightfallers | Phantasms | Supernaturals | Luminmechs | Special Enemies |
Desert / Underground Shafts
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Spardun A |
Desert Underground Shafts |
Lv. 21+
Lv. 46+ Lv. 61+ |
Element: • Weakspots: • Blue Core |
Basic Automata. Usually appears in large numbers. Lunges itself towards you and throws stun mines. | |
Spargun |
Desert Underground Shafts |
Lv. 21+
Lv. 61+ |
Element: • Weakspots: • Blue Core |
Basic Automata. Usually appears in large numbers. Shoots beams from a distance. Lunges itself towards you and throws stun mines. | |
Sparzile |
Underground Shafts | Lv. 41+
Lv. 61+ |
Element: • Weakspots: • Bomb Core |
Basic Automata. Usually appears in large numbers. Detonates itself after chasing you around. Blows up even if defeated. | |
Gillnas |
Desert Underground Shafts |
Element: • Weakspots: • Blue Core |
Basic Automata. Shoots lasers and energy balls. Swings its body around to melee. When defeated, splits into three moving parts: Legs, Upper body and Gillnas Core. | ||
Gillnas Core |
Desert Underground Shafts |
Lv. 46+
Lv. 61+ |
Element: • Weakspots: • Blue Core |
Basic Automata. Appears after defeating Gillnas. Defeating the core will rid of Gillnas entirely. | |
Gillnach |
Underground Shafts | Lv. 31+
Lv. 46+ Lv. 61+ |
Element: • Weakspots: • Blue Core |
Basic Automata. Swings its body around to melee. Heals its allies. | |
Guardine |
Underground Shafts | Lv. 41+ | Element: • Weakspots: • Blue Core |
Basic Automata. Spawns in a line with other Guardines. Fires small lasers. | |
Guardinan |
Underground Shafts | Lv. 46+ | Element: • Weakspots: • Blue Core |
Rare variant of Guardine. | |
Signogun |
Underground Shafts | Element: • Weakspots: • Blue Core |
Basic Automata. Drive-by shoots you and charges a powerful laser. | ||
Signo Beat |
Underground Shafts | Lv. 1+
|
Element: • Weakspots: • Blue Core |
Strong Automata. Charges at you with its sword. Makes holograms of itself which deals damage. | |
Signo Blue |
Underground Shafts | Lv. 1+
Lv. 41+ Lv. 51+ |
Element: • Weakspots: • Blue Core |
Rare variant of Signo Beat. | |
Tranmizer |
Desert Underground Shafts ARKS Quest: "Destroy Giant Transforming Automata" |
Lv. 1+
|
Element: • Weakspots: • Blue Core |
Strong Automata. Tranmizer can transform into three forms. It can focus on melee, on long-range bullets and missiles, or it can shoot a stationary laser cannon. | |
Tranzexia |
Desert Underground Shafts |
Lv. 1+
|
Element: • Weakspots: • Blue Core |
Rare variant of Tranmizer. | |
Big Varder |
Desert Underground Shafts |
Lv. 1+
Lv. 26+ Lv. 41+
Lv. 46+ |
• Front Lasers • Side Turrets • Side Cannons • Back Missile • Launchers • Flamethrowers • Turrets on top • Arm Cores on top • Missile Pods on top • Cannons on top |
Element: • Weakspots: • Blue Core on Main Body |
Boss-type Automata. Breaks in 49 places. Avoid the big lasers in front. Destroy the main cannon to expose its core. When defeated, it will self destruct. Leave the hull to avoid taking damage when it destructs. |
Kindidd |
Desert Underground Shafts |
Lv. 41+
Lv. 51+
Lv. 66+ |
Element: • Weakspots: • Blue Core |
Basic Automata. Spawns from the main gun of Big Varder. It can only travel in one direction but will change its course if you attacked or near the edge of the deck. | |
King Varder |
Desert Underground Shafts |
Lv. 1+
|
• Front Lasers • Side Turrets • Side Cannons • Back Missile • Launchers • Flamethrowers • Turrets on top • Arm Cores on top • Missile Pods on top • Cannons on top |
Element: • Weakspots: • Blue Core on Main Body |
Rare variant of Big Varder. |
Wynvid |
Desert Underground Shafts |
Elements: • Weakspots: • Blue Core |
Rare variant of Kindidd which spawns from King Varder. |
Abandoned Mine
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Guardinan Custom |
Abandoned Mine | Lv. 21+ | Element: • Weakspots: • Blue Core |
Basic Automata. Sucks you closer to deal damage. | |
Kindidd Custom |
Abandoned Mine | Lv. 31+ | Element: • Weakspots: • Blue Core |
Basic Automata. Charges at you or fires energy balls from a distance. | |
Batragun |
Abandoned Mine | Element: • |
Basic Automata. Kicks you or slams down from the sky. | ||
Starkgun |
Abandoned Mine | Lv. 26+ | Element: • |
Basic Automata. Shoots lasers or missiles. | |
Vint Balger |
Abandoned Mine | Lv. 41+ | Blue Core |
Basic Automata. Charges at you and creates a barrier for itself. | |
Ganon Balger |
Abandoned Mine | Element: • Weakspots: • Blue Core |
Basic Automata. Charges at you and shoots lasers. | ||
Jagd Balger |
Abandoned Mine | Element: • Weakspots: • Blue Core |
Basic Automata. Charges at you with its sword. | ||
Dingale |
Abandoned Mine | Lv. 31+ | Element: • Weakspots: • Blue Core |
Strong Automata. Shoots with twin machineguns and shoulder cannon. Attack the cannon or core to knock it down. | |
Dingapolce |
Abandoned Mine | Lv. 1+
|
Element: • Weakspots: • Blue Core |
Rare variant of Dingale. | |
Jagd Dingale |
Abandoned Mine | Element: • Weakspots: • Blue Core |
Strong Automata. Attacks with its sword and can inflict burn when sword is heated. Attack the core to knock it down. | ||
Dinganoche |
Abandoned Mine | Lv. 1+
Lv. 66+ |
Element • Weakspots: • Blue Core |
Rare variant of Jagd Dingale. | |
Vardersoma |
Abandoned Mine | Lv. 1+
Lv. 36+
|
• Thrusters • Launchers • Front Cannons • Main Cannon |
Element: • Weakspots: • Main Core |
Boss-type Automata. Fires rockets, lifts off, fires lasers below and shocks the area nearby. When the chest opens, it will sweep the area around itself with a laser from the main cannon. |
Embryo Varder |
Abandoned Mine | Lv. 1+
Lv. 51+
|
• Thrusters • Launchers • Front Cannons • Main Cannon |
Element: • Weakspots: • Main Core |
Rare variant of Vardersoma. |
Ultralized
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Shutolmizer |
Risk Exploration: Underground Shafts | ??? | Element: • Weakpoints: •Core |
Ultra Hard variant of Tranmizer. Can freely change its forms at will . Core will only be exposed after its stationary laser cannon attack. Counts as a Tranmizer for Client Orders. |