Difference between revisions of "Template:Potential level"

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m (cleanup)
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|Gleaming Wired Lance=
 
|Gleaming Wired Lance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boost the Power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Perfect Guard (?s). (Power +4%)
+
   |1 = Boost the Power of Grappling PAs when at max Focus (6%). Consume no Focus for a short duration after performing a Perfect Guard (?s). (Power +4%)
   |2 = Boost the Power of Grappling PAs when at max Gear (8%). Consume no Gear for a short duration after performing a Perfect Guard (?s). (Power +4%)
+
   |2 = Boost the Power of Grappling PAs when at max Focus (8%). Consume no Focus for a short duration after performing a Perfect Guard (?s). (Power +4%)
   |3 = Boost the Power of Grappling PAs when at max Gear (10%). Consume no Gear for a short duration after performing a Perfect Guard (15s). (Power +4%)
+
   |3 = Boost the Power of Grappling PAs when at max Focus (10%). Consume no Focus for a short duration after performing a Perfect Guard (15s). (Power +4%)
 
  }}
 
  }}
 
|Phantom Technique=
 
|Phantom Technique=
Line 2,501: Line 2,501:
 
|Sacred Bird Oracle=
 
|Sacred Bird Oracle=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
+
   |1 = Increase Power by 7%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry.
   |2 = Increase Power by 8%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
+
   |2 = Increase Power by 8%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry.
   |3 = Increase Power by 10%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
+
   |3 = Increase Power by 10%. Boost Focus Gauge and unleash a counterattack upon successfully blocking an attack with Double Saber Wind Parry.
 
  }}
 
  }}
 
|Chaotic Right Hand=
 
|Chaotic Right Hand=
Line 2,525: Line 2,525:
 
|Rod of Permafrost=
 
|Rod of Permafrost=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
+
   |1 = Increase Power by 7%. Enhance the performance of Normal Attacks and increase the damage of Photon Bullet.
   |2 = Increase Power by 8%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
+
   |2 = Increase Power by 8%. Enhance the performance of Normal Attacks and increase the damage of Photon Bullet.
   |3 = Increase Power by 10%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
+
   |3 = Increase Power by 10%. Enhance the performance of Normal Attacks and increase the damage of Photon Bullet.
 
  }}
 
  }}
 
|Phantom Performance=
 
|Phantom Performance=
Line 2,549: Line 2,549:
 
|Quick and Daring=
 
|Quick and Daring=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
+
   |1 = Increase Power by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +50%)
   |2 = Increase Power by 6%. Stop Natural PP Regeneration, but restore PP (+75) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
+
   |2 = Increase Power by 6%. Stop Natural PP Regeneration, but restore PP (+75) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +50%)
   |3 = Increase Power by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
+
   |3 = Increase Power by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Sidestep. (Active PP Recovery +50%)
 
  }}
 
  }}
 
|Divine Protection=
 
|Divine Protection=
Line 2,609: Line 2,609:
 
|Point-blank Blast=
 
|Point-blank Blast=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Enhance the performance of Contact Blast once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
+
   |1 = Increase Power by 6%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll.
   |2 = Increase Power by 8%. Enhance the performance of Contact Blast once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
+
   |2 = Increase Power by 8%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll.
   |3 = Increase Power by 10%. Enhance the performance of Contact Blast once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
+
   |3 = Increase Power by 10%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll.
 
  }}
 
  }}
 
|Photon Resurrection=
 
|Photon Resurrection=
Line 2,699: Line 2,699:
 
|Mighty Spirit=
 
|Mighty Spirit=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 16% against bosses. Recover ? PP per second when near bosses.
+
   |1 = Increase Power by 16% against bosses. Recover 4 PP per second when near bosses.
   |2 = Increase Power by 18% against bosses. Recover ? PP per second when near bosses.
+
   |2 = Increase Power by 18% against bosses. Recover 4 PP per second when near bosses.
 
   |3 = Increase Power by 20% against bosses. Recover 4 PP per second when near bosses.
 
   |3 = Increase Power by 20% against bosses. Recover 4 PP per second when near bosses.
 
  }}
 
  }}
Line 2,748: Line 2,748:
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 6%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 10%.
 
   |1 = Increase Power by 6%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 10%.
   |2 = Increase Power by 7%. Take up to 90damage when using a PA/Technique and reduce PP Consumption by 25%.
+
   |2 = Increase Power by 7%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 25%.
 
   |3 = Increase Power by 8%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 45%.
 
   |3 = Increase Power by 8%. Take up to 90 damage when using a PA/Technique and reduce PP Consumption by 45%.
 
  }}
 
  }}
 
|Agonizing Blaze=
 
|Agonizing Blaze=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
+
   |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Focus Gauge when you successfully perform Katana Counter.
   |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
+
   |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Focus Gauge when you successfully perform Katana Counter.
   |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
+
   |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Focus Gauge when you successfully perform Katana Counter.
 
  }}
 
  }}
 
|Luminecho Slug=
 
|Luminecho Slug=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
+
   |1 = Increase Power by 6%. Enhance the performance of Desperado Dance when the Focus Gauge is above a certain level.
   |2 = Increase Power by 8%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
+
   |2 = Increase Power by 8%. Enhance the performance of Desperado Dance when the Focus Gauge is above a certain level.
   |3 = Increase Power by 10%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
+
   |3 = Increase Power by 10%. Enhance the performance of Desperado Dance when the Focus Gauge is above a certain level.
 
  }}
 
  }}
 
|Luminecho Guillotine=
 
|Luminecho Guillotine=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
+
   |1 = Increase Power by 10%. When the Focus Gauge is maxed, enhance the performance of Dash Wing and consume Focus on activation.
   |2 = Increase Power by 12%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
+
   |2 = Increase Power by 12%. When the Focus Gauge is maxed, enhance the performance of Dash Wing and consume Focus on activation.
   |3 = Increase Power by 15%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
+
   |3 = Increase Power by 15%. When the Focus Gauge is maxed, enhance the performance of Dash Wing and consume Focus on activation.
 
  }}
 
  }}
 
|Hammer Flash=
 
|Hammer Flash=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
+
   |1 = Increase Power by 6%. When the Focus Gauge is maxed, consume all Focus when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
   |2 = Increase Power by 8%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
+
   |2 = Increase Power by 8%. When the Focus Gauge is maxed, consume all Focus when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
   |3 = Increase Power by 10%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
+
   |3 = Increase Power by 10%. When the Focus Gauge is maxed, consume all Focus when using Heavenly Drop and execute an additional attack that hits all nearby enemies.
 
  }}
 
  }}
 
|Twilight Demon Leg=
 
|Twilight Demon Leg=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Reduce PP consumption by 15% upon hitting a target with One More Jump. Effect expires when landing.
+
   |1 = Increase Power by 6%. Reduce PP consumption by 15% upon hitting a target with Encore Jump. Effect expires when landing.
   |2 = Increase Power by 8%. Reduce PP consumption by 20% upon hitting a target with One More Jump. Effect expires when landing.
+
   |2 = Increase Power by 8%. Reduce PP consumption by 20% upon hitting a target with Encore Jump. Effect expires when landing.
   |3 = Increase Power by 10%. Reduce PP consumption by 25% upon hitting a target with One More Jump. Effect expires when landing.
+
   |3 = Increase Power by 10%. Reduce PP consumption by 25% upon hitting a target with Encore Jump. Effect expires when landing.
 
  }}
 
  }}
 
|Impeccable Slash=
 
|Impeccable Slash=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 5%. Grant a Perfect Guard effect (?s) when activating a Photon Art.
+
   |1 = Increase Power by 5%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art.
   |2 = Increase Power by 7%. Grant a Perfect Guard effect (?s) when activating a Photon Art.
+
   |2 = Increase Power by 7%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art.
 
   |3 = Increase Power by 9%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art.
 
   |3 = Increase Power by 9%. Grant a Perfect Guard effect (0.6s) when activating a Photon Art.
 
  }}
 
  }}
Line 2,867: Line 2,867:
 
|Illuminating Impaler=
 
|Illuminating Impaler=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Branched Action.
+
   |1 = Increase Power by 6%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action.
   |2 = Increase Power by 7%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Branched Action.
+
   |2 = Increase Power by 7%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action.
   |3 = Increase Power by 8%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Branched Action.
+
   |3 = Increase Power by 8%. Hasten startup speed of Jetsweep Kick. Enhance the area of effect of Jetsweep Kick Variant Action.
 
   }}
 
   }}
 
|Blue Dragon's Vow=
 
|Blue Dragon's Vow=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 4%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
+
   |1 = Increase Power by 4%. Grant an additional Power bonus when hitting with a PA that consumes Focus. Power greatly increases after the third PA.
   |2 = Increase Power by 6%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
+
   |2 = Increase Power by 6%. Grant an additional Power bonus when hitting with a PA that consumes Focus. Power greatly increases after the third PA.
   |3 = Increase Power by 8%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
+
   |3 = Increase Power by 8%. Grant an additional Power bonus when hitting with a PA that consumes Focus. Power greatly increases after the third PA.
 
   }}
 
   }}
 
|Golden Dragon's Eruption=
 
|Golden Dragon's Eruption=
Line 2,891: Line 2,891:
 
|Luscious Dance=
 
|Luscious Dance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 1%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
+
   |1 = Increase Power by 1%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once.
   |2 = Increase Power by 2%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
+
   |2 = Increase Power by 2%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once.
   |3 = Increase Power by 3%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
+
   |3 = Increase Power by 3%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once.
 
   }}
 
   }}
 
|Enduring Echo=
 
|Enduring Echo=
Line 2,933: Line 2,933:
 
|Byakko's Decree=
 
|Byakko's Decree=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
+
   |1 = Reduce Normal Attack Power. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the power of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
   |2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
+
   |2 = Reduce Normal Attack Power. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the power of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
   |3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
+
   |3 = Reduce Normal Attack Power. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the power of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
 
   }}
 
   }}
 
|Yuletide Miracle=
 
|Yuletide Miracle=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
+
   |1 = Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Cooldown).
   |2 = Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
+
   |2 = Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Cooldown).
   |3 = Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
+
   |3 = Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Cooldown).
 
   }}
 
   }}
 
|Liberated Fang=
 
|Liberated Fang=
Line 2,957: Line 2,957:
 
|Venusian Beam=
 
|Venusian Beam=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Recover an additional 5PP when Perfect Guard PP Aile is activated.
+
   |1 = Increase Power by 8%. Recover an additional 5 PP when Perfect Guard PP Aile is activated.
   |2 = Increase Power by 10%. Recover an additional 5PP when Perfect Guard PP Aile is activated.
+
   |2 = Increase Power by 10%. Recover an additional 5 PP when Perfect Guard PP Aile is activated.
   |3 = Increase Power by 12%. Recover an additional 5PP when Perfect Guard PP Aile is activated.
+
   |3 = Increase Power by 12%. Recover an additional 5 PP when Perfect Guard PP Aile is activated.
 
   }}
 
   }}
 
|Battle Hardened=
 
|Battle Hardened=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 7%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
+
   |1 = Increase Power by 7%. Gain Super Armor and ?% damage resistance, but lose 20 PP when taking damage.
   |2 = Increase Power by 9%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
+
   |2 = Increase Power by 9%. Gain Super Armor and ?% damage resistance, but lose 20 PP when taking damage.
   |3 = Increase Power by 11%. Become Massive and gain 10% damage resistance, but lose 20PP when taking damage.
+
   |3 = Increase Power by 11%. Gain Super Armor and 10% damage resistance, but lose 20 PP when taking damage.
 
   }}
 
   }}
 
|Golden Crest=
 
|Golden Crest=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Enhance the Power (13%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
+
   |1 = Enhance the Power (13%) of charged Brightblade Buster or Nova Strike. Upon casting charged Brightblade Buster or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
   |2 = Enhance the Power (15%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
+
   |2 = Enhance the Power (15%) of charged Brightblade Buster or Nova Strike. Upon casting charged Brightblade Buster or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
   |3 = Enhance the Power (17%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
+
   |3 = Enhance the Power (17%) of charged Brightblade Buster or Nova Strike. Upon casting charged Brightblade Buster or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 
   }}
 
   }}
 
|Southern Seas=
 
|Southern Seas=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
+
   |1 = Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Element matches the enemy's Elemental Weakness.
   |2 = Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
+
   |2 = Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Element matches the enemy's Elemental Weakness.
   |3 = Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
+
   |3 = Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Element matches the enemy's Elemental Weakness.
 
   }}
 
   }}
 
|Rose Dew=
 
|Rose Dew=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 9%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
+
   |1 = Increase Power by 9%. Instantly use Mates without drinking. Cooldown occurs after use or when swapping weapons.
   |2 = Increase Power by 11%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
+
   |2 = Increase Power by 11%. Instantly use Mates without drinking. Cooldown occurs after use or when swapping weapons.
   |3 = Increase Power by 13%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
+
   |3 = Increase Power by 13%. Instantly use Mates without drinking. Cooldown occurs after use or when swapping weapons.
 
   }}
 
   }}
 
|Ionizing Barrier=
 
|Ionizing Barrier=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
+
   |1 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
   |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
+
   |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
   |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
+
   |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Sidestep, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 
   }}
 
   }}
 
|Despot Awakening=
 
|Despot Awakening=
Line 3,023: Line 3,023:
 
|Priority Shot=
 
|Priority Shot=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
+
   |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks.
   |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
+
   |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks.
   |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Become Massive and gain Damage Resistance (10%) while performing Normal Attacks.
+
   |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Gain Super Armor and Damage Resistance (10%) while performing Normal Attacks.
 
   }}
 
   }}
 
|Effortless Mettle=
 
|Effortless Mettle=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and gain 40% Damage Resistance.
+
   |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain Super Armor and 40% Damage Resistance.
   |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and gain 40% Damage Resistance.
+
   |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain Super Armor and 40% Damage Resistance.
   |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and gain 40% Damage Resistance.
+
   |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain Super Armor and 40% Damage Resistance.
 
   }}
 
   }}
 
|Effortless Charity=
 
|Effortless Charity=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and regenerate 20 PP every 10 seconds.
+
   |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain Super Armor and regenerate 20 PP every 10 seconds.
   |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and regenerate 20 PP every 10 seconds.
+
   |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain Super Armor and regenerate 20 PP every 10 seconds.
   |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and regenerate 20 PP every 10 seconds.
+
   |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain Super Armor and regenerate 20 PP every 10 seconds.
 
   }}
 
   }}
 
|Effortless Wisdom=
 
|Effortless Wisdom=
Line 3,047: Line 3,047:
 
|Steadfast Might=
 
|Steadfast Might=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
+
   |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor.
   |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
+
   |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor.
   |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
+
   |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor.
 
   }}
 
   }}
 
|Effortless Solo=
 
|Effortless Solo=
Line 3,065: Line 3,065:
 
|Midnight Wielder=
 
|Midnight Wielder=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 12%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow.
+
   |1 = Increase Power by 12%. Reduce the power of Banishing Arrow by ?%, but recover 75 PP upon detonating a Banishing Arrow.
   |2 = Increase Power by 14%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow.
+
   |2 = Increase Power by 14%. Reduce the power of Banishing Arrow by ?%, but recover 75 PP upon detonating a Banishing Arrow.
   |3 = Increase Power by 16%. Reduce the power of Banish Arrow by 99%, but recover 75 PP upon detonating a Banish Arrow.
+
   |3 = Increase Power by 16%. Reduce the power of Banishing Arrow by 99%, but recover 75 PP upon detonating a Banishing Arrow.
 
   }}
 
   }}
 
|Brilliant Splendor=
 
|Brilliant Splendor=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack.
+
   |1 = Increase Power by 9% and gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack.
   |2 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack.
+
   |2 = Increase Power by 12% and gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack.
   |3 = Gain a low chance (10%) to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon landing an attack (100).
+
   |3 = Increase Power by 15% and gain a low chance (10%) to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon landing an attack (100).
 
   }}
 
   }}
 
|Reincarnation of Fate=
 
|Reincarnation of Fate=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts damage by 10%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds.
+
   |1 = Boosts damage by 10%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
   |2 = Boosts damage by 11%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds.
+
   |2 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 
   |3 = Boosts damage by 12%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 
   |3 = Boosts damage by 12%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 
   }}
 
   }}
 
|Cycle of Fate=
 
|Cycle of Fate=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts damage by 9%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds.
+
   |1 = Boosts damage by 9%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
   |2 = Boosts damage by 10%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds.
+
   |2 = Boosts damage by 10%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 
   |3 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 
   |3 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 
   }}
 
   }}
 
|Lightweaving Guardian=
 
|Lightweaving Guardian=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
+
   |1 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
   |2 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
+
   |2 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
   |3 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
+
   |3 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
 
   }}
 
   }}
 
|Lightsong Guardian=
 
|Lightsong Guardian=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
+
   |1 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
   |2 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
+
   |2 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
   |3 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
+
   |3 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
 
   }}
 
   }}
 
|Sixfold Miasmata=
 
|Sixfold Miasmata=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts damage by 8%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute.
+
   |1 = Boosts damage by 8%. Increases Status Ailment infliction rate by 100%. Inflicts a Status Ailment based on the Weapon's Element.
   |2 = Boosts damage by 9%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute.
+
   |2 = Boosts damage by 9%. Increases Status Ailment infliction rate by 100%. Inflicts a Status Ailment based on the Weapon's Element.
   |3 = Boosts damage by 10%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute.
+
   |3 = Boosts damage by 10%. Increases Status Ailment infliction rate by 100%. Inflicts a Status Ailment based on the Weapon's Element.
 
   }}
 
   }}
 
|Crimson Waltz=
 
|Crimson Waltz=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
+
   |1 = Increase Power by 10%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
   |2 = Increase Power by 12%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
+
   |2 = Increase Power by 12%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
   |3 = Increase Power by 14%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
+
   |3 = Increase Power by 14%. Reduce Focus consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
 
   }}
 
   }}
 
|Electrifying Terrain=
 
|Electrifying Terrain=
Line 3,125: Line 3,125:
 
|Irregular Offensive=
 
|Irregular Offensive=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts Damage by 11%. Step Attacks fire a homing shot when you successfully dodge using Step.
+
   |1 = Boosts Damage by 11%. Sidestep Strikes fire a homing shot when you successfully dodge using Sidestep.
   |2 = Boosts Damage by 13%. Step Attacks fire a homing shot when you successfully dodge using Step.
+
   |2 = Boosts Damage by 13%. Sidestep Strikes fire a homing shot when you successfully dodge using Sidestep.
   |3 = Boosts Damage by 15%. Step Attacks fire a homing shot when you successfully dodge using Step.
+
   |3 = Boosts Damage by 15%. Sidestep Strikes fire a homing shot when you successfully dodge using Sidestep.
 
   }}
 
   }}
 
|Silvered Sonata=
 
|Silvered Sonata=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 10%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2.
+
   |1 = Increase Power by 10%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2.
   |2 = Increase Power by 12%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2.
+
   |2 = Increase Power by 12%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2.
   |3 = Increase Power by 14%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2.
+
   |3 = Increase Power by 14%. Increase the PP cost reduction of Same Arts PP Preservation by 5%. Increase the duration of Tech Arts Count Bonus by 2.
 
   }}
 
   }}
 
|Divine Judgment=
 
|Divine Judgment=

Revision as of 02:06, 13 December 2020