Difference between revisions of "Template:Personality level"

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(Created page with "<includeonly>{{#switch: {{{1}}} | Enjoys the Sun= {{#switch: {{{2}}} | 1 = Increase Power by 4% when the Weather is Clear. Does not take effect on maps with no weathe...")
 
m (Added Wanda/Jinga Power duration, Fixed combined personality)
 
(9 intermediate revisions by 3 users not shown)
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<includeonly>{{#switch: {{{1}}}
 
<includeonly>{{#switch: {{{1}}}
  | Enjoys the Sun=
+
  | Sunny=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase Power by 4% when the Weather is Clear. Does not take effect on maps with no weather.
+
     | 1 = Increase Potency by 4% when the Weather is Clear. Does not take effect on maps with no weather.
     | 2 = Increase Power by 6% when the Weather is Clear. Does not take effect on maps with no weather.
+
     | 2 = Increase Potency by 6% when the Weather is Clear. Does not take effect on maps with no weather.
     | 3 = Increase Power by 8% when the Weather is Clear. Does not take effect on maps with no weather.
+
     | 3 = Increase Potency by 8% when the Weather is Clear. Does not take effect on maps with no weather.
     | 4 = Increase Power by 10% when the Weather is Clear. Does not take effect on maps with no weather.
+
     | 4 = Increase Potency by 10% when the Weather is Clear. Does not take effect on maps with no weather.
     | 5 = Increase Power by 12% when the Weather is Clear. Does not take effect on maps with no weather.
+
     | 5 = Increase Potency by 12% when the Weather is Clear. Does not take effect on maps with no weather.
 
     }}
 
     }}
  | Super Enjoys Sun=
+
  | Very Sunny=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase Item Drop Rate by 5%. Increase Power by 4% when the Weather is Clear. Does not take effect on maps with no weather.
+
     | 1 = Increase Rare Drop Rate by 5%. Increase Potency by 4% when the Weather is Clear. Does not take effect on maps with no weather.
     | 2 = Increase Item Drop Rate by 5%. Increase Power by 6% when the Weather is Clear. Does not take effect on maps with no weather.
+
     | 2 = Increase Rare Drop Rate by 5%. Increase Potency by 6% when the Weather is Clear. Does not take effect on maps with no weather.
     | 3 = Increase Item Drop Rate by 5%. Increase Power by 8% when the Weather is Clear. Does not take effect on maps with no weather.
+
     | 3 = Increase Rare Drop Rate by 5%. Increase Potency by 8% when the Weather is Clear. Does not take effect on maps with no weather.
     | 4 = Increase Item Drop Rate by 5%. Increase Power by 10% when the Weather is Clear. Does not take effect on maps with no weather.
+
     | 4 = Increase Rare Drop Rate by 5%. Increase Potency by 10% when the Weather is Clear. Does not take effect on maps with no weather.
     | 5 = Increase Item Drop Rate by 5%. Increase Power by 12% when the Weather is Clear. Does not take effect on maps with no weather.
+
     | 5 = Increase Rare Drop Rate by 5%. Increase Potency by 12% when the Weather is Clear. Does not take effect on maps with no weather.
 
     }}
 
     }}
  | Fervent=
+
  | Resolved=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
+
     | 1 = ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation.
     | 2 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
+
     | 2 = ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation.
     | 3 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
+
     | 3 = ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation.
     | 4 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
+
     | 4 = ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation.
     | 5 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by 15% for a limited time upon activation.
+
     | 5 = ?% chance to survive a lethal blow. Become invulnerable and increase Potency by 15% for 60 seconds upon activation.
 
     }}
 
     }}
  | Super Fervent=
+
  | Firmly Resolved=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
+
     | 1 = Increase Rare Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation.
     | 2 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
+
     | 2 = Increase Rare Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation.
     | 3 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
+
     | 3 = Increase Rare Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation.
     | 4 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
+
     | 4 = Increase Rare Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Potency by ?% for 60 seconds upon activation.
     | 5 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by 15% for a limited time upon activation.
+
     | 5 = Increase Rare Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Potency by 15% for 60 seconds upon activation.
 
     }}
 
     }}
 
  | Powerful=
 
  | Powerful=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
+
   | 1 = Increase Rare Drop Rate by 5%. Bestows the effects of "Sunny" and "Resolved."
   | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
+
   | 2 = Increase Rare Drop Rate by 5%. Bestows the effects of "Sunny" and "Resolved."
   | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
+
   | 3 = Increase Rare Drop Rate by 5%. Bestows the effects of "Sunny" and "Resolved."
   | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
+
   | 4 = Increase Rare Drop Rate by 5%. Bestows the effects of "Sunny" and "Resolved."
   | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
+
   | 5 = Increase Rare Drop Rate by 5%. Bestows the effects of "Sunny" and "Resolved."
 
   }}
 
   }}
  | Docile=
+
  | Smart Cookie=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase damage against enemies suffering from Status Effects by 5%.
+
     | 1 = Increase damage against enemies suffering from Status Ailments by 5%.
     | 2 = Increase damage against enemies suffering from Status Effects by 11%.
+
     | 2 = Increase damage against enemies suffering from Status Ailments by 11%.
     | 3 = Increase damage against enemies suffering from Status Effects by 17%.
+
     | 3 = Increase damage against enemies suffering from Status Ailments by 17%.
     | 4 = Increase damage against enemies suffering from Status Effects by 19%.
+
     | 4 = Increase damage against enemies suffering from Status Ailments by 19%.
     | 5 = Increase damage against enemies suffering from Status Effects by 21%.
+
     | 5 = Increase damage against enemies suffering from Status Ailments by 21%.
 
     }}
 
     }}
  | Super Docile=
+
  | Super Smart Cookie=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 5%.
+
     | 1 = Increase Rare Drop Rate by 5%. Increase damage against enemies suffering from Status Ailments by 5%.
     | 2 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 11%.
+
     | 2 = Increase Rare Drop Rate by 5%. Increase damage against enemies suffering from Status Ailments by 11%.
     | 3 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 17%.
+
     | 3 = Increase Rare Drop Rate by 5%. Increase damage against enemies suffering from Status Ailments by 17%.
     | 4 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 19%.
+
     | 4 = Increase Rare Drop Rate by 5%. Increase damage against enemies suffering from Status Ailments by 19%.
     | 5 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 21%.
+
     | 5 = Increase Rare Drop Rate by 5%. Increase damage against enemies suffering from Status Ailments by 21%.
 
     }}
 
     }}
  | Diligent=
+
  | Industrious=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increase Pet Photon Art damage by 2% and PP Consumption by 5%.
 
     | 1 = Increase Pet Photon Art damage by 2% and PP Consumption by 5%.
Line 64: Line 64:
 
     | 5 = Increase Pet Photon Art damage by 15% and PP Consumption by 30%.
 
     | 5 = Increase Pet Photon Art damage by 15% and PP Consumption by 30%.
 
     }}
 
     }}
  | Super Diligent=
+
  | Very Industrious=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase Item Drop Rate by 5%. increase Pet Photon Art damage by 2% and PP Consumption by 5%.
+
     | 1 = Increase Rare Drop Rate by 5%. increase Pet Photon Art damage by 2% and PP Consumption by 5%.
     | 2 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 3% and PP Consumption by 10%.
+
     | 2 = Increase Rare Drop Rate by 5%. Increase Pet Photon Art damage by 3% and PP Consumption by 10%.
     | 3 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 5% and PP Consumption by 15%.
+
     | 3 = Increase Rare Drop Rate by 5%. Increase Pet Photon Art damage by 5% and PP Consumption by 15%.
     | 4 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 10% and PP Consumption by 22%.
+
     | 4 = Increase Rare Drop Rate by 5%. Increase Pet Photon Art damage by 10% and PP Consumption by 22%.
     | 5 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 15% and PP Consumption by 30%.
+
     | 5 = Increase Rare Drop Rate by 5%. Increase Pet Photon Art damage by 15% and PP Consumption by 30%.
 
     }}
 
     }}
 
  | Elite=
 
  | Elite=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
+
   | 1 = Increase Rare Drop Rate by 5%. Bestows the effects of "Smart Cookie" and "Industrious".
   | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
+
   | 2 = Increase Rare Drop Rate by 5%. Bestows the effects of "Smart Cookie" and "Industrious".
   | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
+
   | 3 = Increase Rare Drop Rate by 5%. Bestows the effects of "Smart Cookie" and "Industrious".
   | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
+
   | 4 = Increase Rare Drop Rate by 5%. Bestows the effects of "Smart Cookie" and "Industrious".
   | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
+
   | 5 = Increase Rare Drop Rate by 5%. Bestows the effects of "Smart Cookie" and "Industrious".
 
   }}
 
   }}
  | Serene=
+
  | Kind=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Heals previous pet's HP by ?% when changing pets, after a certain period of time.
 
     | 1 = Heals previous pet's HP by ?% when changing pets, after a certain period of time.
Line 88: Line 88:
 
     | 5 = Heals previous pet's HP by ?% when changing pets, after a certain period of time.
 
     | 5 = Heals previous pet's HP by ?% when changing pets, after a certain period of time.
 
     }}
 
     }}
  | Super Serene=
+
  | Very Kind=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
+
     | 1 = Increases Rare Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
     | 2 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
+
     | 2 = Increases Rare Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
     | 3 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
+
     | 3 = Increases Rare Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
     | 4 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
+
     | 4 = Increases Rare Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
     | 5 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
+
     | 5 = Increases Rare Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
 
     }}
 
     }}
  | Adept=
+
  | Expeditious=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases PP recovery from attacks by ?%.
 
     | 1 = Increases PP recovery from attacks by ?%.
Line 104: Line 104:
 
     | 5 = Increases PP recovery from attacks by 30%.
 
     | 5 = Increases PP recovery from attacks by 30%.
 
     }}
 
     }}
  | Super Adept=
+
  | Very Expeditious=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by ?%.
+
     | 1 = Increases Rare Drop Rate by 5% and increases PP Recovery from attacks by ?%.
     | 2 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 5%.
+
     | 2 = Increases Rare Drop Rate by 5% and increases PP Recovery from attacks by 5%.
     | 3 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 10%.
+
     | 3 = Increases Rare Drop Rate by 5% and increases PP Recovery from attacks by 10%.
     | 4 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 20%.
+
     | 4 = Increases Rare Drop Rate by 5% and increases PP Recovery from attacks by 20%.
     | 5 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 30%.
+
     | 5 = Increases Rare Drop Rate by 5% and increases PP Recovery from attacks by 30%.
 
     }}
 
     }}
  | Pop=
+
  | Pop Star=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
+
   | 1 = Increases Rare Drop Rate by 5%. Bestows the effects of "Kind" and "Expeditious".
   | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
+
   | 2 = Increases Rare Drop Rate by 5%. Bestows the effects of "Kind" and "Expeditious".
   | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
+
   | 3 = Increases Rare Drop Rate by 5%. Bestows the effects of "Kind" and "Expeditious".
   | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
+
   | 4 = Increases Rare Drop Rate by 5%. Bestows the effects of "Kind" and "Expeditious".
   | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
+
   | 5 = Increases Rare Drop Rate by 5%. Bestows the effects of "Kind" and "Expeditious".
 
     }}
 
     }}
  | Adverse=
+
  | Underdog=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases Damage when HP is at 25% or lower by 5%.
+
     | 1 = Increases damage when HP is at 25% or lower by 5%.
     | 2 = Increases Damage when HP is at 25% or lower by 7%.
+
     | 2 = Increases damage when HP is at 25% or lower by 7%.
     | 3 = Increases Damage when HP is at 25% or lower by 10%.
+
     | 3 = Increases damage when HP is at 25% or lower by 10%.
     | 4 = Increases Damage when HP is at 25% or lower by 13%.
+
     | 4 = Increases damage when HP is at 25% or lower by 13%.
     | 5 = Increases Damage when HP is at 25% or lower by 17%.
+
     | 5 = Increases damage when HP is at 25% or lower by 17%.
 
     }}
 
     }}
  | Super Adverse=
+
  | Total Underdog=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 5%.
+
     | 1 = Increases Rare Drop Rate by 5% and increases damage when HP is at 25% or lower by 5%.
     | 2 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 7%.  
+
     | 2 = Increases Rare Drop Rate by 5% and increases damage when HP is at 25% or lower by 7%.  
     | 3 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 10%.
+
     | 3 = Increases Rare Drop Rate by 5% and increases damage when HP is at 25% or lower by 10%.
     | 4 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 13%.  
+
     | 4 = Increases Rare Drop Rate by 5% and increases damage when HP is at 25% or lower by 13%.  
     | 5 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 17%.
+
     | 5 = Increases Rare Drop Rate by 5% and increases damage when HP is at 25% or lower by 17%.
 
     }}
 
     }}
  | Fierce=
+
  | Indefatigable=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = ?% chance to heal ?% of the Maximum HP upon receiving damage.
+
     | 1 = ?% chance to heal ?% of max HP upon receiving damage.
     | 2 = ?% chance to heal 10% of the Maximum HP upon receiving damage.
+
     | 2 = ?% chance to heal 10% of max HP upon receiving damage.
     | 3 = ?% chance to heal 13% of the Maximum HP upon receiving damage.
+
     | 3 = ?% chance to heal 13% of max HP upon receiving damage.
     | 4 = ?% chance to heal 15% of the Maximum HP upon receiving damage.
+
     | 4 = ?% chance to heal 15% of max HP upon receiving damage.
     | 5 = ?% chance to heal 18% of the Maximum HP upon receiving damage.
+
     | 5 = ?% chance to heal 18% of max HP upon receiving damage.
 
     }}
 
     }}
  | Super Fierce=
+
  | Very Indefatigable=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase Item Drop Rate by 5% and gives a ?% chance to heal ?% of the Maximum HP upon receiving damage.
+
     | 1 = Increase Rare Drop Rate by 5% and gives a ?% chance to heal ?% of max HP upon receiving damage.
     | 2 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 10% of the Maximum HP upon receiving damage.
+
     | 2 = Increase Rare Drop Rate by 5% and gives a ?% chance to heal 10% of max HP upon receiving damage.
     | 3 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 13% of the Maximum HP upon receiving damage.
+
     | 3 = Increase Rare Drop Rate by 5% and gives a ?% chance to heal 13% of max HP upon receiving damage.
     | 4 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 15% of the Maximum HP upon receiving damage.
+
     | 4 = Increase Rare Drop Rate by 5% and gives a ?% chance to heal 15% of max HP upon receiving damage.
     | 5 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 18% of the Maximum HP upon receiving damage.
+
     | 5 = Increase Rare Drop Rate by 5% and gives a ?% chance to heal 18% of max HP upon receiving damage.
 
     }}
 
     }}
 
  | Cute=
 
  | Cute=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
+
   | 1 = Increase Rare Drop Rate by 5%. Bestows the effects of "Underdog" and "Indefatigable".
   | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
+
   | 2 = Increase Rare Drop Rate by 5%. Bestows the effects of "Underdog" and "Indefatigable".
   | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
+
   | 3 = Increase Rare Drop Rate by 5%. Bestows the effects of "Underdog" and "Indefatigable".
   | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
+
   | 4 = Increase Rare Drop Rate by 5%. Bestows the effects of "Underdog" and "Indefatigable".
   | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
+
   | 5 = Increase Rare Drop Rate by 5%. Bestows the effects of "Underdog" and "Indefatigable".
 
   }}
 
   }}
  | Poser=
+
  | Show-off=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases Hate Accumulation and decreases damage received by ?%.
+
     | 1 = Increases Threat Level and decreases damage received by ?%.
     | 2 = Increases Hate Accumulation and decreases damage received by ?%.
+
     | 2 = Increases Threat Level and decreases damage received by ?%.
     | 3 = Increases Hate Accumulation and decreases damage received by ?%.
+
     | 3 = Increases Threat Level and decreases damage received by ?%.
     | 4 = Increases Hate Accumulation and decreases damage received by ?%.
+
     | 4 = Increases Threat Level and decreases damage received by ?%.
     | 5 = Increases Hate Accumulation and decreases damage received by 10%.
+
     | 5 = Increases Threat Level and decreases damage received by 10%.
 
     }}
 
     }}
  | Super Poser=
+
  | Total Show-off=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by ?%.
+
     | 1 = Increases Rare Drop Rate by 5% while increasing Threat Level and decreasing damage received by ?%.
     | 2 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by ?%.
+
     | 2 = Increases Rare Drop Rate by 5% while increasing Threat Level and decreasing damage received by ?%.
     | 3 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by ?%.
+
     | 3 = Increases Rare Drop Rate by 5% while increasing Threat Level and decreasing damage received by ?%.
     | 4 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by ?%.
+
     | 4 = Increases Rare Drop Rate by 5% while increasing Threat Level and decreasing damage received by ?%.
     | 5 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by 10%.
+
     | 5 = Increases Rare Drop Rate by 5% while increasing Threat Level and decreasing damage received by 10%.
 
     }}
 
     }}
 
  | Soothing=
 
  | Soothing=
Line 184: Line 184:
 
     | 5 = Increases HP recovery speed of back-up pets by ?%.
 
     | 5 = Increases HP recovery speed of back-up pets by ?%.
 
     }}
 
     }}
  | Super Soothing=
+
  | Very Soothing=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
+
     | 1 = Increases Rare Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
     | 2 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
+
     | 2 = Increases Rare Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
     | 3 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
+
     | 3 = Increases Rare Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
     | 4 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
+
     | 4 = Increases Rare Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
     | 5 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
+
     | 5 = Increases Rare Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
 
     }}
 
     }}
 
  | Elegant=
 
  | Elegant=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
+
   | 1 = Increases Rare Drop Rate by 5%. Bestows the effects of "Show-off" and "Soothing".
   | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
+
   | 2 = Increases Rare Drop Rate by 5%. Bestows the effects of "Show-off" and "Soothing".
   | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
+
   | 3 = Increases Rare Drop Rate by 5%. Bestows the effects of "Show-off" and "Soothing".
   | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
+
   | 4 = Increases Rare Drop Rate by 5%. Bestows the effects of "Show-off" and "Soothing".
   | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
+
   | 5 = Increases Rare Drop Rate by 5%. Bestows the effects of "Show-off" and "Soothing".
 
   }}
 
   }}
  | Devoted=
+
  | Thoughtful=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 2% after being sent out after a stunned pet.
+
     | 1 = Increases Potency by 2% after being sent out after a stunned pet.
     | 2 = Increases power by 3% after being sent out after a stunned pet.
+
     | 2 = Increases Potency by 3% after being sent out after a stunned pet.
     | 3 = Increases power by 5% after being sent out after a stunned pet.
+
     | 3 = Increases Potency by 5% after being sent out after a stunned pet.
     | 4 = Increases power by 7% after being sent out after a stunned pet.
+
     | 4 = Increases Potency by 7% after being sent out after a stunned pet.
     | 5 = Increases power by 12% after being sent out after a stunned pet.
+
     | 5 = Increases Potency by 12% after being sent out after a stunned pet.
 
     }}
 
     }}
  | Super Devoted=
+
  | Very Thoughtful=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases Item Drop Rate by 5% and increases power by 2% after being sent out after a stunned pet.  
+
     | 1 = Increases Rare Drop Rate by 5% and increases Potency by 2% after being sent out after a stunned pet.  
     | 2 = Increases Item Drop Rate by 5% and increases power by 3% after being sent out after a stunned pet.
+
     | 2 = Increases Rare Drop Rate by 5% and increases Potency by 3% after being sent out after a stunned pet.
     | 3 = Increases Item Drop Rate by 5% and increases power by 5% after being sent out after a stunned pet.
+
     | 3 = Increases Rare Drop Rate by 5% and increases Potency by 5% after being sent out after a stunned pet.
     | 4 = Increases Item Drop Rate by 5% and increases power by 7% after being sent out after a stunned pet.
+
     | 4 = Increases Rare Drop Rate by 5% and increases Potency by 7% after being sent out after a stunned pet.
     | 5 = Increases Item Drop Rate by 5% and increases power by 12% after being sent out after a stunned pet.
+
     | 5 = Increases Rare Drop Rate by 5% and increases Potency by 12% after being sent out after a stunned pet.
 
     }}
 
     }}
  | Cunning=
+
  | Sly=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Decreases PP consumption by 5% after being sent out after a stunned pet.
+
     | 1 = Decreases PP Consumption by 5% after being sent out after a stunned pet.
     | 2 = Decreases PP consumption by 7% after being sent out after a stunned pet.
+
     | 2 = Decreases PP Consumption by 7% after being sent out after a stunned pet.
     | 3 = Decreases PP consumption by 10% after being sent out after a stunned pet.  
+
     | 3 = Decreases PP Consumption by 10% after being sent out after a stunned pet.  
     | 4 = Decreases PP consumption by 13% after being sent out after a stunned pet.  
+
     | 4 = Decreases PP Consumption by 13% after being sent out after a stunned pet.  
     | 5 = Decreases PP consumption by 20% after being sent out after a stunned pet.
+
     | 5 = Decreases PP Consumption by 20% after being sent out after a stunned pet.
 
     }}
 
     }}
  | Super Cunning=
+
  | Extra Sly=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases Item Drop Rate by 5% and decreases PP consumption by 5% after being sent out after a stunned pet.
+
     | 1 = Increases Rare Drop Rate by 5% and decreases PP Consumption by 5% after being sent out after a stunned pet.
     | 2 = Increases Item Drop Rate by 5% and decreases PP consumption by 7% after being sent out after a stunned pet.
+
     | 2 = Increases Rare Drop Rate by 5% and decreases PP Consumption by 7% after being sent out after a stunned pet.
     | 3 = Increases Item Drop Rate by 5% and decreases PP consumption by 10% after being sent out after a stunned pet.
+
     | 3 = Increases Rare Drop Rate by 5% and decreases PP Consumption by 10% after being sent out after a stunned pet.
     | 4 = Increases Item Drop Rate by 5% and decreases PP consumption by 13% after being sent out after a stunned pet.
+
     | 4 = Increases Rare Drop Rate by 5% and decreases PP Consumption by 13% after being sent out after a stunned pet.
     | 5 = Increases Item Drop Rate by 5% and decreases PP consumption by 20% after being sent out after a stunned pet.
+
     | 5 = Increases Rare Drop Rate by 5% and decreases PP Consumption by 20% after being sent out after a stunned pet.
 
     }}
 
     }}
 
  | Gentle=
 
  | Gentle=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
+
   | 1 = Increases Rare Drop Rate by 5%. Bestows the effects of "Thoughtful" and "Sly".
   | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
+
   | 2 = Increases Rare Drop Rate by 5%. Bestows the effects of "Thoughtful" and "Sly".
   | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
+
   | 3 = Increases Rare Drop Rate by 5%. Bestows the effects of "Thoughtful" and "Sly".
   | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
+
   | 4 = Increases Rare Drop Rate by 5%. Bestows the effects of "Thoughtful" and "Sly".
   | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
+
   | 5 = Increases Rare Drop Rate by 5%. Bestows the effects of "Thoughtful" and "Sly".
 
   }}
 
   }}
  | Rowdy=  
+
  | Rambunctious=  
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Gain a 0.8% damage boost every time you kill an enemy. Damage caps at 50%.
 
     | 1 = Gain a 0.8% damage boost every time you kill an enemy. Damage caps at 50%.
Line 248: Line 248:
 
     | 5 = Gain a 2.0% damage boost every time you kill an enemy. Damage caps at 50%.
 
     | 5 = Gain a 2.0% damage boost every time you kill an enemy. Damage caps at 50%.
 
     }}
 
     }}
  | Super Rowdy=
+
  | Very Rambunctious=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases Item Drop Rate by 5% and gain a 0.8% damage boost every time you kill an enemy. Damage caps at 50%.
+
     | 1 = Increases Rare Drop Rate by 5% and gain a 0.8% damage boost every time you kill an enemy. Damage caps at 50%.
     | 2 = Increases Item Drop Rate by 5% and gain a 1% damage boost every time you kill an enemy. Damage caps at 50%.
+
     | 2 = Increases Rare Drop Rate by 5% and gain a 1% damage boost every time you kill an enemy. Damage caps at 50%.
     | 3 = Increases Item Drop Rate by 5% and gain a 1.2% damage boost every time you kill an enemy. Damage caps at 50%.
+
     | 3 = Increases Rare Drop Rate by 5% and gain a 1.2% damage boost every time you kill an enemy. Damage caps at 50%.
     | 4 = Increases Item Drop Rate by 5% and gain a 1.4% damage boost every time you kill an enemy. Damage caps at 50%.
+
     | 4 = Increases Rare Drop Rate by 5% and gain a 1.4% damage boost every time you kill an enemy. Damage caps at 50%.
     | 5 = Increases Item Drop Rate by 5% and gain a 2.0% damage boost every time you kill an enemy. Damage caps at 50%.
+
     | 5 = Increases Rare Drop Rate by 5% and gain a 2.0% damage boost every time you kill an enemy. Damage caps at 50%.
 
     }}
 
     }}
  | Hawkish=
+
  | Belligerent=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boosts damage inflicted based on the number of enemies within a set range (1% for 1-4 enemies, 2% for 5+ enemies).
 
     | 1 = Boosts damage inflicted based on the number of enemies within a set range (1% for 1-4 enemies, 2% for 5+ enemies).
Line 264: Line 264:
 
     | 5 = Boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies).
 
     | 5 = Boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies).
 
     }}
 
     }}
  | Super Hawkish=
+
  | Very Belligerent=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (1% for 1-4 enemies, 2% for 5+ enemies).
+
     | 1 = Increase Rare Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (1% for 1-4 enemies, 2% for 5+ enemies).
     | 2 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (2% for 1-4 enemies, 4% for 5+ enemies).
+
     | 2 = Increase Rare Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (2% for 1-4 enemies, 4% for 5+ enemies).
     | 3 = Increase Item Drop Rate  by 5% and boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies).
+
     | 3 = Increase Rare Drop Rate  by 5% and boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies).
     | 4 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies).
+
     | 4 = Increase Rare Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies).
     | 5 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies).
+
     | 5 = Increase Rare Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies).
 
     }}
 
     }}
  | Rock=
+
  | Rock Star=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
+
   | 1 = Increases Rare Drop Rate by 5%. Bestows the effects of both "Rambunctious" and "Belligerent".
   | 2 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
+
   | 2 = Increases Rare Drop Rate by 5%. Bestows the effects of both "Rambunctious" and "Belligerent".
   | 3 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
+
   | 3 = Increases Rare Drop Rate by 5%. Bestows the effects of both "Rambunctious" and "Belligerent".
   | 4 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
+
   | 4 = Increases Rare Drop Rate by 5%. Bestows the effects of both "Rambunctious" and "Belligerent".
   | 5 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
+
   | 5 = Increases Rare Drop Rate by 5%. Bestows the effects of both "Rambunctious" and "Belligerent".
 
   }}
 
   }}
  | Super Early Bird=
+
  | Total Early Bird=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%.
+
     | 1 = Increase Rare Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%.
     | 2 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%.
+
     | 2 = Increase Rare Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%.
     | 3 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%.
+
     | 3 = Increase Rare Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%.
     | 4 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by 30%.
+
     | 4 = Increase Rare Drop Rate by 5% and reduce the recovery time of stunned Pets by 30%.
     | 5 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by 33%.
+
     | 5 = Increase Rare Drop Rate by 5% and reduce the recovery time of stunned Pets by 33%.
 +
    }}
 +
| Genius=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Rare Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%.
 +
    | 2 = Increase Rare Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%.
 +
    | 3 = Increase Rare Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%.
 +
    | 4 = Increase Rare Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%.
 +
    | 5 = Increase Rare Drop Rate by 5%. Increase damage dealt to bosses by 20% and increase Active PP Recovery by 30%.
 +
    }}
 +
| Aggressive=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Rare Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%.
 +
    | 2 = Increase Rare Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%.
 +
    | 3 = Increase Rare Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%.
 +
    | 4 = Increase Rare Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%.
 +
    | 5 = Increase Rare Drop Rate by 5%. Reduce damage taken by 70%. Decrease Critical Hit Rate by 50%, but increase Critical Hit Damage by 16%.
 
     }}
 
     }}
 
  | #default = This personality hasn't been defined. It can be defined here: Template:Personality level
 
  | #default = This personality hasn't been defined. It can be defined here: Template:Personality level
}}</includeonly>
+
}}</includeonly><noinclude>[[Category: Templates]][[Category: Summoner Templates]]</noinclude>

Latest revision as of 01:36, 24 November 2020