Difference between revisions of "Regional Survey: Remnants of a Parallel World"
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− | Omega Masquerader gains a palette swap<br> | + | Omega Masquerader gains a palette swap<br>Masquerader stats drastically increase: |
− | + | * MEL Pwr increased to {{icons|MEL}} 40,341,452 | |
+ | * RNG Pwr increased to {{icons|RNG}} 40,341,452 | ||
+ | * TEC Pwr increased to {{icons|TEC}} 66,666,666 | ||
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Revision as of 22:07, 11 November 2020
Regional Survey: Remnants of a Parallel World is an Ultimate Quest.
Notes
- Scape Dolls and Half Dolls are prohibited in this Quest.
- This Quest can only be cleared 10 times per day per account. This limit resets every day at 12PM PST.
Enemies
Strategy
Phase change with background/bgm change occurs at 60% HP. At 45% HP, will use his ultimate attack.
Generally shares moveset with Elga Masquerader in Story Quest 5-6, but lack voice cues for attacks, with the addition of the following:
- His projectile attacks are far stronger
- Anti-air combo - used if you are higher above him than the height of two jumps. Omega Masquerader will teleport up to your height and execute a 3 hit combo in mid-air teleporting between each hit.
- Anti-air barrier - if you are above the height of the broken pillars and you do not move, your damage will be gradually reduced culminating in a 99% damage output reduction. Moving below the height will restore your damage.
Attack Nullification Barrier
Omega Masquerader eventually gains immunity to attacks that are used against him repeatedly. Initially, any attack that causes 20% of his overall HP in damage will be nullified, appearing to hit a barrier and doing no damage. The first time an attack is nullified, an animation will play showing Omega Masquerader putting up the barrier, this animation will interrupt any attack he is currently doing. As depth increases, the threshold for Omega Masquerader gaining immunity to attacks lowers, meaning you must use a greater variety of attacks against him (see below). Any source of damage can be blocked, and if it is blocked, it has no effect. For example, if Omega Masquerader gains immunity to Blight Rounds, the Blight Round effect will no longer be applied. Each PA, Tech, Normal Attack (first, second, third), Sidestep Attack, damaging Weapon Action, activated Skill, Weapon Potential effect (ie. Gear Experience's counter) all count as different attacks. Additionally, certain PA and Techs utilized at different levels of charge and at different levels of Focus for certain weapons (Knuckles, Daggers, etc.) each count as different attacks.
High Rarity Weapon Bonus
Certain high-rarity weapons do additional damage to Omega Masquerader.
- Atlas Ex series and Ophistia series weapons have a bonus of an additional (140 - current depth)% damage. Trailblazer Xion series weapons have a bonus of an additional (200 - current depth)% damage.
- For example, on Depth 1, using an Atlas Ex weapon, you will gain an additional +139% damage - in other words, your damage will be multiplied by x2.39; whereas on depth 80, you will only gain an additional +60% damage (or x1.6 multiplier).
- This effect only applies to depths 110 and below. At Depth 111 and beyond, the damage bonus is 0.
- Some series have been reported to have a damage bonus as well - these include the Ares series, Zara series, and Phobos series. However, the damage bonus is far lower than that of the weapons, and quickly becomes 0 as depth increases.
Depth
Depth is a special mechanic unique to this Quest that gauges how much progress you have made in defeating Omega Masquerader. When playing the Quest for the first time, the Quest starts at Depth 1, which indicates the enemy Level and difficulty. Every time the Quest is cleared at the highest reached Depth, the maximum Depth increases by 1.
As Depth increases, Omega Masquerader's Level increases and his AI and attacks change, but in return rewards become greater.
Depth | Changes |
---|---|
2 | Slow projectiles now cause Poison |
3 | Some sword attacks now cause Injury |
5 | Can now summon 1 clone |
10 |
All healing is reduced by 10% |
20 | All healing is reduced by 30% |
25 | Can now summon 2 clones |
30 |
All sword attacks now cause Injury |
50 | Can now summon 3 clones A cutscene will play when clearing the quest |
70 | Attack nullification barrier activates at 15% of total HP instead of 20% |
100 |
Attack nullification barrier activates at 10% of total HP |
111 | High Rarity Weapon Bonus is zero. |
150 | Omega Masquerader gains a title "Malice: Omega Masquerader" Base attack of Omega Masquerader decreases, but has significantly larger damage multipliers |
200 | Sword stab (forward thrust) attack speed is increased, always preceded by a sidestep |
300 | Omega Masquerader gains a title "Malice: Omega Masquerader" Base attack of Omega Masquerader decreases, but has significantly larger damage multipliers |
400 | Teleport attacks (post time stop slash and grab) are done twice in a row |
450 | Omega Masquerader gains a title "Malice: Omega Masquerader" Base attack of Omega Masquerader decreases, but has significantly larger damage multipliers |
500 | Grab attack speed greatly increased |
600 650 700 750 800 850 900 |
Omega Masquerader gains a title "Malice: Omega Masquerader" Base attack of Omega Masquerader decreases, but has significantly larger damage multipliers |
999 |
Omega Masquerader gains a palette swap
|
- Note: The Megiverse healing nerf stacks multiplicatively with the regular healing nerf. This means that, in Depth 30 (where this starts), Megiverse will heal only 0.6% of damage dealt.
- This number is found through the formula:
0.2 x 0.05 x [(100 - RegularHealNerf) / 100]
.
- This number is found through the formula:
- The change at Depth 100 results in three different timings for the final hit of the sword combos: normal, slightly delayed, and very delayed.
- Applies to the downward overhead smash in phase 1, and the big uppercut in phase 2
- For the change at Depth 400, Omega Masquerader will vanish shortly after executing the first post-time stop slash or grab, and immediately follow up with a second one which has increased speed if the first one is blocked or avoided.
- If the first grab attack hits, the second will not be used.
- The tracking for the second grab attack is improved compared to the first
- The second grab can be skipped by gaining sufficient height after the first grab.
- The change at Depth 500 results in the teleporting around animation being skipped. The first grab attack will be executed immediately after Omega Masquerader does the hand-on-face pose. The second grab attack immediately after is unchanged.
- Malice: Omega Masquerader at Depths which are multiples of 150 (150, 300, 450, etc) does massively increased damage if your S/R/T-DEF is low, while if it is high, you will only take 1 damage from all attacks (poison ticks and injury HP reduction apply as normal).
- Rappy Shine is not recommended. Instead consider Deband drink, team tree DEF up buff, Deband buff, and units affixed with DEF.
- The amount of DEF needed to reduce damage to 1 is as follows:
Depth | S-DEF | R-DEF | T-DEF |
---|---|---|---|
150 | 1900 | ||
300 | 2000 | ||
450 | 2000 | 2100 | 2200 |
600 650 700 |
2100 | 2200 | 2300 |
750 | 2200 | 2300 | 2400 |
800 | 2300 | 2400 | 2500 |
850 | 2400 | 2500 | 2600 |
900 | 2500 | 2600 | 2700 |
Drops
Drops are the same in all Depths. Higher Depths add additional items to the drop table.
Type | Item Name | Notes |
---|---|---|
Units | Back/Mask Of Vain | |
Special Abilies |
Persona Reverie |
|
Add Augment |
S1 Add:Lucent Domain 2 |
S-Grade Augment addition support items |
S2 Add:Runner's High | S-Grade Augment addition support item Depth 151+ only | |
S1 Add:Dance with Death | S-Grade Augment addition support item Depth 301+ only | |
Others | Weapon Form Ticket | |
EX-Cube | ||
[Class] EX-Cube | Drops for the main class currently being used |
First Break Bonuses
These rewards are given for clearing each Depth for the first time.
Depth | Reward | Depth | Reward | Depth | Reward |
---|---|---|---|---|---|
All Depths | Weapon Form Ticket | ||||
1 | S4 Add:Rainbow Lucentbalance | ||||
10 | Malice Mantle A | 110 | 20 Star Gems | ||
20 | 10 Star Gems | 120 | Custom Type 1 +70% | XY0† | 30 Star Gems (40 for X=9) |
30 | S4 Add:Rainbow Lucentbalance | 130 | Custom Type 2 +70% | 300 | S1 Add:Reckless Strike |
40 | 10 Star Gems | 140 | 20 Star Gems | 400 | S1 Add:Dance with Death |
50 | Ability Success Rate +45% | 150 | S2 Add:Runner's High | 500 | S1 Add:Dance with Death |
60 | Tri Boost +100% (x2) | 160 | 20 Star Gems | 600 | 30 Star Gems |
70 | Merit Value +70% | 170 | S2 Add:Runner's High | 700 | Ability Success Rate +45% |
80 | Demerit Value -70% | 180 | Malice Mantle A | 800 | |
90 | 10 Star Gems | 190 | Persona's Malice | 900 | Ability Success Rate +45% |
100 | Persona's Malice | 200 | S2 Add:Runner's High | 999 | Malice Mantle B x2 |
- † where X ≥ 2; Y ≠ 0 (Every 10 floors after 200, except for floors ending in 00)